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OgSoulja
Oct 2, 2006, 04:36 PM
Hey, im just wondering, what's the max level in PSU online mode. character level that is. I heard rumor it's 60,100 or 200. i hope max level is 200 lol. Any help is appreciated thanks.

ProfessorZ
Oct 2, 2006, 04:37 PM
Seems it 50

Vetto
Oct 2, 2006, 04:40 PM
50 at the moment i hear when all is unlocked it will be 100.

Blueberry
Oct 2, 2006, 04:40 PM
Jeez, your source was off. Yeah, PSO had a pretty high level cap, but PSU is really new and a lot of kinks are still being worked out.

OgSoulja
Oct 2, 2006, 04:40 PM
dam 50 lol was hoping a lil more like 150 more ;p, but whats makes u say 50? you playing import?

Zolpner
Oct 2, 2006, 04:43 PM
Yah good content control, rather than everyone finishing new content really quick and easy cause they're level is already really high.

OgSoulja
Oct 2, 2006, 04:43 PM
unlocked? im sorry ima a big nub lol, but what do you mean by that?

Zolpner
Oct 2, 2006, 04:47 PM
It just means that Sonic Team at the moment aren't letting anyone get a higher level, and all the new stuff that will come in the game will be released when ST decide to release it, like higher possible level.

OgSoulja
Oct 2, 2006, 04:50 PM
you think we'll get a level upgrade though? or is it just a possibility?

Zolpner
Oct 2, 2006, 04:57 PM
I'd say we probably will, the offline modes go higher levels. They'll likely be releasing harder content, so it makes sense. Also their player base would get bored if they could only level to 50.



<font size=-1>[ This Message was edited by: Zolpner on 2006-10-02 14:57 ]</font>

Inazuma
Oct 2, 2006, 05:00 PM
getting to level 50 only takes like 100 hours. thats way too fast. i loved how it takes like 1,000 hours to reach lv 200 in pso.
w/ the way psu is set up rite now, 100 seems like the real level limit.

its just strange how char levels and type levels are extremely quick, yet tech levels take forever. i had maxed force type at 10 after like maybe 30 hours, maxed char level at 50 at 100 hours and maxed all techs at lv 20 at 200 hours.

getting our chars to level 100 would be very quick and easy, however maxing all 36 techs at lv 30 would prob take a good 1000 hours, lol.

Jozon
Oct 2, 2006, 05:01 PM
They're probably doing it for a two-fold reasons.

1. to balance economy, they don't want higher levels being able to rush through the new content and get all the nice gear easily and hoard it over those who have yet to attain that level if the new content was for lv50's, etc.

2. To buy time to make said new content, so they know the highest possible level they will have to design for. They don't want to make a level for level 50 thinking it's the highest level, then have to rush stat boosts because a bunch of the server suddenly hit 60+

OgSoulja
Oct 2, 2006, 05:01 PM
yes true, lol. Is there away hen you hit 50 right...You can keep improving your charater but not armor/weapon wiise, i mean like putting work into makin him better.

Saiffy
Oct 2, 2006, 05:03 PM
On 2006-10-02 15:00, Inazuma wrote:
getting to level 50 only takes like 100 hours. thats way too fast. i loved how it takes like 1,000 hours to reach lv 200 in pso.
w/ the way psu is set up rite now, 100 seems like the real level limit.

its just strange how char levels and type levels are extremely quick, yet tech levels take forever. i had maxed force type at 10 after like maybe 30 hours, maxed char level at 50 at 100 hours and maxed all techs at lv 20 at 200 hours.

getting our chars to level 100 would be very quick and easy, however maxing all 36 techs at lv 30 would prob take a good 1000 hours, lol.


FYI: Not everyone sits and plays a game 24/7.

