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ANIMEniac
Jun 24, 2006, 02:05 PM
i was just wondering if it is known how the rare drops work now in the absense of section ID's. i was thinking it would be cool to change Section ID's like youe would your job class.

Dre_o
Jun 24, 2006, 02:31 PM
We have no data beyond the previously stated fact that section ID's do not exist.

We can only assume that rare weapons are going to have to be refined, thus (depending on your PM's stats) you can come up with different things, or a Monomate!

Mewn
Jun 24, 2006, 03:16 PM
Well, I don't doubt that some rare weapons will have to be refined, but I imagine that some will have to be found as well, kind of like a balance.

Comparing PSU to MMORPGS is silly, I know, but if you play a game like World of Warcraft many items have to be found and many items can only be made through tradeskills. To my mind, Item Synthesis in PSU is a bit like a tradeskill-lite, I suppose.

I dunno how rare drops will work, of course, but if I had to make a guess I'd say that without Section IDs everyone can find the same rares, but there will be 'world rares' that can drop nearly anywhere and more specific rares that drop off certain monsters, or bosses, or whatever. That's just a guess, mind, I'm probably wayyyyy off http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

DizzyDi
Jun 24, 2006, 03:29 PM
No Stormspear I bet you hit it on the nail. I pretty much think rares are gunna work the same way.

Sha_Hua
Jun 24, 2006, 04:05 PM
On 2006-06-24 13:16, Stormspear wrote:
To my mind, Item Synthesis in PSU is a bit like a tradeskill-lite, I suppose.



Oh great. What if you can choose a synthesis specialisation at level 50 of your PM.
In that case I wouldn't be Skyly but my PM would be for sure http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif.

I just hope they keep the weapons something like race, gender or class based and that you can grind bosses to get a certain type. This would make finding a variated group very interesting and would probably keep balance between race, gender and class ratios in the game.

PhotonCat
Jun 24, 2006, 05:37 PM
I just hope they keep the weapons something like race, gender or class based and that you can grind bosses to get a certain type.

I HATE when they make some weapons/armour/item gender or race specific. That's just stupid.

Anyway, the drops are gonna probably be like other MMOs/MMORPGs. The drop is tied to a specific area/mob. No magical Section IDs, or whatever else involved.

For example, So let's say you want a "Sword of Stars", it can only drop off of a "Red Dragon" in "The Dark Swamp". You'd have to grind all the dragons in the swamp to get it.
This is much better than having to have an ID requirment.

Kyuu
Jun 24, 2006, 05:49 PM
On 2006-06-24 15:37, PhotonCat wrote:

For example, So let's say you want a "Sword of Stars", it can only drop off of a "Red Dragon" in "The Dark Swamp". You'd have to grind all the dragons in the swamp to get it.
This is much better than having to have an ID requirment.

Anything involving the word "grind" is never better (as far as MMO terminology goes, that is). Grinding any mob type or location is absolutely the worst part of any MMO.

I hope Stormspear is right, as that is my guess and wish for how PSU's rare drops will work. I very highly doubt that all or even a majority of the rares are obtained through Item Synthesis, and I definitely hope that's not the case.


I HATE when they make some weapons/armour/item gender or race specific. That's just stupid.I don't find anything stupid about it. It encourages diversity, so that not everybody can go around wielding the same rare weapon as everyone else. Also, it just makes sense with some things. After all, why would a male be able to wear an armor with the word "dress" in it (with the exception of FOmars of course). Or how would a human, beast, or newman equip a type of armor that is designed to be integrated into a cast? How would a cast wear a kind of living symbiote armor that attaches to its host (De Rol Le/Virus armors)?

Also, it can be used to for balance purposes. For example, making a kind of hunter weapon that can only be equipped by newmans which takes advantage of their TAP.

<font size=-1>[ This Message was edited by: Kyuu on 2006-06-24 15:54 ]</font>

DizzyDi
Jun 24, 2006, 06:09 PM
Kyuu I think he meant grind as in forging, ya know, with like a mono/di/tri-grinder?

And I don't really see the problem with Gender or Race Specific Armor. in FFXI, the Race-specific stuff helped make up for some of the shortcommings of the race you chose.

PhotonCat
Jun 24, 2006, 08:49 PM
Anything involving the word "grind" is never better (as far as MMO terminology goes, that is). Grinding any mob type or location is absolutely the worst part of any MMO.

Every MMO if you want something you have to grind for it. How else will you get something to drop? Stare at the mob?


I don't find anything stupid about it. It encourages diversity, so that not everybody can go around wielding the same rare weapon as everyone else. Also, it just makes sense with some things. After all, why would a male be able to wear an armor with the word "dress" in it.

