Kupi
Oct 19, 2002, 06:36 PM
As I am prone to doing, I've been pondering the mythos of PSO (and for that matter, anything with an unexplained plot point). In particular, I've been formulating a theory concerning the origin of the monsters in the Ruins.
Before we begin, I'd like to state the assumption that leads to the other conclusions. As several of Red Ring Rico's messages imply, the nature of Dark Falz is to search out the strongest body possible. However, it doesn't simply steal this body; it twists and perverts it into a stronger form that Dark Falz then moves through. This is evident in the several forms of the big guy himself. I mean, would you have guessed that Dark Falz's physical form was derived from Red Ring Rico? About the only tangible connection is the power. Recall that Rico was/is the most powerful Hunter on the Pioneer 2.
This assumption in place, it is safe to say that every creature within the Ruins is a perversion of a previous monster, and I'll support this claim with observations of the similarities.
Dimenians: You have to ask? Dimenians are obviously derivatives of the Sharks, by shape and behavior of mindless approach and attack in numbers. They are not, however, derivatives of Boomas. Why not? The bladelike arms. This, I presume, is the result of Dark Falz's intents: to find the perfect body. Boomas (and, additionally, Rappies) are took weak to serve DF's purposes, even if powered up. However, upon their transformation into Sharks by De Rol Le's mutogens, they become strong enough to warrant Dark Falz's attention and get taken over.
(While we're on the subject, wasn't it Dr. Osto who created De Rol Le? De Rol Le then reproduced and mutated whatever got into its caves. So, in a way, we could say that Dr. Osto's experiments are the reason that we're plagued by Dimenians. Argh.)
Belras: Created from Hildebears. Note the Hildebear's main features: large size, lumbering pace, overwhelmingly powerful but slow physical attacks at close range, and a long-range attack that activates if you're too far away. Now, look at the Belra: powerful close-range attack that paralyzes (an addition from Dark Falz, likely), slow pace (ever wait for a Belra to cross a room?), and a ranged attack that activates when you're too far off. Both creatures, as well, are best defeated by attacking from their back or sides, which is easy to accomplish.
Claws: This one's a bit of a stretch, but Claws are probably advanced Mothmants. For one, they're airborn. Second, their attack pattern is similar. The float up, attack, and run away. Lastly, they also have a unit that creates more of them, though they often go without it. Perhaps reliance on a hive was a weakness that Falz got rid of, and instead turned into an advantage. Let's not forget similar appearances; a Bulclaw and a Monest look fairly similar in having a main mass with legs hanging off. I'll admit here that the semblance between the two is strained, but not as strained as...
Dark Gunners: I really struggled to come up with a a beast these annoying grief-bringers could possibly have spawned from. At first, I thought of the Poison Lilies, but Lilies just don't exhibit enough of the behavior besides projectile moves and being extremely annoying to deal with. They can't be Rappies, and Grass Assassins are out of the question. So, finally, I settled on Wolves. The resemblence is hard to grasp, I'm sure, but they do have their similarities. First of all... they're both quadrupedal! Well, besides that, they also have the pack mentality. There are few instances in which you see a lone Wolf, pardon the pun. Note that Dark Gunners attack simultaneously. Wolves, to an extent, do this as well. One circles you one way, and one circles you the other. Unless you've got a spell that'll hit them both, one of them's going to take a shot at you. But, the clinching factor of both behavior is the reaction to their leader's pain. When you kill a Barbarous Wolf, the rest of the Wolves lower their stats. Harm the lead Gunner, and the rest of them short out.
That's all the monsters but a few, which I've separated from the main group specifically. Recall that I've said that Dark Falz takes the body of its victim and twists it to a form that it'll actually want to use. Therefore...
Delsabers: Hunters. Meaning, Hunters from Pioneer 1, and those whose souls have succombed to Falz from Pioneer 2. It's hardly a stretch to say that they fight like a Hunter. Note the three-hit combo and use of a shield to block attacks... as well as looking at the shield like "what the heck is wrong with this stupid thing" when they actually take damage. Such can only be the result of a human's transformation. The jump attack I don't know how to explain... besides reiterating that sometimes Falz adds some new stuff when it changes its victim's bodies.
Chaos Sorcerers: Forces. Do I honestly need to say why? They cast offensive and defensive spells, and use something that looks like a Rod while they're at it. There honestly isn't more to it than that. Like the Dimenian's jumping attack, the teleport seems to be an addition made by Dark Falz.
Chaos Bringers: Hoo boy. With the Hunter and Force slots already taken, these could only be Rangers. That's quite a transformation, eh? Especially in battle tactics. I'd have to say that this is the weakest link in my theory, honestly, but the statement stands. For one, they've got two ways to nail you from afar: either charge you, closing the gap in seconds, or hit you with that rifle of theirs. The standard sword-swinging is an anamoly to me; advanced physical strength is apparently what Dark Falz shifted in these poor lost souls.
In support of the human capture theory, allow me to give this "proof:" examine the enemy part items dropped by each of them. The Delsaber drops a Saber and a Shield; perfect equipment for a Hunter. The Chaos Sorcerer hands over a C-Sorcerers Cane, which isn't just good for Forces, it's *only* for forces. And, finally, the Chaos Bringer gives up its Rifle to Rangers. I suppose it's a "kindred spirit" type of reaction.
