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Dakota
May 23, 2006, 04:19 PM
when you choose to be a hunter can you still use resta or is that newmans only

and do you have to equip a wand/staff to use it

-Klaus-
May 23, 2006, 04:28 PM
Newmans only, and yes you need a wand.



EDIT.

Err, forces only.


<font size=-1>[ This Message was edited by: -Klaus- on 2006-05-23 14:50 ]</font>

Fleece
May 23, 2006, 04:29 PM
No its forces Only

Ryna
May 23, 2006, 04:46 PM
It is Force-only and you need a Wand/Staff to cast it.

jkrox4eva
May 23, 2006, 04:46 PM
aww man thats a bummer. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Fleece
May 23, 2006, 04:48 PM
Why, it makes it more tactical to have a force. Everyone else still has Monomates Etc. except they can cary 20 of each as opposed to the 10 of the original.

Dakota
May 23, 2006, 04:55 PM
oh ok thanks guys but that is kinda stupid, i liked the old way better but i guess its ok because of the 20 mates instead of 10.

avai
May 24, 2006, 01:36 PM
It is to make the game more challenging and social. You cant just run through the game as a humar with no worries.

physic
May 24, 2006, 01:38 PM
just got to be a well paid humar, or high skill monkey, or you can be ethan waber, teh super race of PSO with omnipotence!

Sev
May 24, 2006, 02:00 PM
Ethan > World

He should definitely be the final boss.

Zarbolord
May 24, 2006, 02:19 PM
C-l-#@pDGrgfSò]*élg[l"è
Erm... Ethan probably can't do all of that as well as a specified character, anyway, this way lets you to actually need other people to play with you (apart from if YOU are the force and you are of the right lvl to do thatarea alone...).

GreyWolf360
Jun 30, 2006, 04:50 AM
oh 20 item storage huh...well thats a relief...just gonna have to get used to the new rules...but it really makes sence tho..cause its really balancing out the races/classes from PSO, not to mention in about every other game out there the melee class did no healing magic...oh well, now us "skill monkies" are gonna have to get used to bein tech disc illiterate..like thoes 'apples' from the 1st few PSOs...but uhmm ya think the PMsez could cast resta for the other 2 classes?? thatd be somethin smart to keep in mind when raising one..

Russ2576
Jun 30, 2006, 09:30 AM
On 2006-06-30 02:50, GreyWolf360 wrote:
oh 20 item storage huh...well thats a relief...

Indeed. With having a full stock of 20 Monomates, Dimates, and Trimates, us non-Forces should be good to go *does Taco Bell motion*.

Did they increase the size of a character's inventory too? Like how PSO had a limit of 30 different items you could carry.

Kyuu
Jun 30, 2006, 12:16 PM
On 2006-06-30 07:30, Russ2576 wrote:

Did they increase the size of a character's inventory too? Like how PSO had a limit of 30 different items you could carry.

I believe the new limit is 60 items in your inventory. I could be mistaken though.

Ryna
Jun 30, 2006, 01:56 PM
On 2006-06-30 10:16, Kyuu wrote:
I believe the new limit is 60 items in your inventory. I could be mistaken though.


The new item inventory limit is 60 items.

xMutex
Jun 30, 2006, 02:54 PM
thats awsome now dont have to waiste my time with all those telepipes they got so boring after a while having inventory consantly filling up it was just loading screen after loading screen...

DraginHikari
Jun 30, 2006, 05:37 PM
Well considering there are no telepiping and returning to town without completeing a mission they had the increase the holding and inventory to even make it fair.

TheyCallMeJoe
Jun 30, 2006, 06:15 PM
Woot I'm glad they make resta Force's-only. It's good to see some class division and character individuality. Besides, I always thought Resta was cheap. Chars could just stand there without having to worry about dodging lol. This 20 stack-limit thing has me worried though....I hope it doesn't completley unbalance the game. It sounds a bit much now, but maybe things will be different once I actually how the gameplay unfolds.

Russ2576
Jun 30, 2006, 08:40 PM
Well as Dragin posted, there's apparently no more Telepiping. So that stack of 20 'Mates will have to last for the entire mission. Sounds fine to me.

Dre_o
Jun 30, 2006, 08:48 PM
No "everyone uses resta" gives the game a more team based and sharp, tactical edge. I love it personally.

