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phunk
Aug 20, 2006, 03:40 PM
Just a quick thought, might it be possible that the X360 may end up the better choice when it comes to PSU?

Whether or not you want to admit it the PS2 will eventually cause PSU to keep the game from expanding do to limits, whereas the PC, X360 and other next-gen consoles will be able to handle graphical updates, etc.. later in PSU's lifeline.

This is only comming to mind after playing Final Fantasy XI from JP beta til now and much of the playerbase on PC and X360 have been begging for a graphical and system update but can't recieve it because of the PS2's drawbacks.

This is in no way a fanboy post, and I know its a bit silly to think about the game's future before it has even been released, but it is something to think about; we all will want a larger game eventualy, and the PS2 may not be able to handle it.

Personally, I'm hoping ST decides to make a PS3 port and merge with the X360 servers. That, however, probably wouldn't happen because of XBLive and Sony's Playstation Network Platform (PNP, and the different architecture between X360 and PS3.

Any thoughts?



<font size=-1>[ This Message was edited by: phunk on 2006-08-20 16:57 ]</font>

Axios-
Aug 20, 2006, 03:43 PM
Looking at PSO, it would seem that instead of updates, Sonic Team prefers to release new versions. I'd think that eventually we'll get PSU Plus, PSU Ep II, or something along those lines, and the PS2 will be the first console to be dropped (probably in favor of a PS3 release). This system gives the Wii a shot as well.

Kuzzle
Aug 20, 2006, 03:49 PM
Well, I had PSO for the XBox, and I loved the voice chat. I don't think I'd like this game so much without it, so I'm definately getting the XBox 360 version. Kind of sucks that I won't be gaming with as many people, and the community as a whole might not be so good, but...

Anyway, yeah, I see your point. MMOs generally last quite some time, and the PS2 isn't going going to be able to go in for the long haul, or however it's said.

"Go deep!"

*Nibbles on some grass.*

Foxix
Aug 20, 2006, 04:01 PM
The PS2 version won't be holding anything back. Sega isn't going to be making any graphical updates or any other updates other than major bug patches. When you buy PSU you are litterally buying all the future content with it on the disc, ST just releases it and organizes it in a fun and playable manner.

If they do it will more than likely be on a new improved re-release of the game http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Eclypse
Aug 20, 2006, 04:16 PM
On 2006-08-20 13:49, Kuzzle wrote:
Well, I had PSO for the XBox, and I loved the voice chat. I don't think I'd like this game so much without it, so I'm definately getting the XBox 360 version. Kind of sucks that I won't be gaming with as many people, and the community as a whole might not be so good, but...


All you have to do is connect to a Ventrillo server on the PC and you will still have voice chat. A friend and I will be using the PC even though we were spoiled by the voice chat from PSOX. Playing PSO with no voice chat is never going to happen again for me.

Eclypse
Aug 20, 2006, 04:24 PM
I'm sorry Phunk, but ST is crap when it comes to updates and contact additions. The had a potential franchise on there hand with the PSO series, but instead it just turned into a game that people loyal to the series follow. Had they decided to actually support the game with decent content and support, it would have grown outside of just the borders that PSO communities support it. ST is a blessing and a curse for this game. I can't possibly see why it takes them years between games and when they are finally released they are only marginally better than the first generation of the game. A perfect example of this is the old Sega Genesis series of Sonic games. Those games were basically the same year after year despite advances in technology available to them.

Dingo
Aug 20, 2006, 04:24 PM
Voice chat never helped me out while actually playing the game. It did help me to socialise, but that was it.

It's too bad that there is a possibility of the PS2 holding back improvements for PSU. When they discover that there is cheating, duping, hacking going on on the PS2 they won't be able to do much since maximum patch size is 8mb. This would mean for a whole new edition to be released and ST might as well make it something like PSU episode II and forget about PS2.