Anyway, that's it. I'm done. What do you all think? I welcome opinions and comments either way, for or against. ^_^
<font size=-1>[ This Message was edited by: Kupi on 2002-10-19 17:50 ]</font>
Before we begin, I'd like to state the assumption that leads to the other conclusions. As several of Red Ring Rico's messages imply, the nature of Dark Falz is to search out the strongest body possible. However, it doesn't simply steal this body; it twists and perverts it into a stronger form that Dark Falz then moves through. This is evident in the several forms of the big guy himself. I mean, would you have guessed that Dark Falz's physical form was derived from Red Ring Rico? About the only tangible connection is the power. Recall that Rico was/is the most powerful Hunter on the Pioneer 2.
This assumption in place, it is safe to say that every creature within the Ruins is a perversion of a previous monster, and I'll support this claim with observations of the similarities.
Dimenians: You have to ask? Dimenians are obviously derivatives of the Sharks, by shape and behavior of mindless approach and attack in numbers. They are not, however, derivatives of Boomas. Why not? The bladelike arms. This, I presume, is the result of Dark Falz's intents: to find the perfect body. Boomas (and, additionally, Rappies) are took weak to serve DF's purposes, even if powered up. However, upon their transformation into Sharks by De Rol Le's mutogens, they become strong enough to warrant Dark Falz's attention and get taken over.
(While we're on the subject, wasn't it Dr. Osto who created De Rol Le? De Rol Le then reproduced and mutated whatever got into its caves. So, in a way, we could say that Dr. Osto's experiments are the reason that we're plagued by Dimenians. Argh.)
Belras: Created from Hildebears. Note the Hildebear's main features: large size, lumbering pace, overwhelmingly powerful but slow physical attacks at close range, and a long-range attack that activates if you're too far away. Now, look at the Belra: powerful close-range attack that paralyzes (an addition from Dark Falz, likely), slow pace (ever wait for a Belra to cross a room?), and a ranged attack that activates when you're too far off. Both creatures, as well, are best defeated by attacking from their back or sides, which is easy to accomplish.
Claws: This one's a bit of a stretch, but Claws are probably advanced Mothmants. For one, they're airborn. Second, their attack pattern is similar. The float up, attack, and run away. Lastly, they also have a unit that creates more of them, though they often go without it. Perhaps reliance on a hive was a weakness that Falz got rid of, and instead turned into an advantage. Let's not forget similar appearances; a Bulclaw and a Monest look fairly similar in having a main mass with legs hanging off. I'll admit here that the semblance between the two is strained, but not as strained as...
Dark Gunners: I really struggled to come up with a a beast these annoying grief-bringers could possibly have spawned from. At first, I thought of the Poison Lilies, but Lilies just don't exhibit enough of the behavior besides projectile moves and being extremely annoying to deal with. They can't be Rappies, and Grass Assassins are out of the question. So, finally, I settled on Wolves. The resemblence is hard to grasp, I'm sure, but they do have their similarities. First of all... they're both quadrupedal! Well, besides that, they also have the pack mentality. There are few instances in which you see a lone Wolf, pardon the pun. Note that Dark Gunners attack simultaneously. Wolves, to an extent, do this as well. One circles you one way, and one circles you the other. Unless you've got a spell that'll hit them both, one of them's going to take a shot at you. But, the clinching factor of both behavior is the reaction to their leader's pain. When you kill a Barbarous Wolf, the rest of the Wolves lower their stats. Harm the lead Gunner, and the rest of them short out.
That's all the monsters but a few, which I've separated from the main group specifically. Recall that I've said that Dark Falz takes the body of its victim and twists it to a form that it'll actually want to use. Therefore...
Delsabers: Hunters. Meaning, Hunters from Pioneer 1, and those whose souls have succombed to Falz from Pioneer 2. It's hardly a stretch to say that they fight like a Hunter. Note the three-hit combo and use of a shield to block attacks... as well as looking at the shield like "what the heck is wrong with this stupid thing" when they actually take damage. Such can only be the result of a human's transformation. The jump attack I don't know how to explain... besides reiterating that sometimes Falz adds some new stuff when it changes its victim's bodies.
Chaos Sorcerers: Forces. Do I honestly need to say why? They cast offensive and defensive spells, and use something that looks like a Rod while they're at it. There honestly isn't more to it than that. Like the Dimenian's jumping attack, the teleport seems to be an addition made by Dark Falz.
Chaos Bringers: Hoo boy. With the Hunter and Force slots already taken, these could only be Rangers. That's quite a transformation, eh? Especially in battle tactics. I'd have to say that this is the weakest link in my theory, honestly, but the statement stands. For one, they've got two ways to nail you from afar: either charge you, closing the gap in seconds, or hit you with that rifle of theirs. The standard sword-swinging is an anamoly to me; advanced physical strength is apparently what Dark Falz shifted in these poor lost souls.
In support of the human capture theory, allow me to give this "proof:" examine the enemy part items dropped by each of them. The Delsaber drops a Saber and a Shield; perfect equipment for a Hunter. The Chaos Sorcerer hands over a C-Sorcerers Cane, which isn't just good for Forces, it's *only* for forces. And, finally, the Chaos Bringer gives up its Rifle to Rangers. I suppose it's a "kindred spirit" type of reaction.
Anyway, that's it. I'm done. What do you all think? I welcome opinions and comments either way, for or against. ^_^
<font size=-1>[ This Message was edited by: Kupi on 2002-10-19 17:50 ]</font>