OgSoulja
Oct 2, 2006, 05:04 PM
I agree Inazuma, 50 levels is too low, make it a little more challenging lol, but it also makes sense not to release everything at the start, so yea.

hareofthedog
Oct 2, 2006, 05:08 PM
I'm happy to hear it has that casual flow to leveling like the first PSO. I grow weary of the time sink online rpgs. I love online play but loath the intense amount of time most require. Its why I got adicted to PSO to begin with. I'd rather have three maxed lvl characters after a bazillion hours than one.

ProfessorZ
Oct 2, 2006, 05:09 PM
Come thursday we'll see if its just more than moatoab content

OgSoulja
Oct 2, 2006, 05:11 PM
yea but after getting all your chars to lvl50 or w/e theres not many options to do, unless theres another way to better ur char other than weps and armor. I wouldnt argue though cuz im still a lil new to PSU

Tystys
Oct 2, 2006, 05:12 PM
On 2006-10-02 15:08, hareofthedog wrote:
I'm happy to hear it has that casual flow to leveling like the first PSO. I grow weary of the time sink online rpgs. I love online play but loath the intense amount of time most require. Its why I got adicted to PSO to begin with. I'd rather have three maxed lvl characters after a bazillion hours than one.



Well, here's the thing. Leveling on the online version apparently is a bit of a chore, in the sense that higher ranking missions don't give as much EXP as people thought they would, O_O.

So, yes, while it does have a casual feel, it is asking for a good investment of your time to devote to it.

OgSoulja
Oct 2, 2006, 05:13 PM
I hope there is more content. im a former EqoA player and that game is already dieing so ima move to PSU. anyways to be on topic new content would be awesome.

Tystys
Oct 2, 2006, 05:15 PM
Well, they're idea is this. You already have all the content on a disc. Every few weeks or so, unlock something new that's on the disc and allow it open to the public on the server. It allows for them to shake things up a bit, and actually gives us more of a reason to play.

OgSoulja
Oct 2, 2006, 05:15 PM
idk i love challenges, cuz the way its put, level50 sounds easy to acquire, which makes the game boring, its like playing gta with cheats it gets boring. but i hope the level ap does get raised.

OgSoulja
Oct 2, 2006, 05:17 PM
True True, also how bad is it to level up lol. Like when does it start getting tuff to actually gain 1 level?

TheStoicOne
Oct 2, 2006, 05:26 PM
whoa! Did you just reply to yourself? O_0

OgSoulja
Oct 2, 2006, 05:26 PM
umm bump, lol answer this question please look http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif^^^

OgSoulja
Oct 2, 2006, 05:26 PM
No replied to Ty, lol.

Losodo1976
Oct 2, 2006, 05:32 PM
50 works for me. There's no way it's going to stay at that.

Just want the damn game to release, and oh, I'll be plenty enjoying my journey to level 50, lol. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

OgSoulja
Oct 2, 2006, 05:39 PM
lol but i wanna know is when does it start getting real bad to gain 1 level.

Itoshi
Oct 2, 2006, 05:39 PM
Do you mean Story mode max lvl? Cause I'm much higher than 50 in story mode. I beat HIVE with a lvl 76 character, totally legit. It was a lot of fun.

OgSoulja
Oct 2, 2006, 05:40 PM
Nah this online char max level thread

TheStoicOne
Oct 2, 2006, 05:44 PM
Whoa! You did it again! O_x

OgSoulja
Oct 2, 2006, 05:45 PM
GD it im not replying to myself!!!! lol i just hating looking for the quote icon!

Itoshi
Oct 2, 2006, 05:45 PM
Oh I see. Yeah, I can't go online because of...reasons...I can't explain...>.> <.< *Flees*

OgSoulja
Oct 2, 2006, 05:48 PM
On 2006-10-02 15:45, Itoshi wrote:
Oh I see. Yeah, I can't go online because of...reasons...I can't explain...>.> <.< *Flees*


lol ::looks at sig:: O_O

TheStoicOne
Oct 2, 2006, 05:49 PM
there you go! Now thats an official "reply". http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif Talkin' to...your...s..el..f/wrist

OgSoulja
Oct 2, 2006, 05:51 PM
lol.