Inazuma
Aug 20, 2006, 04:27 PM
oh thats true. having the xbox360 ver seperate from ps2 and pc is both good and bad. bad b/c it will have much less players on it but good b/c they would be able to fix any problem that comes up in the future.

but i dont really see cheating being a problem on the jp ps2/pc ver anyway.

Inazuma
Aug 20, 2006, 04:29 PM
On 2006-08-20 14:24, Eclypse wrote:
I'm sorry Phunk, but ST is crap when it comes to updates and contact additions. The had a potential franchise on there hand with the PSO series, but instead it just turned into a game that people loyal to the series follow. Had they decided to actually support the game with decent content and support, it would have grown outside of just the borders that PSO communities support it. ST is a blessing and a curse for this game. I can't possibly see why it takes them years between games and when they are finally released they are only marginally better than the first generation of the game. A perfect example of this is the old Sega Genesis series of Sonic games. Those games were basically the same year after year despite advances in technology available to them.



those old mega drive sonic games were some the best games ever made. if it aint broke, dont fix it, rite?

sonic 3 and knuckles > most new games

XredX
Aug 20, 2006, 04:34 PM
eh Im not really into the Graphics they can be Nintendo 2d all i care lol But, I would of liked it if it was HDD compatable, would be nice to save it on HDD and not to worry about the DVD Scratching & less load time. lol Anyways Back to graphic thing Ps2 wouldnt take much but ya like ppl said, "there not gona update the graphices." and they normally "make a New game"

phunk
Aug 20, 2006, 04:36 PM
I'm still hoping to see a better approach to PSU than PSO from ST. Back at PSO's release it was sort of a new thing for a MMO(or mini-mmo) to be on a console so I can understand their approaches back then but now I hope that the experience from PSO and other MMOs have taught them exactly what route to take.

Personally, I see releasing this on PS2 sort of setting the game up from experiencing any expansions especially since it doesn't utilize the HDD.

Inazuma
Aug 20, 2006, 04:39 PM
oh, i just realized something. since our characters are stored server-side, couldnt sega release a new ver of psu later and let us use our existing chars on it?

Axios-
Aug 20, 2006, 04:42 PM
Yes, I don't think it would be too different than upgrading to PSO plus was except for that it would be server-side and on a much larger scale. I want to take my PC character over to a Wii version so I have to be optimistic on this sort of thing.

phunk
Aug 20, 2006, 04:50 PM
Honestly, I'd prefer a seperate Wii PS-related game that utilizes Wii's control scheme to the max, not a port; Wii deserves nothing but the best =P.

Dingo
Aug 20, 2006, 04:51 PM
Most of the information like sounds textures clothes models quests maps....ETC! are on the gamedisc. The server merely handles what content we are able to use on the gamedisc. So if synthesis mechanics are flawed, for example, because of flawed programming or something, the server can not magically bypass this problem I reckon.

vitius137
Aug 20, 2006, 05:04 PM
On 2006-08-20 14:24, Dingo wrote:
Voice chat never helped me out while actually playing the game. It did help me to socialise, but that was it.

It's too bad that there is a possibility of the PS2 holding back improvements for PSU. When they discover that there is cheating, duping, hacking going on on the PS2 they won't be able to do much since maximum patch size is 8mb. This would mean for a whole new edition to be released and ST might as well make it something like PSU episode II and forget about PS2.



" Online cheating will simply be impossible according to the developer."

I have no idea how reliable this statement is, but they seem pretty confident http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Dingo
Aug 20, 2006, 05:09 PM
Yeah we all heard the PR babble http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif, I just can't see how it's going to be impossible. Cheaters always seem to rear their ugly heads sooner or later. Those honorless SOB's always seem to find a way.

Axios-
Aug 20, 2006, 05:11 PM
The worst thing anyone can do is say that it can't be done.

BaZ2
Aug 20, 2006, 05:18 PM
I really hope windows and Xbox with be cross platform, truth I would love to see every system have cross platform.

