Marter
Jul 1, 2006, 01:06 PM
//================================================== ============================
// anubite_anim.txt
//================================================== ============================
//================================================== ============================
define norsebirthSFX
{
set hotspot
{
version
{
VisualParticle SFX E Myth Unit Birth Effect
}
}
}
//================================================== ============================
define eclipseSFX
{
SetSelector
{
set hotspot
{
version
{
Visualnone jimmy
}
}
set hotspot
{
version
{
Visualparticle SFX A Eclipse Unit effect
}
}
}
}
//================================================== ============================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_idleA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_idleA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim Birth
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_birthA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
connect HOTSPOT norsebirthSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_birthA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
connect HOTSPOT egyptbirthSFX hotspot
}
}
}
}
//================================================== ============================
anim Attack
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_attackA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
length 0.75
}
version
{
Visual Special E Anubite_attackb
ReplaceTexture Special E Anubite/fox mccloud
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_attackA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
length 0.75
}
version
{
Visual Special E Anubite_attackb
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
}
}
}
}
//================================================== ============================
anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_deathA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_deathB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim Run
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_runA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_runB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim Bored
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_boredA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_boredB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim walk
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_trotA
ReplaceTexture Special E Anubite/fox mccloud
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_TrotA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
}
}
}
}
Some Random Crap!!!!
// anubite_anim.txt
//================================================== ============================
//================================================== ============================
define norsebirthSFX
{
set hotspot
{
version
{
VisualParticle SFX E Myth Unit Birth Effect
}
}
}
//================================================== ============================
define eclipseSFX
{
SetSelector
{
set hotspot
{
version
{
Visualnone jimmy
}
}
set hotspot
{
version
{
Visualparticle SFX A Eclipse Unit effect
}
}
}
}
//================================================== ============================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_idleA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_idleA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim Birth
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_birthA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
connect HOTSPOT norsebirthSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_birthA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
connect HOTSPOT egyptbirthSFX hotspot
}
}
}
}
//================================================== ============================
anim Attack
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_attackA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
length 0.75
}
version
{
Visual Special E Anubite_attackb
ReplaceTexture Special E Anubite/fox mccloud
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_attackA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
length 0.75
}
version
{
Visual Special E Anubite_attackb
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.45 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
}
}
}
}
//================================================== ============================
anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_deathA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_deathB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim Run
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_runA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_runB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim Bored
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_boredA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_boredB
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
}
}
}
}
//================================================== ============================
anim walk
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Anubite_trotA
ReplaceTexture Special E Anubite/fox mccloud
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
connect hotspot eclipseSFX hotspot
}
}
set hotspot
{
version
{
Visual Special E Anubite_TrotA
ReplaceTexture Special E Anubite/fox mccloud
connect hotspot eclipseSFX hotspot
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
}
}
}
}
Some Random Crap!!!!