Pinha
Oct 2, 2006, 05:53 PM
You seem to forget that the PSO/PSU series are not meant for the gamers with too much free time in their hands. There will be new content, but you can be SURE that they will come at a slower pace than the korean-style timesink mmos.

There are only 4 races, and only 3 classes. With the job-change system, yet another timesink from many MMOs is thrown out the window: Having to level a new character from lvl 1 to try out a new class. You get the most out of the game with 1~2 characters.

TheStoicOne
Oct 2, 2006, 05:54 PM
Uma caipirinha! Obrigado!

OgSoulja
Oct 2, 2006, 05:56 PM
What i wanna know is when does it actually gets to the point where 1 level takes 3-5hours lol.

TheStoicOne
Oct 2, 2006, 05:57 PM
when you get lazy.

Arrow203
Oct 2, 2006, 06:00 PM
lol you made me spit up my root beer by replying to your self and someone else noticing it XD and fyi my nose burns ; ;

OgSoulja
Oct 2, 2006, 06:02 PM
wow im not replying to myself!!!!! i just did not feel like quoting.......

TheStoicOne
Oct 2, 2006, 06:03 PM
suuuuuuuuuuuuure....

Killuminati
Oct 2, 2006, 06:04 PM
On 2006-10-02 15:39, Itoshi wrote:
Do you mean Story mode max lvl? Cause I'm much higher than 50 in story mode. I beat HIVE with a lvl 76 character, totally legit. It was a lot of fun.


You paid your "friend" for a ripped game?

Anyway I thought this in this game you had a second job you can level on your character like a subjob of some type. Also don't the characters have stats you can continue to build on? Or am I totally wrong?



<font size=-1>[ This Message was edited by: Killuminati on 2006-10-02 16:16 ]</font>

OgSoulja
Oct 2, 2006, 06:04 PM
On 2006-10-02 16:03, TheStoicOne wrote:
suuuuuuuuuuuuure....


I hope you die! lol jk

TheStoicOne
Oct 2, 2006, 06:05 PM
thanks! I'm glad I'm appreciated ^_^

Zorafim
Oct 2, 2006, 06:46 PM
Speaking of which, advanced jobs are just new jobs, right? After a bit of work, you unlock them and change your job to become a lv1 whatever, right?

OgSoulja
Oct 2, 2006, 06:50 PM
On 2006-10-02 16:46, Zorafim wrote:
Speaking of which, advanced jobs are just new jobs, right? After a bit of work, you unlock them and change your job to become a lv1 whatever, right?


I wish i knew lol,reason hy i made thread lol.

Shinomaru
Oct 2, 2006, 07:19 PM
well i understand people complaining about lvl 50 being to low and worrying about how long it will take to lift the level cap. but remember psu alrdy has an expansion in the making alrdy. maybe you will need to to get past 50 maybe you wont.

OgSoulja
Oct 2, 2006, 07:22 PM
lol i just wanna know if it really does take long to acquire 50, i dont think so. but i havent played so i wouldnt know. any feedbak on this ould be apreciated.

Shinomaru
Oct 2, 2006, 07:28 PM
yea someone answer him i wanna know too lol

Itoshi
Oct 2, 2006, 07:42 PM
On 2006-10-02 16:04, Killuminati wrote:


On 2006-10-02 15:39, Itoshi wrote:
Do you mean Story mode max lvl? Cause I'm much higher than 50 in story mode. I beat HIVE with a lvl 76 character, totally legit. It was a lot of fun.


You paid your "friend" for a ripped game?

Anyway I thought this in this game you had a second job you can level on your character like a subjob of some type. Also don't the characters have stats you can continue to build on? Or am I totally wrong?



<font size=-1>[ This Message was edited by: Killuminati on 2006-10-02 16:16 ]</font>

Hey, I had to thank him some how. And thats what he asked for. About 2000 yen of Us dollars.

