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Saner
Jul 17, 2006, 07:53 PM
okay, it is time to talk about a subject left undebated.

Is it true there will be 20 dungeons? I do remember somethin about 14 bosses. but 14 bosses is kind of sketchy when we calculate the possibilities whether or not those 14 bosses are the amount for offline or online or both. http://www.pso-world.com/images/phpbb/icons/smiles/cone.gif


but given the possibility (keyword: possibility) we fight characters like Renvolt ourselves, and the fact that the dragon boss is the same dragon we seen fought offline and online, one must speculate how this all fits together. http://www.pso-world.com/images/phpbb/icons/smiles/burger.gif

hmmm but 20 dungeons. that could mean anything. maybe 20 types of locations, because surely there is more than 20 missions, right?

there is bound to be more, at least online. http://www.pso-world.com/images/phpbb/icons/smiles/sprite.gif


and that is not counting sidequests. http://www.pso-world.com/images/phpbb/icons/smiles/frenchfries.gif


given the mission examples. perhaps one location/dungeon might consist of multiple missions you unlock later on and return there to accomplish them.


then again, it's complex whether these 'dungeons' will be treated like the first PSO (which had 11 dungeons: forest 1-2-3. cave 1-2. mines 1-3. ruins 1-3.)

so considering there are 20 exact dungeons estimated. each location might have 5 dungeons each. Parum, Neudaiz, Moatoob and Guardians Colony.

of course with the somewhat non-linear nature of online's mission system, yet with the high level ranking system, one can only guess the natural order of dungeons might be easiest to access before the later ones are accessed.

of course its natural that not all dungeons ahve bosses. so how would the 14 bosses fit in with the offline and online play?

would both modes completely share the pool of bosses made for this game?

or will offline and online mode each have at least 1 exclusive boss in that mode?

so far I think 5 bosses have been revealed so far. however one of them is considered a mini-boss.


so ya what do you think about all this and how it might turn out? http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

-Klaus-
Jul 17, 2006, 07:59 PM
...Uhm, Saner. The full game isn't out yet. No duh there'll be more. Online, anyways.

Saner
Jul 17, 2006, 08:05 PM
ya but Im speculating what the 20 dungeon rumor really means. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

there was another rumor where the tehnology they are using for this game, they can reproduce the same enviornments into totally different layouts and include those to increase the amount of dungeons/areas. of course this doesn't count checkpoints.

but if these rumors are solid, then that means they could very well make PSU as big as they want initially (not counting missions/areas they might add later online. )

this is 0% about downloadable content and 0% about future add-ons. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

this is 100% about what the game will already have on the disc and server. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Kasuke
Jul 17, 2006, 08:07 PM
New content? There's going to be updates in the future. Other wise we'd all be like, damn, this is it?


Oh, and the dungeons are instanced, they'll always have diffrent layouts.


<font size=-1>[ This Message was edited by: Kasuke on 2006-07-17 18:10 ]</font>

Kasuke
Jul 17, 2006, 08:09 PM
Funny you should say that, the content is on the disc already, it's just locked.

Ether
Jul 17, 2006, 08:15 PM
Did you just post, post again, then edit your first post?

On Topic: GAME'S NOT OUT YET

Kasuke
Jul 17, 2006, 08:20 PM
Yes, yes I did.

Carlo210
Jul 17, 2006, 08:23 PM
Erm, kasuke, why would you say that dungeons are different each time?

"Oh, and the dungeons are instanced, they'll always have diffrent layouts"



<font size=-1>[ This Message was edited by: Carlo210 on 2006-07-17 18:24 ]</font>

Saner
Jul 17, 2006, 08:25 PM
aaah but this isnt about downloadable stuff. its about the dungeon amount and stuff.

if the 20 dungeon thing is troo, then that means the missions play a great role related to the different dungeons that are available.


but when they say dungeons, like do they mean a single dungeon counts as a specific area, or as one whole?

like Linear Line for example. that has like 1-2 areas I think. is that like counting as a single whole dungeons or 2 dungeons?

Carlo210
Jul 17, 2006, 08:27 PM
I hope we get more than the 4 types of places shown in the beta, or else it'd be like psov1 all over again.

Kasuke
Jul 17, 2006, 08:30 PM
Because their instanced?

And I believe a dungeon is a full dungeon. For example, Ruins is a dungeon. Ruins 1,2, and 3 are floors in the dungeon.