AvianKaitos
Aug 20, 2006, 06:06 PM
On 2006-08-20 14:51, Dingo wrote:
Most of the information like sounds textures clothes models quests maps....ETC! are on the gamedisc. The server merely handles what content we are able to use on the gamedisc. So if synthesis mechanics are flawed, for example, because of flawed programming or something, the server can not magically bypass this problem I reckon.




On 2006-08-20 14:24, Dingo wrote:
It's too bad that there is a possibility of the PS2 holding back improvements for PSU. When they discover that there is cheating, duping, hacking going on on the PS2 they won't be able to do much since maximum patch size is 8mb. This would mean for a whole new edition to be released and ST might as well make it something like PSU episode II and forget about PS2.


If that’s true then maybe with the next disk/expansion, it will not have all the data from Offline Mode (since that was on the first disk) If you want to play offline mode simply put in the old disk.

So now the area of the new DVD can be devoted to more online content such as PVP, and patches for known bugs and glitches. Perhaps then the accumulated existing patches on our memory cards can be deleted to make room in case there are more discovered glitches to correct! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif That being said, you would not be able to play online with an older disk.

ST can continue this pattern for as long as necessary to weed out the cheatz.

Another solution would be to add HDD support, yes I think it can be done with the new slim line PS2’s. My FFXI friend says he uses a special adaptor to play with his slim line PS2.




<font size=-1>[ This Message was edited by: AvianKaitos on 2006-08-20 16:10 ]</font>

Dingo
Aug 20, 2006, 06:10 PM
Doesn't Socom 3 let you download patches to a USB-stick? Maybe Sonic Team would be able to implement this as well. Downside is that the patches would have to be loaded every damn time, which would not be as fast as a HDD.

vitius137
Aug 20, 2006, 06:26 PM
On 2006-08-20 15:11, Axios- wrote:
The worst thing anyone can do is say that it can't be done.



qft

phunk
Aug 20, 2006, 07:00 PM
Hacking on PSU will be possible, there's no doubt in my mind about that. Even massive MMMORGPS like WoW and FFXI have their own issues with speedhacks, bots, etc...

This is just a pompus move from ST, instead they should say that they'll do their best to prevent any hacking that occurs.

Dingo
Aug 20, 2006, 07:12 PM
speedhacks and bots won't be an issue for PS2 methinks http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif. But those things should be able to get patched on PC, ST could create something like punkbuster or gameguard. It's just that there are always loopholes and bugs people find to take advantage of, and it just doesn't seem patcheable to me on PS2.

BogusKun
Aug 20, 2006, 07:26 PM
Sonic Team needs to be smart about this, and allow cross platform online gaming. That is all. I want the PC version.

Eternal255
Aug 20, 2006, 07:46 PM
the ps2 isnt as bad as most of you think it is....

Kuzzle
Aug 20, 2006, 07:54 PM
On 2006-08-20 14:16, Eclypse wrote:

All you have to do is connect to a Ventrillo server on the PC and you will still have voice chat. A friend and I will be using the PC even though we were spoiled by the voice chat from PSOX. Playing PSO with no voice chat is never going to happen again for me.



Yeah, but you'd only be able to talk to other people with Ventrillo if you did that. Also, most people would be typing, and, well... Ok, I've never actually used Ventrillo before, but I've heard people talk about it, and I think I understand the basics... Anyway, I'd rather just be able to, like, talk to everyone. More social that way, ya know?

Anyway, I don't know if it would be a good thing for XBox 360 to be on the same servers as the PC/PS2, since it has voice and they don't. I mean, sure, I'd love to be part of the community on the PC/PS2 servers, and if any RPing is going to happen,(It's not...) it's going to be on those servers,('Cause there's no "public" voice thingy built in.)but, well... I don't know.

I mean, I was promised an XBox 360 anyway, and my computer sucks. Couple that with the facts that 1: I'd rather be on a console; 2: I'd rather have voice chat; and 3: The visuals on the XBox 360 are better than those on the PS2, and it'll probably run better than my computer, well... I guess the choice just isn't that hard for me. It's 360 or fuss with my computer/PS2, and both of them have seen better days...

