PDA

View Full Version : Is there a downfall to being a Cast or Beast.



GIHeavyDuty
Oct 2, 2006, 02:08 PM
from reading some of the intervews, the production of the PSU seems to state Humans and Newmans wont have a specal abbilty like the Nanoblast or SUV.

So is there a draw back to being a beast or cast in this incarnation of Phantasy Star, and if not, is there a plus side to being a Human or Newman?

Zarbolord
Oct 2, 2006, 02:12 PM
Ok... basically it's all in the stats. Humans are the all-around class. Beasts in power, casts in ATa and DEF and Newmen in MST and TAP. That is a very general way to se it. Also, humans and newmen will have higher stats in the end than casts and beast (or better than higher...). But the SUVs and Nanoblasts are very usefull in certain cases. All depends on what you like. It's all balanced so don't worry about it.

Ether
Oct 2, 2006, 02:15 PM
The downside is having low MST and TAP

Its barely noticable, since TAP does nothing on Hunters and Rangers. MST would be helpful (reduces how much damage you take from techs) but the low MST races also have the highest HP, so it ends up being pretty even

GIHeavyDuty
Oct 2, 2006, 02:16 PM
good good. Was a little worried that if i chose human male in a Atemnt to carry my persona over from PSO i whould be lacking. but in any case, with 4 char slots and 4 races. i'll make one of each. exsept for newman.... there sneeky foke i tell you.... the come off all wimsical but i tell you there stealing mesata when your looking the other way.

GIHeavyDuty
Oct 2, 2006, 02:18 PM
But in the end the specal moves they get dont in any way make them supperoir.... and btw im having a real off day with spelling.

Zarbolord
Oct 2, 2006, 02:18 PM
It also depneds on what class you're taking, as the small boost wil then change (basic stats + boost from the class you choose, which changes). Maybe a force beast will do more damage than a hunter newman, but I think it is balanced well.

Zarbolord
Oct 2, 2006, 02:20 PM
Just play what you want and feel. That is what is so good about PSU on my opinion, it's thatyou can do what ever type of character you want and not lose anything special.

Rizen
Oct 2, 2006, 02:20 PM
Pretty much what Ether just said. But dont let a silly thing like stats turn you away from playing what race you want.

GIHeavyDuty
Oct 2, 2006, 02:21 PM
the stats dont bother me, i have full cofadence the stats will be balanced.... im just worried the lack of a spec moves that beast and casts have.... Are these 2 abiltys they get similler to a PB from pso?

GIHeavyDuty
Oct 2, 2006, 02:24 PM
On 2006-10-02 12:21, GIHeavyDuty wrote:
im just worried the lack of a spec moves that beast and casts have....


rephrase


im worried if i roll human stats aside will the lack of the nanoblast or suv abilty affect me.

sorry if im coming off as dence.

Zarbolord
Oct 2, 2006, 02:26 PM
Yes, in a way. The cast SUVs are big weapons, and beasts have an invincible form, played ToS? It's like adrenaline in there. Well, it's a plus, and you don't need them to play, PAs are for everybody. I'll be a cast and won't use them, I prefer to put beautiful Whitill Wings.

Rizen
Oct 2, 2006, 02:26 PM
On 2006-10-02 12:21, GIHeavyDuty wrote:
the stats dont bother me, i have full cofadence the stats will be balanced.... im just worried the lack of a spec moves that beast and casts have.... Are these 2 abiltys they get similler to a PB from pso?

Yeah pretty much. You have a gauge below your life that fills as you attack or take damage from an enemy. When it fill up, you use normal and special attack buttons to release and you use your special (Beast use Nanoblast and turn into a larger form for 35/50s depending on type and Cast use SUV which with most case sweeps the screen with a large ray or barrage of bullets, though I did see a pic of a melee one somewhere).

GIHeavyDuty
Oct 2, 2006, 02:30 PM
And humans a newmans just do with out? or do they have some thing more generic?