How does it create diversity if everyone is limited in what they can wear/equip? If I want my male character to wear a pretty dress or pink shirt I should be able to. In RL you aren't limited in what you can wear because of your gender.

Kyuu
Jun 24, 2006, 09:07 PM
On 2006-06-24 18:49, PhotonCat wrote:

In RL you aren't limited in what you can wear because of your gender.

Here's something that may come as a shock: PSU != real life. ("!=" means "does not equal," in case you don't know.)

If Sonic Team's designers don't want the males to be able to wear dresses because that's not something they want in the game, then it's not going to be there. Most people are not keen on equipping dresses on their male characters, nor is it something most people want to see. Sure, there's a small subsect of society that would like it, but then there are subsects who would be happy to see all sorts of odd things that most people would probably get upset about. Just because a small number of people would be for it doesn't mean it should be implemented, especially if that's not in the vision the designers had for their own game.

Anyway, as for the grinding thing... obviously I didn't say there was some other way to go about it (at least, no one has bothered to think up a better way). However, that doesn't mean that it's fun or a good part of the game. Grinding is a little rut in the gameplay; you go down into it, suffer through it to achieve some desired end, then climb your butt back out of that hellhole.

Zarode
Jun 24, 2006, 09:32 PM
I don't see rares working the same way. If I had my opinion, why not have monsters drop multiple rares? Keep you on your toes and such. You find a red box, but you'll never know what it is. Not just a photon drop and the rare kind of problem, but a much worse problem! Thus trading will be more crucial(sp?) in PSU, and the community will be more closely woven...

I think...

lolz

Kyuu
Jun 25, 2006, 12:09 AM
I actually agree with you. Having set mobs in set locations dropping set rares just encourages mindless grinding, rather than actually playing the game.

DraginHikari
Jun 25, 2006, 04:31 AM
Hmm just out of curiousity... did rare items drop in the beta at all? I heard something about they did but they were unusable or something like that.

As far as the grinds for rares and such regardless of how they handle it you'll always have those that will do the extensive grinds for this and that. Even if the monster drop multipy rares

Pheromone
Jun 25, 2006, 08:31 AM
On 2006-06-24 15:37, PhotonCat wrote:

I just hope they keep the weapons something like race, gender or class based and that you can grind bosses to get a certain type.

I HATE when they make some weapons/armour/item gender or race specific. That's just stupid.

Anyway, the drops are gonna probably be like other MMOs/MMORPGs. The drop is tied to a specific area/mob. No magical Section IDs, or whatever else involved.

For example, So let's say you want a "Sword of Stars", it can only drop off of a "Red Dragon" in "The Dark Swamp". You'd have to grind all the dragons in the swamp to get it.
This is much better than having to have an ID requirment.



race and gender specific do have their reasons... though rearely.... ... a female wouldnt really be wearing a codpiece, nor would a male usually be wearing a bra. different armor or weapons might be too big and unwieldy for a race... or too light and small to wield effectively... but seeing as all the races are about the saame size.....

Authenticate
Jun 25, 2006, 09:24 AM
In case you didn't notice, there are no "dresses" or "codpeices" used as armor in this game. Your armor is the Shield Line System. I'm sure guys will get the option at some point to wear robes, but I don't think a designer will make a dress for guys unless they feel like being silly.

I do agree that there should be some racial/gender specific gear to help pick up the slack of a cast force or newman hunter (not that I can say there would be slack to pick up, they may do a damn fine job, I'm just sayin'). Anything beyond that is redundant.

Kio
Jun 25, 2006, 04:27 PM
The synthesizing in this game kinda gives ST the freedom to do alot with items and weapons in this game...They can make it so you have to find rares, synthesize rares, or find rares THEN synthesize them into something better.

Anyway, i'm glad the ID system is gone. I want to pick my name and be able to enjoy the game with it...In PSO I would have my name and a sucky ID or a sucky name with a good ID.

ANIMEniac
Jun 25, 2006, 06:21 PM
i think that atleast some specific armors should be exclusive to some. armor that links up to a casts neural network wont work for a human, or be really painfull -_-.

UltimateCarl
Jun 26, 2006, 02:33 AM
I dunno, I kinda' figured that rare weapons and armor wouldn't really be in the game so much because of the item synthesis... I kinda' thought that maybe the highest level grinders or element boosters or those special attack thingies or whatever can only be dropped... So, to an extent you'd have to hunt/trade in order to get the best weapons and armor possible, but you wouldn't be hunting specific rare items.

Actually, I really like that idea, as it allows for much, much more customization. Instead of bragging about that max grinded Sword of Omens(TM) you and about fifty other people in your current lobby have, you would brag about your custom dual flaming photon blades with crazy elemental damage and high accuracy that only you had because you made it yourself.