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Marter
Jul 1, 2006, 01:06 PM
//================================================== ============================
// anubite_anim.txt
//================================================== ============================

//================================================== ============================
define norsebirthSFX
{
set hotspot
{
version
{
VisualParticle SFX E Myth Unit Birth Effect
}
}
}

//================================================== ============================
define eclipseSFX
{
SetSelector
{

set hotspot
{
version
{
Visualnone jimmy
}
}
set hotspot
{
version
{
Visualparticle SFX A Eclipse Unit effect
}
}
}
}


//================================================== ============================

anim Idle
{
SetSelector
{

set hotspot
{
version
{
Visual Special E Anubite_idleA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_idleA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}

//================================================== ============================

anim Birth
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_birthA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
connect HOTSPOT norsebirthSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_birthA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
connect HOTSPOT egyptbirthSFX hotspot
}
}
}
}

//================================================== ============================

anim Attack
{
SetSelector
{

set hotspot
{
version
{
Visual Special E Anubite_attackA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
length 0.75
}
version
{
Visual Special E Anubite_attackb
ReplaceTexture Special E Anubite/fox mccloud
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_attackA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
length 0.75
}
version
{
Visual Special E Anubite_attackb
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
}
}
}
}

//================================================== ============================

anim Death
{
SetSelector
{

set hotspot
{
version
{
Visual Special E Anubite_deathA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_deathB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}

//================================================== ============================

anim Run
{
SetSelector
{

set hotspot
{
version
{
Visual Special E Anubite_runA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_runB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}

//================================================== ============================

anim Bored
{
SetSelector
{

set hotspot
{
version
{
Visual Special E Anubite_boredA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_boredB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}

//================================================== ============================

anim walk
{
SetSelector
{

set hotspot
{
version
{
Visual Special E Anubite_trotA
ReplaceTexture Special E Anubite/fox mccloud
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_TrotA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
}
}
}
}


Some Random Crap!!!!

Marter
Jul 1, 2006, 01:08 PM
Do you like me?

//================================================== ============================
// Spear_anim.txt
//================================================== ============================


//================================================== ============================
define flame
{
set hotspot
{
version
{
Visualparticle SFX A Flaming Spear
}
}
}

//================================================== ============================
Anim idle
{
SetSelector
{
TechLogic none/Flaming Weapons Active
SetSelector
{
TechLogic Copper Weapons/Bronze Weapons/Iron Weapons
set hotspot
{
version
{
Visual Attachments A Spear Copper Thrown
}
}
set hotspot
{
version
{
Visual Attachments A Spear Bronze Thrown
}
}
set hotspot
{
version
{
Visual Attachments A Spear Bronze Thrown
}
}
set hotspot
{
version
{
Visual Attachments A Spear Iron Thrown
}
}
}
SetSelector
{
TechLogic Copper Weapons/Bronze Weapons/Iron Weapons
set hotspot
{
version
{
Visual Attachments A Spear Copper Thrown
connect Attachpoint Flame hotspot
}
}
set hotspot
{
version
{
Visual Attachments A Spear Bronze Thrown
connect Attachpoint Flame hotspot
}
}
set hotspot
{
version
{
Visual Attachments A Spear Bronze Thrown
connect Attachpoint Flame hotspot
}
}
set hotspot
{
version
{
Visual Attachments A Spear Iron Thrown
connect Attachpoint Flame hotspot
}
}
}
}
}

Shadowpawn
Jul 1, 2006, 01:09 PM
Looks like LISP.

Marter
Jul 1, 2006, 01:11 PM
No...
It is
//================================================== ============================
// Strom Trooper_Anim.txt
//================================================== ============================

//================================================== ============================
define FireArrow
{
set hotspot
{
version
{
Visualparticle scenario a signal arrow fire toxotes
}
}
}

//================================================== ============================
define FireSmoke
{
set hotspot
{
version
{
Visualparticle sfx a arrow smoke
}
}
}

//================================================== ============================
define FireSmoke2
{
set hotspot
{
version
{
Visualparticle sfx a arrow smoke
}
}
}

//================================================== ============================
define arrow
{
set hotspot
{
version
{
Visual Attachments A HandArrow
}
}
}
//================================================== ============================
//================================================== ============================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_IdleA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}

//================================================== ============================
anim Walk
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_WalkA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}

//================================================== ============================
anim RangedAttack
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_AttackA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.16 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.16 false Arrow checkVisible
//-- end auto generated section
}
version
{
Visual infantry a_AttackA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.16 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.50 false Arrow checkVisible
//-- end auto generated section
}
}
}
}

//================================================== ============================
anim Bored
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_IdleA
ReplaceTexture Archer G Crossbowman Head/istormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
version
{
Visual infantry a_IdleA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}

//================================================== ============================
anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual Archer G Crossbowman_deathA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}

//================================================== ============================
anim Flail
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_FlailA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}

Wyndham
Jul 1, 2006, 01:28 PM
I'm not reading that.

DizzyDi
Jul 1, 2006, 01:54 PM
And you wonder why no one likes you Marter.

Marter
Jul 2, 2006, 12:26 PM
...

Ah...

Marter
Jul 2, 2006, 12:46 PM
Darn, I ran out of stuff...