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mechalucifer
Aug 14, 2006, 11:53 AM
I still have a few questions that haven't come up yet (I haven't come across them, at least).

First off, in Online Mode, does everyone start in a guardian colony or are there "lobby" type areas in the three worlds?

Secondly, how does everyone feel about the randomly-generated dungeon areas? A lot of friends I've talked to aren't too happy about it, but I think it adds a little bit of variety to the combat/exploration gameplay, which some people thought got old after a while.

Finally, which planet are you looking forward to exploring most? Personally, I think the seedy Beast planet (sorry, forgot the name) sounds pretty cool, like Mos Eisley from Star Wars or something with a lot of cool potential.

Tycho
Aug 14, 2006, 03:04 PM
Usually, characters all start in My Room. But, if you quit or disconnect at some other place, when you try to log in again you'll get the option of either warping there again, or just starting in My Room anyway.

Saner
Aug 14, 2006, 04:07 PM
the "lobbies" are the cities in each location. like Guardian's Colony Clyez City, the city itself is a lobby people can meet and shop and stuff.

it's not like before where you are in a block and then you warp with your party to a small 'town' and from there they warp to a dungeon. the 'lobbies' are cities now. huge! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif


random generated dungeons are good because they make things a bit different.

hypersaxon
Aug 14, 2006, 04:13 PM
Randomly generated dungeons are a given, since PSO had random dungeons too.

I bet chicks are going to love the cities, "Time to go clothes shopping!"

Foxix
Aug 14, 2006, 04:22 PM
I am actually wondering just how "random" PSU's dungeons are after all, PSO's dungeons only had about 3 different variotions each. It does not randomly generate the map, it simply picks one of 3 different map types.

Saner
Aug 14, 2006, 04:37 PM
when it comes to random dungeon style, it's going to be like PSO.

it's too complicated making a true random dungeon system without having glitches and stuff.

2-3 variations of the same mission map is safer because otherwise what if a random dungeon generator ends up trapping everyone in a circle with no exit?





<font size=-1>[ This Message was edited by: Saner on 2006-08-14 14:38 ]</font>

Zeig123
Aug 14, 2006, 04:39 PM
Yah I hope it builds like a new dongeon every time you play in that area instead of choosing from one of 3 or 4 different variations

Saner
Aug 14, 2006, 04:42 PM
PSU will use 3-4 different map variations. you can't expect a program to build dungeons itself because how would the system know a good dungeon from a bad dungeon?

what if the paths are cut off or loop back to the starting point and there is no way to reach the boss?

this is why map variations are a safer type of random dungeon design than leaving it to a program to determine unpredictable mapping results.

Kyunji
Aug 14, 2006, 07:54 PM
On 2006-08-14 14:42, Saner wrote:
PSU will use 3-4 different map variations. you can't expect a program to build dungeons itself because how would the system know a good dungeon from a bad dungeon?

what if the paths are cut off or loop back to the starting point and there is no way to reach the boss?

this is why map variations are a safer type of random dungeon design than leaving it to a program to determine unpredictable mapping results.



While I do agree with your concept of PSU's map variations, I beg to differ on your opinion of random dungeons.

Have you ever played the game Nethack (http://www.nethack.net)? If not, I suggest you go do so right now, as it's quite possibly one of the greatest games ever. If you do, you'll notice that every single dungeon floor is randomly generated. Every time you start a new game, the layout will be different, except for a few predefined floors and certain "saved" floors occasionally used for later games after you die. While the game's concept remains the same, with the same enemies and basic plot, the means to the game's end is completely different every time you play. This, if nothing else, proves that random dungeons are, indeed, possible.

Of course, Nethack's developers have had the last twenty years to develop their code, so go figure.



<font size=-1>[ This Message was edited by: Kyunji on 2006-08-14 17:55 ]</font>

Ether
Aug 14, 2006, 07:59 PM
On 2006-08-14 14:42, Saner wrote:
PSU will use 3-4 different map variations. you can't expect a program to build dungeons itself because how would the system know a good dungeon from a bad dungeon?

what if the paths are cut off or loop back to the starting point and there is no way to reach the boss?

I love it when you post your baseless speculation as fact

Saner
Aug 14, 2006, 08:03 PM
ya but see Nethack can do those things because it's no where near as detailed and deep like PSU.

with so many more factors and types of enviornments, etc. that PSU has to deal with, we're lucky to even get at least 2 variations of each mission map. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Fleece
Aug 14, 2006, 08:14 PM
Diablo had random dungeons and they were pretty complex.....