GreyWolf360
Jul 1, 2006, 12:00 AM
60 huh...hmm is it just me or does that seem like alot..?i mean the majority of my characters needed only 18 open spaces for everything they needed for journey(i.e. weapz, mats, fluids, mag itms, 4slot armor ect.) and the rest for pick up ->sell

well..maybe im too used to PSOGC..i do remember loving the fact item storage went up to 200 as opposed to 50...........ew that just brought up that bad memory of me selling BOTH of my Agito 1975s to make space for some goofy blue/green sword i found....ergh...1,750 somethin measily dollars >=/

...ergh...noobs shouldnt exist....

GreyWolf360
Jul 1, 2006, 12:04 AM
On 2006-06-30 15:37, DraginHikari wrote:
Well considering there are no telepiping and returning to town without completeing a mission they had the increase the holding and inventory to even make it fair.



oh..damn...4 real?! isnt that bad?

EDIT

oh well its all about difficulty in this one...pick your classes well~ chances are there are hoardes of "chopping wood with claws" commin our way~ it better be atleast...6 allies IS alot...at least for what im used to..



<font size=-1>[ This Message was edited by: GreyWolf360 on 2006-06-30 22:10 ]</font>

Dre_o
Jul 1, 2006, 12:10 AM
On 2006-06-30 22:04, GreyWolf360 wrote:


oh..damn...4 real?! isnt that bad?



Yes for real and no, that is not bad. Mainly because you didn't get the WHOLE story. Yes, there are no telepipes. But, about half way through a mission your team will reach a safe point where you can buy new items, recharge PP and so on and so forth.

I'm sure Ryna can elaborate a little more than I (an non-Beta player) can.

In my opinion, no pipes makes for a more challenging gameplay. If everyone is out of Moons and someone dies, woopsie! In trouble now huh?

EDIT: CRAP!! I MISSPELLED RYNA's NAME.....don't kill me.....

<font size=-1>[ This Message was edited by: Dre_o on 2006-06-30 22:32 ]</font>

GreyWolf360
Jul 1, 2006, 12:11 AM
20-30 enemies on screen anyone?

GreyWolf360
Jul 1, 2006, 12:15 AM
On 2006-06-30 22:10, Dre_o wrote:


On 2006-06-30 22:04, GreyWolf360 wrote:


oh..damn...4 real?! isnt that bad?



about half way through a mission your team will reach a safe point where you can buy new items, recharge PP and so on and so forth.




ohh check points...alright i see it isnt too bad then..thanks for clearin that up...mann...

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Authenticate
Jul 1, 2006, 12:18 AM
Not really. Areas are shorter now and you can get up to 20 of each healing item. If you use up that much before finishing an area, either learn to dodge attacks better or move to an area you can handle without getting hit so hard.

Saner
Jul 1, 2006, 12:37 AM
smaller areas but more areas in total right?

from what I seen Parma's forest/grasslands level looked pretty large and more than 2 sectors (PSO's forest only had 2)

GreyWolf360
Jul 1, 2006, 12:38 AM
i dont like the sound of "Areas are shorter now"....but im sure ST put in some nice lengthy/challenging missions for us..

oh and by areas u DO mean pieces of an entire map (like forest 1 or somethin) right? and not the entire mission

IrishSoldier
Jul 1, 2006, 12:53 AM
I don't like it. Unless I'm missing it, wouldn't you be better off in that case with a Droid? Casting spells is what made Humars special. With droids being the attack specialists, wont this make HUmars a real weak race? Either that, or I'm completely wrong and they've changed this game. Please do help =D

Saner
Jul 1, 2006, 12:57 AM
On 2006-06-30 22:53, IrishSoldier wrote:
I don't like it. Unless I'm missing it, wouldn't you be better off in that case with a Droid? Casting spells is what made Humars special. With droids being the attack specialists, wont this make HUmars a real weak race? Either that, or I'm completely wrong and they've changed this game. Please do help =D



even Humars can carry 20 healing items now. so they can still last longer. and it's like having resta except in bottles. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

plus at least you save money having to buy PP restoring items for techniques.

anyways the battle system let's you freely evade most/all attacks so just play smart and you can survive without techniques.