Ether
Jul 17, 2006, 08:34 PM
On 2006-07-17 18:25, Saner wrote:
like Linear Line for example. that has like 1-2 areas I think. is that like counting as a single whole dungeons or 2 dungeons?


Come on, of course they dont count as two dungeons, else the beta (with four areas) would've been nearly the whole game. Relics alone had 4 levels I believe



On 2006-07-17 18:30, Kasuke wrote:
Because their instanced?


What does that have to do with the maps being random? PSO did not have "randomized" dungeons, it had 3 or 4 variations per area that it chose randomly

Kasuke
Jul 17, 2006, 08:36 PM
I believe I read something saying they would... ... to provide a new game experience while playing through the same dungeon.

-edit- the .. .. indictaes where I leave off and where I restart, the info missing is irrelevant.

<font size=-1>[ This Message was edited by: Kasuke on 2006-07-17 18:38 ]</font>

Abaru-FP
Jul 17, 2006, 08:58 PM
Saner, why do you always have random food items in your posts?

Kasuke
Jul 17, 2006, 09:10 PM
Their not random, they reflect the sentence before them. Like fries, the indicate sidequests, because, fries are the most common side dish to a fast food meal.

DizzyDi
Jul 17, 2006, 09:19 PM
Yeah, Sony is copying Nintendo with the motion-sensing controller. http://www.pso-world.com/images/phpbb/icons/smiles/pepsi.gif

(get it? cause pepsi copies coke!)

Oji_Retta
Jul 17, 2006, 09:34 PM
On 2006-07-17 19:19, DizzyDi wrote:
Yeah, Sony is copying Nintendo with the motion-sensing controller. http://www.pso-world.com/images/phpbb/icons/smiles/pepsi.gif

(get it? cause pepsi copies coke!)



And the motion sensing tech is actually diffirent in both controllers. So technically its not a copy. For Nintendo the games are made for motion sensing. For Sony the motion sensing is just like extra buttons...big difference.

(Pepsi didn't copy Coke. Coke had cocaine in it and Pepsi had pepsin and was much sweeter. Coke actually copied Pepsi by making their drink sweeter when their formula was changed. Thats my take on it.)

Oh but thats off topic.

I think there'll be 20 areas ^_^...I hope. Much more fun that way, and I hope thats just to begin with (more areas locked on disk?).



<font size=-1>[ This Message was edited by: Oji_Retta on 2006-07-17 19:34 ]</font>

mananas
Jul 17, 2006, 10:54 PM
What do the other ones mean?

Kers
Jul 17, 2006, 11:35 PM
On 2006-07-17 19:34, Oji_Retta wrote:


On 2006-07-17 19:19, DizzyDi wrote:
Yeah, Sony is copying Nintendo with the motion-sensing controller. http://www.pso-world.com/images/phpbb/icons/smiles/pepsi.gif

(get it? cause pepsi copies coke!)



And the motion sensing tech is actually diffirent in both controllers. So technically its not a copy. For Nintendo the games are made for motion sensing. For Sony the motion sensing is just like extra buttons...big difference.

(Pepsi didn't copy Coke. Coke had cocaine in it and Pepsi had pepsin and was much sweeter. Coke actually copied Pepsi by making their drink sweeter when their formula was changed. Thats my take on it.)



It still made me laugh.

Garroway
Jul 18, 2006, 12:22 AM
The content question is kind of an interesting one. I know content will be limited by the scope of the PS2 memory card, or at least that's what the articles made it sound like. The question is how much data do they need to send to make a new quest. I would think (but have no real knowledge which makes me an expert around here) that it really doesn't take much to get a mission going. Probably enough to set the number of floors, floor dimension, monster types, and boss monster. All of the models and textures are going to be on the disk so it's just a matter of telling your consol what to use. If it's as simple as it seems like then I would think tha t new missions could be created at will, limited only by textures and models. Maybe by 20 different dungeons what they mean is 20 types of terrain (ie forest, desert, cave, lava cave, etc) and by 14 bosses, it's 14 different boss models. Those models are probably further customisable by color, size, maybe they're distortable like characters during character creation. So with the 14 different models there are still tons of different combinations...

Of course I dont even know if any of that is possible, it just seems to me that if I made a game like this that's how I would do it.

hypersaxon
Jul 18, 2006, 12:25 AM
I thought a dungeon in PSO was an entire area, not each individual part of an area. For instance, Forest was a dungeon, not Forest 1 and 2 being seperate dungeons.

