PDA

View Full Version : Learning curve for PSU's battle system.



Sexy_Raine
Sep 3, 2006, 06:57 PM
It seems a lot things have changed from PSO. For those who have the game, does the system feel complex or is easier than what is seems?

Nekomimi
Sep 3, 2006, 06:59 PM
The learning curve looks a lot like this *graphical representation*

____________________________________________



<font size=-1>[ This Message was edited by: Nekomimi on 2006-09-03 17:00 ]</font>

Shadow_Wing
Sep 3, 2006, 09:32 PM
Damn that's too hard for me ; ;

1 Dimentional thinking is outside my realm of thought!

Forgot to add something at least constructive lol >> anyways yea it's pretty basic stuff, abiet a bit flashy <3.



<font size=-1>[ This Message was edited by: Shadow_Wing on 2006-09-03 19:33 ]</font>

Tankster
Sep 3, 2006, 09:38 PM
On 2006-09-03 16:57, Sexy_Raine wrote:
It seems a lot things have changed from PSO. For those who have the game, does the system feel complex or is easier than what is seems?



I say just wait and see.

phunk
Sep 3, 2006, 09:43 PM
PSO's learning curve wasn't complex, PSU's isn't either from what I've tried. The E3 build I played was simple enough, really got the hang of the new combo system etc.. quickly; it has that pick up and play feel for those that are used to the genre.

I still want to fool about with the firstperson mode with the guns, that alone looks like it adds a new dimension to it.

I guess its as complex as you make it.


<font size=-1>[ This Message was edited by: phunk on 2006-09-03 19:45 ]</font>