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View Full Version : 500 players per server?? So that means.....what exactly?



Saner
Aug 25, 2006, 09:29 PM
so um a server is a "universe"?

and each universe means a separate dimension of the solar system of this game.

so does that mean like if ppl wanted to, all 500 could be at Clyez City all at once?

or wait. when it comes to cities, it limites like 100-200 at a time or something? naw it would allow everyone on that server to visit, otherwise how can ppl shop/do missions at that planet/colony if they can't enter its city? http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

hmmm well it depends on what they mean by server but I guess each server has lobbies, then again, lobbies are now cities and people can travel to each one and stuff, similiar to how they can jump between universes/servers.


so is there a detail missing from these theories? I totally forgot the player limits in PSO. I think it was like 100 per server, and each block could hold like 20-50 players. and the instanced town was 4.

now it looks like 500 per server, and I guess that is divided further into separate solar systems? or um..... does the server represent a single solar system as a whole (all planets and colony included).

confused. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

vitius137
Aug 25, 2006, 09:37 PM
I think it was either 1000 or 100 people per lobby.

MUDGRIP
Aug 25, 2006, 09:38 PM
pso usually limits each block to about 100 players and 10-15 per lobby.

Kyunji
Aug 25, 2006, 09:38 PM
Although your post was barely comprehendable, I can tell you the following:

The term "Universe" is just a fancier name for a server. Each server is a sort of large, instanced game, consisting of all planets and locations. When on one server, you will only be able to interact with players on the same server. I'm not certain on the percise upper limits of these servers; however, the last I heard, cities will be able to hold many, many people (five hundred to perhaps a thousand; I've forgotten), and so it would be logical for each "Universe" to hold something much larger than that. Within each "Universe," players will be able to travel to cities, which will hold some smaller number of people. From there, one can start or join a game, only joinable from that particular city in that particular "Universe." In that sense, the game's setup is almost precisely the same as PSO's, although, perhaps, much, much larger.

EtherForce
Aug 25, 2006, 09:41 PM
Well 500 people is about 166 people per planet (there are only 3 planets right? I forget), and there's like 4 levels on each planet right? I'm just going by what I've seen in videos though, so I dunno heh heh.

Edit: Err not 'levels.' I meant like cities or something, though going by what Kyunji said maybe there's like 4 areas in each city, and even more cities than I thought, or something, heh heh.

<font size=-1>[ This Message was edited by: EtherForce on 2006-08-25 19:47 ]</font>

Saner
Aug 25, 2006, 09:50 PM
well there are no more "blocks/lobbies" or a small instanced town for just your party anymore.

the cities are used as lobbies now plus for shopping, missions, etc. etc. so everything's much better linked and expanded now. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

so ya like you said a server may hold 500, and each city can hold 500+ as well if need be. and for missions up to 6 per party. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

JasonWFD
Aug 25, 2006, 09:57 PM
On 2006-08-25 19:38, Kyunji wrote:
Although your post was barely comprehendable,

You, sir, are my hero.

Saner, all we know right now is that the cap on people on one server is 500. I don't know if there is a limit to the number of people in any specific area, but I'd like to guess that there won't be any other restriction on population. We'll have to wait and see.

LordHakutsuru
Aug 25, 2006, 10:08 PM
no lobbies anymore..?

PSU:Phantasy Star Universe Beta Trial:Action in Lobby (http://youtube.com/watch?v=iugL9QlcMeY)

NightHour13
Aug 25, 2006, 10:17 PM
Think about it this way: If the server population is 500 - there can't be any town population limit. The towns would have to be able to hold 500 at one time (if it ever happened) so that everyone could shop and do stuff whenever they wanted.

PrinceBrightstar
Aug 25, 2006, 11:25 PM
While you might be able to cram 500 people into a single screenshot, only a fraction of them would load. The others would be stuck as gray ghosts.

Authenticate
Aug 25, 2006, 11:38 PM
It works because Sonic Team says it does. Question it, and your puppy could come up missing.

DrewSeleski
Aug 26, 2006, 12:39 AM
On 2006-08-25 20:08, LordHakutsuru wrote:
no lobbies anymore..?

PSU:Phantasy Star Universe Beta Trial:Action in Lobby (http://youtube.com/watch?v=iugL9QlcMeY)

That "lobby" is actually part of the Guardian colony so it is still there

kazuma56
Aug 26, 2006, 12:58 AM
On 2006-08-25 21:38, Authenticate wrote:
It works because Sonic Team says it does. Question it, and your puppy could come up missing.



That puppy comment reminds me of my LS leader in FFXI.

On topic, I haven't read into much of the online component, but does it work more like Guild Wars where you can just jump from server to server or more like FFXI/WoW, as in when you select a server your character is stuck to that server until you "move" them through some method?

