PDA

View Full Version : Whoever posts 10239473616494682763th in this thread...



DonRoyale
Jul 15, 2006, 09:30 PM
...can officialy rule the world. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Hrigg
Jul 15, 2006, 10:53 PM
Old fad.













*posts*

C'mon... no whammies... STOP!

Lord_Kratos
Jul 15, 2006, 11:02 PM
u u u u me i wanna be that umpteenth person!!!

Polly
Jul 15, 2006, 11:17 PM
On 2006-07-15 20:53, Hrigg wrote:
C'mon... no whammies... STOP!



Press Your Luck was the shit. I used to have a PC version of it and lost it in a format a couple years ago.

Blitzkommando
Jul 15, 2006, 11:22 PM
10239473616494682763th

It should be 10239473616494682763rd

Shar
Jul 16, 2006, 09:29 AM
10239473616494682763th in this thread...


Ok, now that I posted that, can I rule the world?

Marter
Jul 16, 2006, 08:02 PM
Shar, ya PWN...

Moo2u
Jul 16, 2006, 08:15 PM
I predict a quote cannon in our near future...

DizzyDi
Jul 16, 2006, 08:17 PM
I'LL PREDICT YOU!

Marter
Jul 16, 2006, 08:26 PM
Quote Cannon Import SystemFile.

//================================================== ============================
//QuoteCannonImport
//================================================== ============================

import QuoteCannonImport.exe

//================================================== ============================
define MainSystemQuote
{

SetSelector
{
set hotspot
{
version
{
QuoteVision[BB]
KingVisualQuoteIron
}
}
}
}
//============FileDefineSystem
define MainSytemBus
{
set hotspot
{
version
{
A Quote Scripttion
QuoteAMon
}
}


//================================================== ============================

anim Quote
{
SetSelector
{
Set Hotspot
{
version
{
Value All Qutoe Jarl
Quote Systembus file .ert OF rts
//I hate sega
//On the rest, I am to lazy to edit them.
}
version
{
Visual Cavalry N Jarl_BoredB
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}

//================================================== ============================

anim Walk
{
SetSelector
{
set hotspot
{
version
{
Visual Cavalry N Jarl_WalkB
ReplaceTexture Cavalry G Normal Standard/Cavalry G Normal Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
tag FootstepLeft 0.60 true
tag FootstepRight 0.05 true
tag FootstepLeft 0.95 true
tag FootstepRight 0.50 true
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}

//================================================== ============================

anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual Cavalry N Jarl_DeathA
tag SpecificSoundSet 0.00 false AHeroHasFallen checkOwner
tag SpecificSoundSet 0.60 false HeavyFall checkVisible
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
connect ATTACHPOINT soul hotspot
connect ATTACHPOINT soulaurora hotspot
connect ATTACHPOINT heavenlight hotspot
}
}
}
}

//================================================== ============================

anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual Cavalry N Jarl_IdleA
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}


anim Recover
{
SetSelector
{
set hotspot
{
version
{
Visual Cavalry N Jarl_IdleA
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
connect HOTSPOT sunlight hotspot
connect HOTSPOT Groundglow hotspot
}
}
}
}

//================================================== ============================

anim Attack
{
SetSelector
{
set hotspot
{
version
{
Visual Cavalry N Jarl_attackA
tag Attack 0.50 true
tag GenericSound 0.40 true
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
version
{
Visual Cavalry N Jarl_attackB
tag Attack 0.50 true
tag GenericSound 0.40 true
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
version
{
Visual Cavalry N Jarl_attackC
tag Attack 0.48 true
tag GenericSound 0.40 true
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}

//================================================== ============================

anim Flail
{
SetSelector
{
set hotspot
{
version
{
Visual Cavalry N Jarl_FlailA
tag Attack 0.40 true
tag GenericSound 0.40 true
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}

//================================================== ============================
anim gore
{
SetSelector
{
set hotspot
{
version
{
Visual Cavalry N Jarl_attackA
tag Attack 0.50 true
tag GenericSound 0.40 true
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
version
{
Visual Cavalry N Jarl_attackB
tag Attack 0.50 true
tag GenericSound 0.40 true
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
version
{
Visual Cavalry N Jarl_attackC
tag Attack 0.48 true
tag GenericSound 0.40 true
ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Iron
// ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Iron
connect RightHand scythe hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}

Moo2u
Jul 16, 2006, 08:41 PM
On 2006-07-16 18:17, DizzyDi wrote:
I'LL PREDICT YOU!



Damn! You're right!