Eclypse
Aug 20, 2006, 08:20 PM
The PS2 isn't holding the game back in any way because the graphic engine of the game is based off of the hard ware that will run it. The PS2 will utilize a certain amount of graphic power, just like the PC and 360 versions will utilize a more. The PC will always look better, however the models will be the same no matter what since the engine of the game is set as it is for all platforms.

I don't think hacking and dupes will be an issue this time around because they finally learned and took it server side. In the past incarnations of PSO, there isn't been server side saving which could have corrected so many other issues in past PSO games. They had a version of server side on the GC and DC versions and even with the Xbox but it was true server side saving like say City of Heroes or Villains. Until ST redesigns the security of the game code, you will see people buther this game to death, and as with past versions of this game they pretty much just abandon the game once it becomse infested with hacks, dupes, etc etc.

I really think if they fail this time around with PSU, the series is done in my opinion because they have had so long and so many advances in technology to get it right this time, and if they drop the ball it's their own fault.

Mitri
Aug 20, 2006, 08:51 PM
Another solution would be to add HDD support, yes I think it can be done with the new slim line PS2’s. My FFXI friend says he uses a special adaptor to play with his slim line PS2.

yes..there is an adaptor like that. you can find it on divineo. but it also voids the warranty and could possibly mess up the console if installed wrong i believe.


Doesn't Socom 3 let you download patches to a USB-stick? Maybe Sonic Team would be able to implement this as well. Downside is that the patches would have to be loaded every damn time, which would not be as fast as a HDD.

yes. socom lets you load updates and new maps, etc... to a usb stick. but that wouldn't be good because people don't know about that feature. so if there was a critical update or something that needed say 9mb. people would be angry and wouldn't look deeper. ya know

Eclypse
Aug 20, 2006, 08:53 PM
There isn't anything that ST needs to implement if what the game dev said is true regarding there new security measures.

DLShAdOw
Aug 20, 2006, 09:03 PM
lol i agree with the original poster. the ps2 won't be able to handle PSU. Look seriously now. The Ps2 lags durig shadow of the colossus, the game is just too good for the system. Also, cheating on the 360 in the beginning will be difficult seeing as it still doesn't have an AR or GS.

uberw007
Aug 20, 2006, 09:14 PM
Ya, seems that the PS2 will be dropped out quickly froom PSU. Also you guys probably think im stupid for asking this but is it going to cost more to play online for the 360. I mean like, you need a gold account and you need to pay $8 a month?

Eclypse
Aug 20, 2006, 09:29 PM
No one knows so I wouldn't worry about it right now. Any answer you get is going to be pure speculation because MSFT hasn't announced anything regarding this game and probably won't for some time.

Kuzzle
Aug 20, 2006, 09:33 PM
Actually, I believe there's already a thread for that, uberw007. I don't remember what it's called, but I believe it's got '360' in the title. Sorry I couldn't be more helpful.

MilkRocker
Aug 20, 2006, 09:36 PM
I am tired of reading all this foolishness about the PS2 graphics. Eclypse is the only reasonable voice (loose) I've heard (loose) on this matter. The game was designed to run on the PS2. I'd like to think our dear programmers have worked hard enough to measure performance with as much as they're allowing to go on at any single moment (six laser light show players fighting however many abstract art enemies) so that we have a smooth ride throughout the network portion.

As such, and as was said, I suspect the X360 and PC versions will carry the same models at a simple higher resolution, brushing some of the dirt off, so to speak.

I like Saner's speculation topics more than all this bullshit about what will handle what better than what.

phunk
Aug 20, 2006, 11:09 PM
I think everyone's a bit confused. The topic wasn't aimed at PS2's graphics alone, but more or less the amount of stress it could handle once the PSU playerbase begin to ask for more content, whether it be for graphics or game content.