Foxix
Aug 26, 2006, 01:02 AM
Your character is stored on ST's server but you can server hop like Guild Wars. I didn't even know you could do that in Guild Wars until you mentioned it.

Ryo_Hayasa
Aug 26, 2006, 01:50 AM
On 2006-08-25 20:08, LordHakutsuru wrote:
no lobbies anymore..?

PSU:Phantasy Star Universe Beta Trial:Action in Lobby (http://youtube.com/watch?v=iugL9QlcMeY)



Did i mention how weird people can be once they all get online at one time....?

zandra117
Aug 26, 2006, 03:16 AM
From the pso-world Miyoshi interview at E3

PSOW: Let's talk about the online aspect of Phantasy Star Universe for a bit. How many players will the online cities, or lobbies, support?

Takao Miyoshi: Basically, about 1,000 people are ported into one server, or the lobby as you may call it.

Sev
Aug 26, 2006, 03:34 AM
Lobby, City, who the hell really cares?

500 people per Universe sounds pretty good. No matter where you are, you can still contact people on your Partner Card list. That's a pretty decent limit, so the areas won't be too crowded but at the same time you can access about 100+ games per city. If you can't find what you want there, you move on. I'd assume the Universes would be titled like the ships were on PSO.

Saner
Aug 26, 2006, 04:00 AM
ya they really aren't lobbies because PSO lobbies back then were these "small single room prison blocks".


but ya the lobbies now are in the form of cities that are located on different planets. so it's much MUCH different from the lobbies of the past, they merged the lobby and 'town' aspect from PSO into one colossal solar system with 4 cities to meet ppl, shop, sign up for missions, etc. etc. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

so ya they are cities now. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

zandra117
Aug 26, 2006, 04:05 AM
No more using of the word "Lobby" unless you are referring to the rest spots outside the city they are "Cities" now

Foxix
Aug 26, 2006, 04:16 AM
I believe I also read that this limit is changeable. So should miraculously PSU become uber popular they could theoretically increase this limit to the original 1000.

Sev
Aug 26, 2006, 04:20 AM
On 2006-08-26 02:16, Foxix wrote:
I believe I also read that this limit is changeable. So should miraculously PSU become uber popular they could theoretically increase this limit to the original 1000.



I think the reason they limited it right now is because of that 1000 player limit. I think that's the maximum capacity.

Remember in PSO, if you wanted to meet a friend, you could do so using your Guild Card? So even if there were 100 people in that Block, you could squeeze in there anyway? If they have that same kind of option, to teleport straight to a friend... There would be times when one Universe would possibly have 750+ ya know? So I think that's why it's limited like that, and I think the flexibility means that it can go over the limit up to 1k maybe?

... Hmm... Probably not. Just a thought though.

Saner
Aug 26, 2006, 04:46 AM
um I dont think you can directly warp to where you friend is at,

you manually have to find them by going to the right server and city they are in. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

besides warping technology should not be abused for everything. it's more fun using spaceships to travel between planets/cities, etc. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Roken
Aug 26, 2006, 07:05 AM
On 2006-08-26 01:16, zandra117 wrote:
From the pso-world Miyoshi interview at E3

PSOW: Let's talk about the online aspect of Phantasy Star Universe for a bit. How many players will the online cities, or lobbies, support?

Takao Miyoshi: Basically, about 1,000 people are ported into one server, or the lobby as you may call it.



Since its 1000 and not 500 per server, do you guys think in later updates, regardless if the cities get too crowded, that they will update the game to hold more people per server? ( if the game reaches a higher amount of people ) Or rather, do you believe they will just make new servers ?

Arias
Aug 26, 2006, 08:33 AM
Just accept it, they'll make sure it'll be OK

Saner
Aug 26, 2006, 08:45 AM
they said they can increase the capacity but if the population is more than that then ya they would add a server.

Kyunji
Aug 26, 2006, 08:54 AM
On 2006-08-26 02:46, Saner wrote:
um I dont think you can directly warp to where you friend is at,

you manually have to find them by going to the right server and city they are in. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

besides warping technology should not be abused for everything. it's more fun using spaceships to travel between planets/cities, etc. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif



"Fun"?

Spaceship travel is just a single cutscene. It's merely a novelty - the first time, it'll seem impressive, and after that, it'll just become an annoying, unskippable cutscene. Not my defenition of "fun."

Earthsunderer
Aug 26, 2006, 09:05 AM
At least you won't be forced to endure 10 minutes long travels for nothing.