Umi_Ryu
Oct 2, 2006, 02:39 PM
On 2006-10-02 12:16, GIHeavyDuty wrote:

exsept for newman.... there sneeky foke i tell you.... the come off all wimsical but i tell you there stealing mesata when your looking the other way.



You racists ... don't come on Neudaiz once or you'll go back to Clyez city in a box ! ... and without your mesetas and gear :]

On topic now :
Will have to check again, but I'm pretty sure that while I played my character offline (a Newman) I had this SUV/Beast bar, but it does not fills (because we don't have such things)

So, maybe it will be added in a future up-date, otherwise, if races becomes unbalanced because of this or something else I am pretty sure that sega will balance it.

I really don't think Newmen and Humans have something for compensate, but someone said they end with higher stats. In any case, I think it should not change your mind on what you want as main character.
All classes/races are not equal, some will be more efficient, but every class/race is efficient enough, I think, for not being a burden to their parties.

Oh, and don't give too much attention about what I said above, just trying to get back in RP.

AC9breaker
Oct 2, 2006, 02:44 PM
The downside to being a Beast or Cast is being incredibly awesome.

AC9breaker
Oct 2, 2006, 02:45 PM
Teh downside to being a beast or Cast is being incredibly awesome and kicking major ass.

Rizen
Oct 2, 2006, 02:46 PM
If it does come to the point that SUVs and Nanoblast become unbalance, they will either nerf them or give Human and/or Newman a photoblast of some sort (one can dream right?).
I kinda like how the races are unique in their own way, makes you want to make one of each.

Ether
Oct 2, 2006, 02:49 PM
SUVs and Nanoblast already are unbalanced, the best hunters also get the special attacks

The real question should be "Is there an advantage to being human?", and the answer is no, unless you want to be a force

GIHeavyDuty
Oct 2, 2006, 02:49 PM
On 2006-10-02 12:39, Umi_Ryu wrote:



On 2006-10-02 12:16, GIHeavyDuty wrote:

exsept for newman.... there sneeky foke i tell you.... the come off all wimsical but i tell you there stealing mesata when your looking the other way.



You racists ... don't come on Neudaiz once or you'll go back to Clyez city in a box ! ... and without your mesetas and gear :]

On topic now :
Will have to check again, but I'm pretty sure that while I played my character offline (a Newman) I had this SUV/Beast bar, but it does not fills (because we don't have such things)

So, maybe it will be added in a future up-date, otherwise, if races becomes unbalanced because of this or something else I am pretty sure that sega will balance it.

I really don't think Newmen and Humans have something for compensate, but someone said they end with higher stats. In any case, I think it should not change your mind on what you want as main character.
All classes/races are not equal, some will be more efficient, but every class/race is efficient enough, I think, for not being a burden to their parties.

Oh, and don't give too much attention about what I said above, just trying to get back in RP.



yeah this was kinda what my mind set was before i made this post. i just wanted some reaserance.

so most likly i'll stick to my guns and make my Hunter a human male, and play around with a Cast ranger to see how the SUV are.... as for forces... i never could in my 3 years playing bring my self to play one... i think its the dress and platform shoes that always turned me off

Sevenfold
Oct 2, 2006, 03:11 PM
Lmao these kind of topics are more comon-plance than almost any other. Ridiculous.

Umi_Ryu
Oct 2, 2006, 03:34 PM
On 2006-10-02 12:49, Ether wrote:

SUVs and Nanoblast already are unbalanced, the best hunters also get the special attacks

The real question should be "Is there an advantage to being human?", and the answer is no, unless you want to be a force



I think the advantage humans have is their versatility. When they max one class or just want a change they can just do as well ad Hunter, Ranger or Force.

While Newmen are bad Hunter, Beasts bad Rangers and Casts bad Forces (at least, it is what I could read here and there)

I think the class are well balanced and follow their background informations.

Phaze37
Oct 2, 2006, 03:36 PM
What I'm more concerned about is that Casts have overall less stats than humans and newmans in exchange for a special attack that many people have said aren't worth the slot that they take up. I plan on using a Cast so I just hope that those lowered stats are entirely concentrated in their mental stats.