Well, how it works is like this. Every trial you get Job exp, which lvls your job. Your job can increase stats, allow more weapons to be equipped. A beast really benifits from being a hunter, because it raises it's already high hp(Roughly by 50-100 more) and its already high attack, making grinding not as important.
Not that I know of, but there isn't a second job. When your job gets really high, your weapon skill gets insane.



<font size=-1>[ This Message was edited by: Itoshi on 2006-10-02 17:52 ]</font>

Maxurion
Oct 2, 2006, 07:55 PM
On 2006-10-02 16:46, Zorafim wrote:
Speaking of which, advanced jobs are just new jobs, right? After a bit of work, you unlock them and change your job to become a lv1 whatever, right?



It's not like FF:XI...

You have 2 separate levels for your characters, your "experience" level (upped by killing monsters, duh), and your "job" level (upped by completing quests). Once expert classes are unlocked, you will change your class and your "job" level will return to 1, but you will still retain your "experience" level. Or, I think so anyways... anyone care to comment on this?

Itoshi
Oct 2, 2006, 07:57 PM
On 2006-10-02 17:22, OgSoulja wrote:
lol i just wanna know if it really does take long to acquire 50, i dont think so. but i havent played so i wouldnt know. any feedbak on this ould be apreciated.



More answers for you!!!

Ok, well, since I've only played Story mode and extra mode, it didn't take me long. Any type of mission or area will really take care of your levels. But of course, reaching lvl 76 offline was hard. REALLY hard. Lots farming/training to get to that lvl. So if I'm correct, should be hard to get to lvl 50, cause the exp rates should be lower(Note should) online.

Oreic
Oct 2, 2006, 08:02 PM
One of my friends how got an import is at lvl. 75 so it cant be lower than that.

Sevenfold
Oct 2, 2006, 08:10 PM
Offline max is 100. Online is at 50.

Spellbinder
Oct 2, 2006, 08:11 PM
On 2006-10-02 15:03, Saiffy wrote:


On 2006-10-02 15:00, Inazuma wrote:
getting to level 50 only takes like 100 hours. thats way too fast. i loved how it takes like 1,000 hours to reach lv 200 in pso.
w/ the way psu is set up rite now, 100 seems like the real level limit.

its just strange how char levels and type levels are extremely quick, yet tech levels take forever. i had maxed force type at 10 after like maybe 30 hours, maxed char level at 50 at 100 hours and maxed all techs at lv 20 at 200 hours.

getting our chars to level 100 would be very quick and easy, however maxing all 36 techs at lv 30 would prob take a good 1000 hours, lol.


FYI: Not everyone sits and plays a game 24/7.



FYI: You don't have to play a game 24/7 to rack up 1000 hours. It just takes you longer.

Souppy
Oct 2, 2006, 08:20 PM
I thought that advanced jobs were the ability to mix 2 classes together and become something like Hunter-Ranger, Hunter-Force, Hunter only (stronger than a normal hunter), etc...? So why would you have to start over and lvl.1 if it's just an evolution of your class?



<font size=-1>[ This Message was edited by: Souppy on 2006-10-02 18:21 ]</font>

AnamanaAU
Oct 2, 2006, 08:29 PM
Lv100 is the Limit in Story and Extra Mode. Expect that to be the Online limit also in the near future.

hypersaxon
Oct 2, 2006, 08:33 PM
Relax, people quote themselves all the time. Right hypersaxon?

hypersaxon
Oct 2, 2006, 08:33 PM
You bet buddy!

hutang
Oct 2, 2006, 09:43 PM
I'm going to be really dissapointed if 50 is max.. 90% of the fun of PSO 1 & 2 was trying to reach 200. If you can't distinguish between the 300 hr players and the 2000 hr players it isn't fair to the 2000 hr gamers. GIve the few 24/7 psychos the chance for their online fame, let the casual players bask in their mediocrity.