Basically, all I'm trying to say is things become obsolete. Sooner or later we'll all be talking about whether or not the PS3 or X360 can handle the content of this game or that game.

Doesn't have to focus on graphics alone but what the game has to offer its playerbase in the long run; a must in MMOs.



<font size=-1>[ This Message was edited by: phunk on 2006-08-20 21:24 ]</font>

ShinMaruku
Aug 21, 2006, 12:14 AM
Sonic Team jsut wants money so thus you have to suffer.

HyperShot-X-
Aug 21, 2006, 12:32 AM
hopefully ST will explore more possibility on PC - X360 linkage for PSU v2. maybe in a yr or 2 later after initial release eventho it will start out as separate server for X360 as the original plan was,

as for ps3, eventho backward compatibility is present, it won't be much improvement unless they make v.2 that will make use of HDD support, but the chance for that is pretty slim for the developer to put in twice as much effort n resources to make it on new ps3 hardware compared to PC & porting it over to X360.

so, probably ps2 users will get their moneys worth for good 1st yr but eventually will need to upgrade to PC or just start over fresh on X360 maybe.

there might be official anouncement on PSU 360 release detail soon after PS2-PC release in 2 wks, so we shall see their final decision on this in no time...

HyperShot-X-
Aug 21, 2006, 12:49 AM
On 2006-08-20 22:14, ShinMaruku wrote:
Sonic Team jsut wants money so thus you have to suffer.



o what a cruel thing to say, u make it sound so evil, 'Gib all ya money or y'all will suffer in hell !!!' http://www.pso-world.com/images/phpbb/icons/smiles/icon_evil.gif my gosh, so mean... http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Saner
Aug 21, 2006, 10:34 AM
On 2006-08-20 19:36, MilkRocker wrote:
I am tired of reading all this foolishness about the PS2 graphics. Eclypse is the only reasonable voice (loose) I've heard (loose) on this matter. The game is designed to run on the PS2. I'd like to think our dear programmers have worked hard enough to measure performance with as much as they're allowing to go on at any single moment (six laser light show players fighting however many abstract art enemies) so that we have a smooth ride throughout the network portion.

As such, and as was said, I suspect the X360 and PC versions will carry the same models at a simple higher resolution, brushing some of the dirt off, so to speak.

I like Saner's speculation topics more than all this bullshit about what will handle what better than what.


why thank you. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif and yes you're right. the Xbox360 and PC versions are simply upgraded ports compared to the PS2 version, because like any game, the system with the lowest specs is what a multiplatform game must focus on.

PS2 is not holding anything back. people are just underestimating its performance and capabilities.

http://www.pso-world.com/images/phpbb/icons/smiles/icon_salad.gif

as we have seen the screenies and videos of the PS2 version look great.

Xbox30 and PC can look greater, but that doesn't make PS2 look any less beautiful that it already does.



phunk

I think everyone's a bit confused. The topic wasn't aimed at PS2's graphics alone, but more or less the amount of stress it could handle once the PSU playerbase begin to ask for more content, whether it be for graphics or game content.

the PS2 is optimized to handle any stress this game demands for that version. It's graphics and everything about the game are balanced to handle any speed and size, it has to since when you make a game for a system it has to meet certain demands. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

of course none of the versions will have zero lag. but as for extra content space, they didn't spend all these years without a solution.


But the game content is already there. anything they add they can update through the server.

anything that requires a client side patch can still go on the memory card, they wouldn't have chosen the PS2 if this wasn't possible.

Some PS2 games are fine examples of patches being able to work through Memory Card. even big files.

just have a memory card for exclusive PSU online use and you won't have to worry about space, I doubt there will be much updates/content that needs to be saved on the memory card itself. ANYTHING ELSE they can just release in a sequel/expansion disc.




Basically, all I'm trying to say is things become obsolete. Sooner or later we'll all be talking about whether or not the PS3 or X360 can handle the content of this game or that game.