Ether
Oct 2, 2006, 03:39 PM
On 2006-10-02 13:36, Phaze37 wrote:
I plan on using a Cast so I just hope that those lowered stats are entirely concentrated in their mental stats.

They are. Casts have more HP, ATP, DFP and ATA than humans. Everything that matters really


On 2006-10-02 13:34, Umi_Ryu wrote:
I think the advantage humans have is their versatility. When they max one class or just want a change they can just do as well ad Hunter, Ranger or Force.

While you are correct, theres one huge game flaw that breaks it, which is characters only being able to learn 36 Photon Arts at once. And since there are exactly 36 techniques, and more than 36 Bullet Arts, it ends up telling players "if you want to be the absolute best at your class, you can't touch the others" so a lot of people will end up making multiple characters for each job, and going for an "ideal" race for each one

<font size=-1>[ This Message was edited by: Ether on 2006-10-02 13:42 ]</font>

Phaze37
Oct 2, 2006, 03:49 PM
I wonder if Expert class will allow a character to use more than 36 photon arts?

Fleece
Oct 2, 2006, 03:50 PM
Beasts and casts are really only superior in there respective fields, Newman are amazingly powerful nukers and Humans have the ability to do all 3 fantastically well. I have the game BTW.

Shiro_Ryuu
Oct 2, 2006, 04:03 PM
On 2006-10-02 12:49, Ether wrote:
SUVs and Nanoblast already are unbalanced, the best hunters also get the special attacks

The real question should be "Is there an advantage to being human?", and the answer is no, unless you want to be a force



I definately didn't carry over my PSO human male character over to PSU only to make him a Force.

Umi_Ryu
Oct 2, 2006, 04:14 PM
On 2006-10-02 13:39, Ether wrote:

While you are correct, theres one huge game flaw that breaks it, which is characters only being able to learn 36 Photon Arts at once.



Hm, interesting, it means that if they add new techniques Forces will have to specialize either in heal/assists or attack, choosing one or two elements or being multi-purpose force with less potential in each.
I hope they will add some more PAs to Hunters, I already planned to specialize myself in dual melees weapons (especially daggers)

galaxy
Oct 2, 2006, 04:22 PM
I think the point of the 36 arts limitation is to create a sense of specialization.

for example, you could have a force that entirely casts technics, but has no capabilities with weapons and guns beside there basic attack. OR, you could create a force that specializes in something (say, the 4 elements and no light dark, or all buff and debuff and no attack, or all attack and no buff/debuff) and also has a few photon arts under their belt, to make them more battlemage-like.

also, for hunters, you could turn into somewhat of a weaponsmaster, learning arts in all weapons, or you could focus on a specific type of fighting, and get bullets for ranged support. so you could focus on being a speedy combo master and get arts for saber, dagger, and their dual types, and then get bullets to compensate. or you could, in turn, be a heavy mass hitter, specializing in the bigger weapons.

i kind of like the limitation, since it encourages you to make multiple characters. that way, you can't just make one and expect him to be able to master EVERYTHING. you need to specialize and be selective. it's more dynamic.

Umi_Ryu
Oct 2, 2006, 04:34 PM
I expressed myself wrong, I meant I would specialize in melee dual weaponry. So, when I said I hope that they add some PAs to Hunter, I was thinking about new Skills.

Also, I just thought about something, if they added to dual/two handed weapons (melee and ranged) the ability to attach 2 PA to them and switching between the two like we do for spells on rods.

With this it would make sense for a hunter to specialize in one kind of weapon, in example the actual twin daggers Skills is good for damage dealing (especially on big bosses) but have no effect on the 2 first hits for pushing back enemies. If there is a second twin dagger skills it would be good if I could use both with the same pair.

This way melee only hunters would be able to use up to 12 kind of skills with 6 weapons, without having to go by the menu for changing the PA in a middle of a fight, a bit like Forces can have up to 24 techniques with 6 rods.

Hm ... a bit out of topic, I think I will post this idea in the "what would you love" thread.