All in all, I hope it takes at least 750 hours to max your entire character.

TheStoicOne
Oct 2, 2006, 09:48 PM
Hypersaxon that was good! I give you a http://www.pso-world.com/images/phpbb/icons/smiles/whip.gif out of http://www.pso-world.com/images/phpbb/icons/smiles/icon_bondage.gif

TheStoicOne
Oct 2, 2006, 09:49 PM
http://www.pso-world.com/images/phpbb/icons/smiles/icon_wet-trout.gif

Kyuu
Oct 2, 2006, 10:03 PM
On 2006-10-02 18:20, Souppy wrote:

I thought that advanced jobs were the ability to mix 2 classes together and become something like Hunter-Ranger, Hunter-Force, Hunter only (stronger than a normal hunter), etc...? So why would you have to start over and lvl.1 if it's just an evolution of your class?
Because that's incorrect. Expert Types are not an "evolution" of your current job. They're all new jobs. Three of them are "hybrid" types, that combine abilities from HU/RA, HU/FO, and RA/FO (called Fighgunner, Wartecher, and Guntecher respectively). There are another three that are further specialized (and upgraded) versions of the three basic classes (Fortefighter for Hunter, Fortegunner for Ranger, and Fortecher for Forces). Then there's the Protranser, which specializes in traps.

Currently, there isn't much more information available. While we don't know, it is fairly certain that when you switch jobs to one of the Expert Types after gaining access to it, you'll be a level 1 of whatever that Expert Type is. Visit PSUpedia (http://www.psupedia.org) if you want what little other information is available on the subject.

OgSoulja
Oct 2, 2006, 11:14 PM
On 2006-10-02 19:43, hutang wrote:
I'm going to be really dissapointed if 50 is max.. 90% of the fun of PSO 1 & 2 was trying to reach 200. If you can't distinguish between the 300 hr players and the 2000 hr players it isn't fair to the 2000 hr gamers. GIve the few 24/7 psychos the chance for their online fame, let the casual players bask in their mediocrity.

All in all, I hope it takes at least 750 hours to max your entire character.


I agree with you bro,let's make a challenge. Like lvl1-50 takes 750hrs and when lvl100 comes out (hopefully) Quadriple that!!!!!! Cause when u acomplish something hard u feel good even if its a gd game! lol

Raitox
Oct 2, 2006, 11:27 PM
On 2006-10-02 19:43, hutang wrote:
I'm going to be really dissapointed if 50 is max.. 90% of the fun of PSO 1 & 2 was trying to reach 200. If you can't distinguish between the 300 hr players and the 2000 hr players it isn't fair to the 2000 hr gamers. GIve the few 24/7 psychos the chance for their online fame, let the casual players bask in their mediocrity.

All in all, I hope it takes at least 750 hours to max your entire character.



750 hours? Thats it? I've put over 3000 into FFXI. More. >.>

hutang
Oct 3, 2006, 01:26 AM
[/quote]

750 hours? Thats it? I've put over 3000 into FFXI. More. >.>

[/quote]

"at least" were the keywords. I'd much rather have it take 4000 hours to get top level and never get it than wake up 2 months from now and have 2 maxed characters.

phunk
Oct 3, 2006, 01:33 AM
After playing through singleplayer mode, I can understand why the cap is 50:
http://i6.photobucket.com/albums/y209/Erinyas/psu20061003_153105_000.jpg

From what I've heard its harder online so 50 as a cap is nothing I'd complain about.

hutang
Oct 3, 2006, 01:51 AM
Interesting... As long as sega can keep me busy and entertained I suppose I'll have no beef:-x

AnamanaAU
Oct 3, 2006, 02:07 AM
There's no way that 50 will be a permenant cap. PERIOD.

There's still a crapload of missions to come out online. From what I remember, level 60 is the highest mission requirement in extra mode, so enemies in this mission would be 1~20 levels higher than the main characters.