Saner
Aug 26, 2006, 09:09 AM
actually there might be at least 8 different spaceship cutscnes. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

leaving each of the 4 worlds, and arriving at each of the 4 worlds. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

I dont think they are annoying. they are still quite fun to watch and are not too lengthly.

it gives that missing feeling of travel some games lack. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

also in a video I think I saw someone skip the travel cutscene, so it looks like you can skip them, if you want.

but games like the classic PSIV had great spaceship travel scenes that are not boring to watch each time. it's a cool moment. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif



<font size=-1>[ This Message was edited by: Saner on 2006-08-26 07:10 ]</font>

LordHakutsuru
Aug 26, 2006, 10:01 AM
i'm not sure but, from the way i've understand it...

Phantasy Star Universe: Developer Interview (http://www.pso-world.com/article.php?sid=1561)


* The online game flow will work like this: city-> mission -> resupply area -> mission -> goal lobby.
* Missions are expected to take between 15 minutes and 1 hour to complete.
* Goal lobbies will contain relaxing settings such as hot springs.

I don't think that "cities" and "goal lobbies" are the same place, or maybe goal lobbies are only when you "successfully" completed a mission~

Saner
Aug 26, 2006, 10:06 AM
goal lobbies are just like resupply areas, except the goal lobbies are where you view your team's records, points and ranking for that mission.

you can only access goal lobbies right after completing a mission so I really won't call them 'lobbies', more like a final rest stop before returning to the city.

so ya goal lobbies and cities are totally different things.

LordHakutsuru
Aug 26, 2006, 10:17 AM
I didn't expect PSU to be Massively Multiplayer, i'm really looking foward to it~

DurakkenX
Aug 26, 2006, 11:14 AM
the server population cap is not 500... that number is the server optimal population number. The number is flexable and it is likely you'll see a lot more people on a server...

Roken
Aug 26, 2006, 11:21 AM
Since the maximum capacity is suppose to be 1000 a server ( until they update it ), I hope it wont make the server seem desolate, even though a lesser amount of people would allow smoother gameplay, I'd still want some sort of mass amount of people in an area.

vashspecter
Aug 26, 2006, 08:41 PM
but if you think of this that takes lots of money to do that so more likely it be that we have to pay a mouthly fee but that wont stop ppl from playing. though i got a question how will we know whos who if you got like 10 bens runing around when your trying to find your freind?

vashspecter
Aug 26, 2006, 08:41 PM
but if you think of this that takes lots of money to do that so more likely it be that we have to pay a mouthly fee but that wont stop ppl from playing. though i got a question how will we know whos who if you got like 10 bens runing around when your trying to find your freind?

Roken
Aug 26, 2006, 08:46 PM
your character will have an identification number, which is different from anyone else's

Kyuu
Aug 26, 2006, 08:47 PM
On 2006-08-26 06:54, Kyunji wrote:

"Fun"?

Spaceship travel is just a single cutscene. It's merely a novelty - the first time, it'll seem impressive, and after that, it'll just become an annoying, unskippable cutscene. Not my defenition of "fun."
You can skip that cutscene. Ask Parn.

<font size=-1>[ This Message was edited by: Kyuu on 2006-08-26 18:49 ]</font>

slashX
Aug 26, 2006, 09:23 PM
the game does seem larger than pso but that many people could make the game lag

Blueblur
Aug 26, 2006, 09:34 PM
It sounds like ST has organized everything a lot better. The fact that we'll no longer be stuck in a small lobby with 15 other players is great.

vashspecter
Aug 27, 2006, 03:34 PM
oops how that happen -.- sry bout the 2 post

Saner
Aug 28, 2006, 12:47 AM
well lag will be balanced they wouldn't support 500+ ppl in a city if the game/connections can't handle it.

any extra ppl might turn out to be invisible but that is necessary to reduce the lag possibilities.

also with freedom to switch servers, players can find their preferred population. also, places like Guardian's Colony has multiple floors so that's plenty of space for spreading out the players and stuff. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

and also if a team wants to have a meeting they can also go to someone's Room if they wanna get away from a noisy crowd. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

http://www.pso-world.com/images/phpbb/icons/smiles/burger.gif

TheStoicOne
Aug 28, 2006, 12:55 AM
WARK!

Pengfishh
Aug 28, 2006, 12:56 AM
I can imagine the first universe will be filled to the brim always, as Oberon was. In the first weeks of the original PSO one could easily hop to any ship and any block and find a large amount of people. So I hope it will be with PSU, though I would much rather play with friends and acquaintances to avoid "thx," "plz," and "ur2ez4u."

I'm something of a snob, you see.

Kuzzle
Aug 28, 2006, 01:17 AM
Yeah, well, Pengi, ya see... I just play where there are people, since I don't normally have any friends that play the same games as myself, but I understand what you mean, and I agree that those things can be annoying if overused. No idea what the last one means, but... Yeah, anyway...

I think that's kind of cool. I like large crowds! 'Course, I don't expect to see too many on the XBox 360 version for a while... http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif Hopefully they'll come, though.