Doesn't have to focus on graphics alone but what the game has to offer its playerbase in the long run; a must in MMOs.

yes there will be a time when PS2 won't get more games, and then it's all be about Xbox360, PC and possibly Wii or maybe PS3.

But for the time being, PSU is going to be on PS2 also and like FF11, people will have fun playing with PS2 players and PC players and things will run just fine as long as you have a good ISP and connection. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Graphics and performance-wise the PS2 like the Xbox360 is optimized to look and perform the best it can with what its got and what may be added So people who prefer either system will still have fun and PSU will still be great. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Xbox360 version users don't need to think about these things anyways since their server is isolated from the rest anyways.

PC and PS2 servers will have the biggest and best community.

and Xbox360 may have the best security.

and in any case, when PS2 version's time is over, I have a Xbox360 anyways so I can join that if such a time arises.

but anyways PS2 is linked with PC so as long as your PS2 works and the PC's servers are up and populated, then these versions may even outlast the Xbox360 version for years to come.

besides Xbox360 is too young in its lifespan to even match half of PS2's online userbase. it will take years before it can have as many people with this online.

sooo hmmm. how long did PSO-X last anyways? not even as long as the Dreamcast PSO, right? maybe Phantasy Star doesn't belong on Xbox systems, not enough Xbox ppl buying it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



<font size=-1>[ This Message was edited by: Saner on 2006-08-21 08:49 ]</font>

Aphael
Aug 21, 2006, 10:35 AM
People say that ST releasing new "versions" of the game as seperate discs is obsolete, but doesn't Guild Wars do the exact same thing?

mitchm
Aug 21, 2006, 01:30 PM
yea guild wars does it too... but to play online with guild wars its free so the new version are what keep the game free i believe.

Dingo
Aug 21, 2006, 02:14 PM
Guild Wars does it to add new content and replace motnhly fees. Sonic Team releases new versions to work out the bugs and stuff, and well, with episode 2 we got a whole lot of new content.

phunk
Aug 21, 2006, 03:26 PM
On 2006-08-21 08:34, Saner wrote:


On 2006-08-20 19:36, MilkRocker wrote:
I am tired of reading all this foolishness about the PS2 graphics. Eclypse is the only reasonable voice (loose) I've heard (loose) on this matter. The game is designed to run on the PS2. I'd like to think our dear programmers have worked hard enough to measure performance with as much as they're allowing to go on at any single moment (six laser light show players fighting however many abstract art enemies) so that we have a smooth ride throughout the network portion.

As such, and as was said, I suspect the X360 and PC versions will carry the same models at a simple higher resolution, brushing some of the dirt off, so to speak.

I like Saner's speculation topics more than all this bullshit about what will handle what better than what.


why thank you. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif and yes you're right. the Xbox360 and PC versions are simply upgraded ports compared to the PS2 version, because like any game, the system with the lowest specs is what a multiplatform game must focus on.

PS2 is not holding anything back. people are just underestimating its performance and capabilities.

http://www.pso-world.com/images/phpbb/icons/smiles/icon_salad.gif

as we have seen the screenies and videos of the PS2 version look great.

Xbox30 and PC can look greater, but that doesn't make PS2 look any less beautiful that it already does.



phunk

I think everyone's a bit confused. The topic wasn't aimed at PS2's graphics alone, but more or less the amount of stress it could handle once the PSU playerbase begin to ask for more content, whether it be for graphics or game content.

the PS2 is optimized to handle any stress this game demands for that version. It's graphics and everything about the game are balanced to handle any speed and size, it has to since when you make a game for a system it has to meet certain demands. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

of course none of the versions will have zero lag. but as for extra content space, they didn't spend all these years without a solution.


But the game content is already there. anything they add they can update through the server.

anything that requires a client side patch can still go on the memory card, they wouldn't have chosen the PS2 if this wasn't possible.