So technically each of the 20 areas in the game would thus be divided into several smaller areas. Thus meaning there should hardly be any shortage of areas to explore.

Saner
Jul 18, 2006, 01:25 AM
On 2006-07-17 22:25, hypersaxon wrote:
I thought a dungeon in PSO was an entire area, not each individual part of an area. For instance, Forest was a dungeon, not Forest 1 and 2 being seperate dungeons.

So technically each of the 20 areas in the game would thus be divided into several smaller areas. Thus meaning there should hardly be any shortage of areas to explore.




that sounds great if it's 20 different locations split into numerous sectors/areas!

that sure sounds 2x bigger than PSO episode 1 and 2 combined!



oh yeah and about my food icons, I just like using them because they space out the text nicely so people don't lose their place where they left off reading! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

EspioKaos
Jul 18, 2006, 02:07 AM
For the sake of reference:

Currently Known Areas/Dungeons:
01. Linear Line, Guardians Colony
02. Raphon Plains, Parum
03. Raphon Relics, Parum
04. Mizuraki Preserve, Neudaiz
05. Shikon Archipelago, Neudaiz
06. Hakura Temple, Neudaiz
07. Gallenigalé Canyon, Moatoob
08. Kugu Desert, Moatoob

That leaves at least 12 other areas that haven't been revealed yet. That's a pretty good amount. Now, it's known that since the SEED invasion, other Relics have begun to appear on the other planets, so I think it's safe to assume that at least two more of those spots will be filled with Relics dungeons.

Currently Known Bosses:
01. De Ragan, Raphon Plains
02. Onmagohg, Mizuraki Preserve
03. Gol Dolba, unknown location on Parum
04. Adahna Degahna, Hakura Temple

In this list, I'm only counting bosses that have their own boss warp and arena, or ones that have been specifically identified as bosses by official sources. There are a number of mini-bosses that have been revealed (such as SEED Vance, Svaltus, Cog Nadd and Bil De Bia), but I don't think they're being counted as actual bosses as from what I've seen, they appear as normal enemies; basically the equivalent of Mericarol or Gibbles. Svaltus, for example, is a type of Stateria found in the Raphon Relics that you end up fighting multiple times in story mode as you escort Dr. Dorson through the area.



<font size=-1>[ This Message was edited by: EspioKaos on 2006-07-18 00:08 ]</font>

Abaru-FP
Jul 18, 2006, 10:18 AM
What do the other ones mean?

For the following example


but given the possibility (keyword: possibility) we fight characters like Renvolt ourselves, and the fact that the dragon boss is the same dragon we seen fought offline and online, one must speculate how this all fits together. http://www.pso-world.com/images/phpbb/icons/smiles/burger.gif

I would assume that Saner is pointing out that the boss encounters are an important and central part of a RPGs story, just as a burger is the staple of any combo meal. In this case Renvolt is the meat in the middle, and the other bosses (such as the dragon) are garnish such as lettuce or tomato. Saner also questions "how this all fits together", just as the many layers of the burger can come together in many unique orders.

This also carries the double meaning that Saner wants a burger.

NightHour13
Jul 18, 2006, 10:28 AM
lol you guys gotta be kidding me with these food things. Saner's a nut case, we all knew that and his food thingies just represent how he is. Why, I was talking to him the other day and everytime he finished a sentence, he'd throw a box of fries at me, or wing a burger at my face. You gotta be on your toes if you ever meet Saner and talk about politics or somthing.

Saner
Jul 18, 2006, 03:00 PM
LOL!!!! I already explain the food icons! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif



<font size=-1>[ This Message was edited by: Saner on 2006-07-18 13:00 ]</font>

Kyuu
Jul 18, 2006, 03:49 PM
Abaru's explanation is better.

JAR
Jul 18, 2006, 04:23 PM
Then what does the can of Sprite mean?

Saner
Jul 18, 2006, 08:53 PM
aaaaah no one listens! http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif


anyways this is the ULTIMATE QUESTION THEORY I have for this subject:


will OFFLINE AND ONLINE modes share the same bosses 100%?????,

or will both modes have exclusive bosses that are exclusive to that mode?

I wonder this because they said online has a story that takes place 3 years after the offline story. and I have a feeling Magashi is an offline-exclusive villain,

I think that might be a clue to how they might handle specific bosses that are exclusive to either offline or online.

the other clue is that we seen the first dragon fought offline and online, but there was also a two-headed dragon that seems to be fought on the same planet. hmmmmm.