<font size=-1>[ This Message was edited by: Umi_Ryu on 2006-10-02 15:54 ]</font>

GIHeavyDuty
Oct 2, 2006, 04:38 PM
Can you unlearn the PAs, or are you kinda stuck with what you have?

F-o-x
Oct 2, 2006, 04:50 PM
Yes I believe you can unlearn whichever PA/BA/Tech you like, but of course, if you pick up that PA/BA/Tech again it will be at lv1.

Shiro_Ryuu
Oct 2, 2006, 04:57 PM
On 2006-10-02 14:34, Umi_Ryu wrote:
I expressed myself wrong, I meant I would specialize in melee dual weaponry. So, when I said I hope that they add some PAs to Hunter, I was thinking about new Skills.

Also, I just thought about something, if they added to dual/two handed weapons (melee and ranged) the ability to attach 2 PA to them and switching between the two like we do for spells on rods.

With this it would make sense for a hunter to specialize in one kind of weapon, in example the actual twin daggers Skills is good for damage dealing (especially on big bosses) but have no effect on the 2 first hits for pushing back enemies. If there is a second twin dagger skills it would be good if I could use both with the same pair.

This way melee only hunters would be able to use up to 12 kind of skills with 6 weapons, without having to go by the menu for changing the PA in a middle of a fight, a bit like Forces can have up to 24 techniques with 6 rods.

Hm ... a bit out of topic, I think I will post this idea in the "what would you love" thead.



interesting, this kind of adds more depth into making your character fight the way you want them to fight and makes them unique. I felt that it was something that PSO kind of lacked.

Jozon
Oct 2, 2006, 04:59 PM
well beasts/casts won't be able to do force that well(or as well as humans/newman) so a human might be able to do a better force than a beast, but beasts make better hunters, while humans may make better rangers than a beast also. So with human you get versatility, since they will excel in the expert classes of hunter/ranger and force, and newman will own as a force, they will do by far the most as a force, and are the only race that has those force stats, while humans are good for all 3, forces can wreck some people and newmans are icing on the cake.

shinobu_seta
Oct 2, 2006, 05:40 PM
And then there's the ever popular Newman-hunter topic that keeps popping up.

It seems to me like the Human, Beast and Casts actually have some options for what they want to be, but if you stray from the Force path as a Newman you automatically gimp yourself.

Itoshi
Oct 2, 2006, 05:40 PM
Like many other people said, its only stats. On this site there is a pretty dependable graph that shows what each races stats are like at max lvl(Shown in percent.)

Jasam
Oct 2, 2006, 05:58 PM
From what I see, Newmans excel as Forces, and Humans can do anything.

Casts/Beasts are very poor forces, and Beasts are also poor rangers.

Also with a limit on how meny skills you can learn, it seems in general that specialising is what will eventualy result, and taking expert classes into account, it seems where ever there is an advantage, there is something to balence it out somewhere else.

Souppy
Oct 2, 2006, 06:36 PM
LoL... one race can be better at a class than another but who cares about it. I guess we'll see plenty of Newman Hunters and some Cast Forces. People can play the game like they want and trust me, no class/race is better than another.

Just choose the race and class you feel more comfortable playing with... If you like your character, you are better than the one that doesn't like it!

Banert
Oct 2, 2006, 06:42 PM
The downside is having to spend your hard earned meseta on new batteries.

No, not really, but you will probably find yourself spending more cash then normal on mates (if your going solo), as your mst will be lower. This means not only will your healing spells be weaker (I believe), but you will take more damage from enemy spells. This goes for both CAST's and Beasts. Of course, this can be remedied by having a Force heal you, but it is extra strain on them (although that strain too can be relieved if you dodge an enemies attacks now and then as opposed to just sitting there tapping x).