Dre_o
Jul 1, 2006, 12:58 AM
On 2006-06-30 22:53, IrishSoldier wrote:
I don't like it. Unless I'm missing it, wouldn't you be better off in that case with a Droid? Casting spells is what made Humars special. With droids being the attack specialists, wont this make HUmars a real weak race? Either that, or I'm completely wrong and they've changed this game. Please do help =D



See, you are partially wrong. In PSU, Beast are going to be the power houses. Casts are going to be the accuracy users. Not that they're weak, but most of their advantages (traps, complete immunity, monsterous power) have either limited or given to the other races as well.

Not to mention you must be a Force to cast Resta. Which means no Hunter only weapons (ie Sword, Double Saber, Twin Sabers) It's all a balance system.

Pure-chan
Jul 1, 2006, 01:23 AM
I'm all for it. Maybe now the party will stay close enough for me to heal them, without making me chase them all over the map... I kid, I kid... sort of.

Kyuu
Jul 1, 2006, 01:25 AM
I rather agree with IrishSoldier. Unless there are, as I hope, some presently unknown gameplay mechanics that give humans/newmans some kind of edge, it really seems kind of pointless to make a hunter who isn't a cast (with best accuracy and second best attack power) or a beast (best attack power by far). Not to mention those two classes get the their special abilities (SUV weapons and nanoblasts, respectively) that further increase their damage output.

However, I'm going to wait for the game and still make a newman hunter to see how it works out before I start working on plans to set a mechanical Godzilla on Sega headquarters.

GreyWolf360
Jul 1, 2006, 01:26 AM
hah...now that wouldnt be nice...

GreyWolf360
Jul 1, 2006, 01:31 AM
On 2006-06-30 22:53, IrishSoldier wrote:
I don't like it. Unless I'm missing it, wouldn't you be better off in that case with a Droid? Casting spells is what made Humars special. With droids being the attack specialists, wont this make HUmars a real weak race? Either that, or I'm completely wrong and they've changed this game.


agrees whole heartedly...i still dont believe justice has been done for us human players..especially when superior races get superior attacts...but i stand by my humar all the way...

EnixBelmont
Jul 1, 2006, 01:31 AM
Humans are the welrounded class this time around, it seems....They have no trouble switching jobs and doing any of them fairly well.

That said, they will never be as good as a Newman Force, an Android Ranger, or a beast hunter. Which is why I wont be using them this time around.

Ffuzzy-Logik
Jul 1, 2006, 01:39 AM
On 2006-06-30 22:53, IrishSoldier wrote:
I don't like it. Unless I'm missing it, wouldn't you be better off in that case with a Droid? Casting spells is what made Humars special. With droids being the attack specialists, wont this make HUmars a real weak race? Either that, or I'm completely wrong and they've changed this game. Please do help =D

You can't make HUmars suck any more than they already do...


Anyway, this doesn't really bother me much at all, because all non-FO resta is pretty lol anyway (excluding HUne and RAmarl, but they are broken classes), so this isn't really that much of a change.

GreyWolf360
Jul 1, 2006, 01:58 AM
Mars and Marls wernt bad classes at all on PSO.. even the dummed down GC and X versions~ suport magic and good attack plus an extra 100 materials made them a good race IMO...

Ffuzzy-Logik
Jul 1, 2006, 01:01 PM
On 2006-06-30 23:58, GreyWolf360 wrote:
Mars and Marls wernt bad classes at all on PSO.. even the dummed down GC and X versions~ suport magic and good attack plus an extra 100 materials made them a good race IMO...

Orly? Try using a level 200 HUmar or RAmar to resta themselves from very low health. It'll take like 4-6 casts of resta before you're fully healed, you'd be better off using a trimate anyway.

You're correct in saying that FOmar and FOmarl were not bad classes (although FOmar's resta range leaves a bit to be desired).

RAmarl is also an exception. In fact, RAmarl is the best class in the game, due to extremely broken stats and the ability to use cheap ranger weaps (which makes RAmarl only slightly better than the equally-broken HUnewearl).

HUmar had no specific advantage whatsoever. RAmar's only advantage was his ridiculous ATA, but even then, RAMarl was only slightly less there.

IrishSoldier
Jul 1, 2006, 02:56 PM
I was reading up on some of this sites FAQ's last night, and not to sound repetitive, but Enix was saying what I'm thinking. It seems HUmars, while being average at everything, will also be stronger in areas where other races are not. I'll stick make a HUmar, but I'm intrigued by the beasts.