<font size=-1>[ This Message was edited by: Saner on 2006-07-18 18:54 ]</font>

Ether
Jul 18, 2006, 08:54 PM
How would anyone know when the GAME. ISNT. OUT. YET.

Saner
Jul 18, 2006, 08:54 PM
I know but like that doesn't mean we can't discuss and speculate. http://www.pso-world.com/images/phpbb/icons/smiles/pizza.gif

zandra117
Jul 18, 2006, 10:23 PM
On 2006-07-18 14:23, JAR wrote:
Then what does the can of Sprite mean?

It means that the sentence before it contains a sublymonal message lol.

Saner
Jul 18, 2006, 10:25 PM
*flip flip flip*

No entry found for sublymonal.

Did you mean subliminal?

*flip flip*



sub·lim·i·nal ( P ) Pronunciation Key (sb-lm-nl)
adj. Psychology
Below the threshold of conscious perception. Used of stimuli.
Inadequate to produce conscious awareness but able to evoke a response: subliminal propaganda.


huh? http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

Ryo_Hayasa
Jul 18, 2006, 10:30 PM
Knowledge is power?!

zandra117
Jul 18, 2006, 10:54 PM
On 2006-07-18 20:25, Saner wrote:
*flip flip flip*

No entry found for sublymonal.

Did you mean subliminal?

*flip flip*



sub·lim·i·nal ( P ) Pronunciation Key (sb-lm-nl)
adj. Psychology
Below the threshold of conscious perception. Used of stimuli.
Inadequate to produce conscious awareness but able to evoke a response: subliminal propaganda.


huh? http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif



You havent seen the new sprite commercials have you?

Ether
Jul 18, 2006, 10:55 PM
On 2006-07-18 18:53, Saner wrote:
the other clue is that we seen the first dragon fought offline and online, but there was also a two-headed dragon that seems to be fought on the same planet


Maybe you fight the two headed dragon when you do the S-Rank version of that mission

Saner
Jul 18, 2006, 10:56 PM
You havent seen the new sprite commercials have you?

nope I retired from watching TV. same 'ol drama anyways. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif


playing games are more fun and interactive! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif



<font size=-1>[ This Message was edited by: Saner on 2006-07-18 20:57 ]</font>

zandra117
Jul 18, 2006, 10:57 PM
On 2006-07-18 20:55, Ether wrote:


On 2006-07-18 18:53, Saner wrote:
the other clue is that we seen the first dragon fought offline and online, but there was also a two-headed dragon that seems to be fought on the same planet


Maybe you fight the two headed dragon when you do the S-Rank version of that mission


Or maybe the two headed dragon is a rare variant. Much like Shambertin and Kondreiu in PSOBB episode 4.



<font size=-1>[ This Message was edited by: zandra117 on 2006-07-18 20:58 ]</font>

Carlo210
Jul 19, 2006, 12:41 AM
On 2006-07-18 20:56, Saner wrote:
nope I retired from watching TV. same 'ol drama anyways. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

playing games are more fun and interactive! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

But you can't eat and play at the same time!

Jife_Jifremok
Jul 19, 2006, 02:30 AM
On 2006-07-18 22:41, Carlo210 wrote:


On 2006-07-18 20:56, Saner wrote:
nope I retired from watching TV. same 'ol drama anyways. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

playing games are more fun and interactive! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

But you can't eat and play at the same time!



Yes you can. It's just more difficult depending on the game. And there are short intermissions such as loading times.

Saner
Jul 19, 2006, 05:53 PM
blah, eating while playing is kind of uncivilized, people might get really fat doing that. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

DizzyDi
Jul 19, 2006, 07:40 PM
On 2006-07-19 15:53, Saner wrote:
blah, eating while playing is kind of uncivilized, people might get really fat doing that. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



you also get really fat playing games and being on the computer all the time. http://www.pso-world.com/images/phpbb/icons/smiles/burger.gif

Jife_Jifremok
Jul 20, 2006, 12:39 AM
On 2006-07-19 17:40, DizzyDi wrote:


On 2006-07-19 15:53, Saner wrote:
blah, eating while playing is kind of uncivilized, people might get really fat doing that. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



you also get really fat playing games and being on the computer all the time. http://www.pso-world.com/images/phpbb/icons/smiles/burger.gif



Bah! I do that all the time and I'm still pretty thin. Then again, I did kinda lose a few pounds during the Thanksgiving holiday after stuffing my face, so maybe I'm the exception and not the rule.