Ether
Oct 2, 2006, 06:47 PM
On 2006-10-02 16:42, Banert wrote:
No, not really, but you will probably find yourself spending more cash then normal on mates (if your going solo), as your mst will be lower. This means your healing spells be weaker


Hunters can't cast resta, or any techs for that matter. Plus Resta doesn't have a TAP multiplier, so a FOcasts resta should be exactly the same as a FOnewearls

Banert
Oct 2, 2006, 06:54 PM
I had always thought that hunters could cast spells up to rank 11? Thanks for correcting my error. More reason for me to make my Wartechter then http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

-Shimarisu-
Oct 2, 2006, 07:26 PM
On 2006-10-02 15:40, shinobu_seta wrote:
And then there's the ever popular Newman-hunter topic that keeps popping up.

It seems to me like the Human, Beast and Casts actually have some options for what they want to be, but if you stray from the Force path as a Newman you automatically gimp yourself.



They have the second best ATA in the game and can make decent rangers.

Here's my run down on ideal job routes for each race. Yes, I've already tried levelling a lot of them.

Cast Male/Female - Should be Hunter+Ranger. The ATP and ATA is high enough to be competent at both, better than a human. It'd be a waste to be pure HU as beast does it better, and a waste of the ATP to be pure RA, IMO.

Beast Male - Should really be pure HU as he excels at this and is the HUcast of PSU.

Beast Female - Pure HU or HU/FO. The very high def makes for a good tanking force. My opinion of this may change later on, but it's good to be a force that can heal at bosses in close range without dying.

Humans (male/Female) - Can basically be anything, but should dual class. Other races do pure stuff better. Very good for indecisive people who may change their minds later, or want to mix and match.

Newman female - Should be pure FO, the best class for this in the game.

Newman male - Pure FO or with third best ATA, FO/RA for a great support character. ATP is low but RAs in PSU are already MOSTLY support.

I've levelled most of these and while I've not tried out expert class yet, it's worth bearing in mind. I'm indecisive but I saw this month as practice. I've given up on two fairly high lvl chars already.

Mazoku
Oct 2, 2006, 08:31 PM
Plus Resta doesn't have a TAP multiplier, so a FOcasts resta should be exactly the same as a FOnewearls

Oh nice. I knew the buffs didn't have a TAP multiplier, but I didn't know resta didn't either. So a cast wartecher that only casts resta and buffs/debuffs might actually be viable then.

RamenEater
Oct 2, 2006, 11:20 PM
On 2006-10-02 12:12, Zarbolord wrote:
Ok... basically it's all in the stats. Humans are the all-around class. Beasts in power, casts in ATa and DEF and Newmen in MST and TAP. That is a very general way to se it. Also, humans and newmen will have higher stats in the end than casts and beast (or better than higher...). But the SUVs and Nanoblasts are very usefull in certain cases. All depends on what you like. It's all balanced so don't worry about it.



Humans will have higher ATA than beasts at max level?

Ether
Oct 2, 2006, 11:23 PM
Yes, beasts have the lowest accuracy (by a pretty large amount too)

RamenEater
Oct 2, 2006, 11:26 PM
oh sorry, i misunderstood the stat ATA. Everytime i see you post ether i have to press your sig so that cute little girl can say whatever she's saying in jp haha.

AnamanaAU
Oct 2, 2006, 11:54 PM
Downfalls to being a Cast;
*Lack of clothing, low ammount of parts compared to clothing.
*They suck as forces.
*You start as a Ranger, changing your class costs money, you'll have to waste online meseta to change your class at the start.

Good bits;
*SUV WEAPONS!
*Good physical stats.
*They have their own parts, when all other races share the same clothing.
*Get a high level Cast Force and you'll be looked up to by many.



<font size=-1>[ This Message was edited by: JubeiSaotome on 2006-10-02 21:55 ]</font>

Alisha
Oct 3, 2006, 12:08 AM
in all honestly beasts and casts even without the specials i think are statistically superior to newmans. im guessing like many online rpgs that its a lot easier to make up for a low accuracy or tap deficiency then it is for a hp. i personally think they should of given humans some esper type magic to balance things out.

CpwninOBrien
Oct 3, 2006, 12:10 AM
beasts & casts will prol only be good at one type of expert class