Saner I've told you once to not voice your opinion as fact, You might fool someone one day.

Foxix
Aug 14, 2006, 08:16 PM
Saner got me >_< I was wondering where the carp she got her info from...

Saner
Aug 14, 2006, 08:26 PM
On 2006-08-14 18:14, Fleece wrote:
Diablo had random dungeons and they were pretty complex.....

Saner I've told you once to not voice your opinion as fact, You might fool someone one day.



it's called point of view. not fact.

ya you can compare it to other games with better random dungeon systems, but what will you do if you don't get what you want regarding ranom dungeon variety? complain about what won't be changed? http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Fleece
Aug 14, 2006, 08:30 PM
Well Firstly I had to read that 6 times because of your grammar.

Secondly, I'm Not particularly fussed if they have a random dungeon system or not, I was merely stating that I know a few games with those systems that work fine. While you on the other hand didn't give any examples of a bad random dungeon system.

Saner
Aug 14, 2006, 08:31 PM
a bad example?




<font size=-1>[ This Message was edited by: Saner on 2006-08-14 18:32 ]</font>

Foxix
Aug 14, 2006, 08:31 PM
On 2006-08-14 14:42, http://www.pso-world.com/images/phpbb/icons/smiles/icon_chicken.gif wrote:
PSU will use 3-4 different map variations.



Sound's like your stating that as fact to me.
And if Diablo can do it why can't PSU? We should really ask one of the beta/premiere disc players to tell us how many different maps they have encountered.

Saner
Aug 14, 2006, 08:33 PM
On 2006-08-14 18:31, Foxix wrote:


On 2006-08-14 14:42, http://www.pso-world.com/images/phpbb/icons/smiles/icon_chicken.gif wrote:
PSU will use 3-4 different map variations.



Sound's like your stating that as fact to me.
And if Diablo can do it why can't PSU? We should really ask one of the beta/premiere disc players to tell us how many different maps they have encountered.



I meant 3-4 as an estimate.

if I was stating a fact I would have only said a specific number like 3.

JAR
Aug 14, 2006, 08:41 PM
Wouldn't it be great if a game like PSU or even PSO for that matter had a dungeon editor?!

Fleece
Aug 14, 2006, 08:44 PM
On 2006-08-14 14:42, Saner wrote:
PSU will use 3-4 different map variations.



Emphasis on the word WILL there. Not 'Might' or 'Possibly' but WILL, I think WILL is a pretty definate word and I'm WILLing to think Stephen Hawking WILL agree with me WILLingly on this topic.

Ether
Aug 14, 2006, 08:47 PM
On 2006-08-14 18:33, Saner wrote:
I meant 3-4 as an estimate.

if I was stating a fact I would have only said a specific number like 3. Because every area will have the same number of maps, right?

When you say "PSU will" you are stating fact

When you say "PSU will probably" or "PSU should" that's speculation or opinion

Fleece
Aug 14, 2006, 08:48 PM
Thank you Stephen Hawking...... you ARE stephen hawking arnt you?

Zinsian
Aug 14, 2006, 08:50 PM
Mazes. It be fun. I'd imagine a team lost in a maze taking hours to find each other going;
Human:: "Marco!!!!"
Beast:: "Polo!!!!!!"
Newman:: "Ecko!!!!!"
Human:: "What???"
Newman:: "Yeah!!!!!" http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif
Human:: "H-What????"
Newman:: "Yeah!!!!" http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
HUman:: "Ok!!!!!" http://www.pso-world.com/images/phpbb/icons/smiles/icon_cool.gif
Beast:: O.o WTF
hahahahaha http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Saner
Aug 14, 2006, 09:12 PM
On 2006-08-14 18:50, Zinsian wrote:
Mazes. It be fun. I'd imagine a team lost in a maze taking hours to find each other going;
Human:: "Marco!!!!"
Beast:: "Polo!!!!!!"
Newman:: "Ecko!!!!!"
Human:: "What???"
Newman:: "Yeah!!!!!" http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif
Human:: "H-What????"
Newman:: "Yeah!!!!" http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
HUman:: "Ok!!!!!" http://www.pso-world.com/images/phpbb/icons/smiles/icon_cool.gif
Beast:: O.o WTF
hahahahaha http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



lol! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif


okay so I slipped and used 'will' instead of 'might'. same thing. j/k http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif