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Chaos_Knight
Jul 3, 2006, 03:59 AM
How many monomates do you think you'll hold at once? I know this has probably been asked a thousand times but I'm just so excited to be able to reach a maximum of 20.

(kidding)

<font size=-1>[ This Message was edited by: Chaos_Knight on 2006-07-03 02:04 ]</font>

ajenteks
Jul 3, 2006, 04:04 AM
I think this question is FAQ-worthy.

Ryna
Jul 3, 2006, 04:17 AM
You'll be able to hold up to 20 monomates at one time.

Chaos_Knight
Jul 3, 2006, 04:43 AM
I know... the question is...

How many will you yourself hold...???

Zinsian
Jul 3, 2006, 04:44 AM
personally i think it should be based upon your character's level of strength. The stronger your character is, the more stuff you can carry around.

Ryna
Jul 3, 2006, 04:50 AM
On 2006-07-03 02:43, Chaos_Knight wrote:
I know... the question is...

How many will you yourself hold...???


You can carry up to 20 of each mate. So, you could have 20 monomates, 20 dimates, and 20 trimates at one time.

Pure-chan
Jul 3, 2006, 02:06 PM
There's no option on the poll for carrying zero =/

Chaos_Knight
Jul 3, 2006, 03:01 PM
On 2006-07-03 12:06, Pure-chan wrote:
There's no option on the poll for carrying zero =/


I know I'm sorry. The entire thread was just a bad idea.

Lyrise
Jul 3, 2006, 03:01 PM
20 mates of all kinds (If I can afford it or have the stuff to make them, 20 trimates would cost about 50k, 20 dimates for 10k), no matter what class I am, even as a Force, since spell delay can be killer.

TheyCallMeJoe
Jul 3, 2006, 03:06 PM
The x20 thing was a compensation for the removal of Resta from non-Force classes (I think). I hope it doesn't get too unbalanced because right now x20 of everything seems a little...unproportional.

Saner
Jul 3, 2006, 03:11 PM
being a Hunter, it helps to fill up the max consumables you can carry.

especially for healing (mates) and reviving (moons).

Saner
Jul 3, 2006, 03:12 PM
On 2006-07-03 13:06, TheyCallMeJoe wrote:
The x20 thing was a compensation for the removal of Resta from non-Force classes (I think). I hope it doesn't get too unbalanced because right now x20 of everything seems a little...unproportional.



not at all, things look like they might be much harder. especially at the higher ranks and advanced missions.

so ya this helps beginners and stuff too, so it's balanced.

TheyCallMeJoe
Jul 3, 2006, 03:20 PM
Ah ok good. As long as things in the game increase in difficulty I see nothing wrong with giving us non-forces a little boost in healing power http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Saner
Jul 4, 2006, 02:42 AM
yup. especially since now there are damaging elemental effects that are even more dangerous than poison.