Some PS2 games are fine examples of patches being able to work through Memory Card. even big files.

just have a memory card for exclusive PSU online use and you won't have to worry about space, I doubt there will be much updates/content that needs to be saved on the memory card itself. ANYTHING ELSE they can just release in a sequel/expansion disc.




Basically, all I'm trying to say is things become obsolete. Sooner or later we'll all be talking about whether or not the PS3 or X360 can handle the content of this game or that game.

Doesn't have to focus on graphics alone but what the game has to offer its playerbase in the long run; a must in MMOs.

yes there will be a time when PS2 won't get more games, and then it's all be about Xbox360, PC and possibly Wii or maybe PS3.

But for the time being, PSU is going to be on PS2 also and like FF11, people will have fun playing with PS2 players and PC players and things will run just fine as long as you have a good ISP and connection. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Graphics and performance-wise the PS2 like the Xbox360 is optimized to look and perform the best it can with what its got and what may be added So people who prefer either system will still have fun and PSU will still be great. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Xbox360 version users don't need to think about these things anyways since their server is isolated from the rest anyways.

PC and PS2 servers will have the biggest and best community.

and Xbox360 may have the best security.

and in any case, when PS2 version's time is over, I have a Xbox360 anyways so I can join that if such a time arises.

but anyways PS2 is linked with PC so as long as your PS2 works and the PC's servers are up and populated, then these versions may even outlast the Xbox360 version for years to come.

besides Xbox360 is too young in its lifespan to even match half of PS2's online userbase. it will take years before it can have as many people with this online.

sooo hmmm. how long did PSO-X last anyways? not even as long as the Dreamcast PSO, right? maybe Phantasy Star doesn't belong on Xbox systems, not enough Xbox ppl buying it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



<font size=-1>[ This Message was edited by: Saner on 2006-08-21 08:49 ]</font>
Got some valid points in there. In Xbox's situation it is obvious why this game may or may not take off.

XBLive is one of the world's premier sources for online gaming, hell it beat out sales of Sony's network HDD plugin in less than few months of the starter kit's release. However, that was MS' focal point with the XBox and X360 all along, Online gaming, and it seems to be a strong point in their new OS Vista, which will be Live enabled as well; allowing Vista games to play with any LIVE Anywhere game on X360 etc..

Thats besides the point though, I doubt PSU will reach a high selling point on X360 because of the type of gamers X360 caters to. We all know that if you're buying an X360 or Xbox your going for the Action, Sports and XBLive titles, nothing else. Xbox and X360 alike isn't a JRPG system (I'm using that term because that all I hear whenever people talk about what X360 is missing.) PS2 is, and I'm assuming (if Sony learns that they need to hold onto their exclusive titles) that PS3 will be as well.

There's pros and cons to every system, I suppose its just preference nowadays. Not trying to make this a console discussion but thats the reason why PSU more than likely won't make it big on X360.

Personally, I'm not a big fan of JRPGs anymore (the last one I really enjoyed was Grandia II for my DC and then I got sucked into this action game genre =); I'd rather play a more in depth rpg like TESIV: Oblivion where it actually feels like roleplaying and not a novel. Thats why I think PSO hit it off so well with so many gamers. It was an RPG, yes but it blended real-time action and skill.

Its a shame that MS really can't grasp the type of playerbase needed for this game but we can't do anything but sit and wait.

MilkRocker
Aug 21, 2006, 07:09 PM
JRPGs seemed to stop trying to be good, as though developers saw that more people will probably buy them because they weren't much of a niche genre anymore. PS2 certainly had a flux of RPGs, but very few of them I actually enjoyed (not that I played them all, but the one's I did).

I understand that these sorts of discussions are just idle chatter to make the wait seem less excruciating. I get school-girl excited thinking about playing the game, so I don't understand why some folks want to pick at these details before the game is even played. Of course, I mainly stay optimistic because I know I'll have better things to be doing with my time than playing but am willing to forfeit what I can without killing myself in my world (world of school, and work and all that).

So there.