Trust me, there's no way 50 would ever be the cap.

phunk
Oct 3, 2006, 02:23 AM
On 2006-10-03 00:07, JubeiSaotome wrote:
There's no way that 50 will be a permenant cap. PERIOD.

There's still a crapload of missions to come out online. From what I remember, level 60 is the highest mission requirement in extra mode, so enemies in this mission would be 1~20 levels higher than the main characters.

Trust me, there's no way 50 would ever be the cap.



The Hive is a 60 cap.

I don't expect it to be permanent, however, I don't see what the whole fuss is about.

Getting level 50+ isn't an easy task, especially with keeping up with equipment, PA, etc..

EnSill
Oct 3, 2006, 05:00 AM
On 2006-10-02 20:03, Kyuu wrote:
Because that's incorrect. Expert Types are not an "evolution" of your current job. They're all new jobs. Three of them are "hybrid" types, that combine abilities from HU/RA, HU/FO, and RA/FO (called Fighgunner, Wartecher, and Guntecher respectively). There are another three that are further specialized (and upgraded) versions of the three basic classes (Fortefighter for Hunter, Fortegunner for Ranger, and Fortecher for Forces). Then there's the Protranser, which specializes in traps.

Currently, there isn't much more information available. While we don't know, it is fairly certain that when you switch jobs to one of the Expert Types after gaining access to it, you'll be a level 1 of whatever that Expert Type is. Visit PSUpedia (http://www.psupedia.org) if you want what little other information is available on the subject.



Well Kyuu you did exactly what I was gonna do after reading all the thread http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
Give them accurate answers and links.
Guys, you really should read those. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

On a sidenote OgSoulja, nobody will tell you when it starts to become really hard to level in online mode, for that must be after level 50, and by now 50 is the cap http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif
Offline mode is way easier, I read that from all players till now (though it seems that some monsters are tough, and it's hard when you're 70ish on some missions).
Content will come little by little, and the cap will obviously move above 50.

krika
Oct 3, 2006, 05:54 AM
Seriosly how fun is it when everone is runnning around with max lvl, (50) ? It should be hard and take ALOT of time to reach it just like in the old pso. I really hope that it's awfull hard to reach just lvl 50 or else they would kill the game and i doubt many would play more than a month.

I'm not worried tho http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



<font size=-1>[ This Message was edited by: krika on 2006-10-03 03:57 ]</font>

Zarbolord
Oct 3, 2006, 06:08 AM
The lowest cap whenthe first bits will be unlocked will end up to be 100. Then, I think they'll keep it going and add more sotry, so more areas, more places (more planets?). You never know how far they're gonna go. We'll end up lvl 999 in the end http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

EnSill
Oct 3, 2006, 06:16 AM
On 2006-10-03 03:54, krika wrote:
Seriosly how fun is it when everone is runnning around with max lvl, (50) ? It should be hard and take ALOT of time to reach it just like in the old pso. I really hope that it's awfull hard to reach just lvl 50 or else they would kill the game and i doubt many would play more than a month.

I'm not worried tho http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif


Hum... you know, in most MMOs I know, most people are "running around with max level".
Because there's still to do when you're max level.
Sure PSU is not exactly the same, but it can apply too.

By now, in PSU, you have to level your classes, Photon Arts, and make some crafting (with your PM).
We already know more is coming.

Simmerl
Oct 3, 2006, 06:57 AM
On 2006-10-03 04:08, Zarbolord wrote:
The lowest cap whenthe first bits will be unlocked will end up to be 100. Then, I think they'll keep it going and add more sotry, so more areas, more places (more planets?). You never know how far they're gonna go. We'll end up lvl 999 in the end http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif


That would truly be heaven XD

krika
Oct 3, 2006, 07:25 AM
On 2006-10-03 04:16, EnSill wrote:


On 2006-10-03 03:54, krika wrote:
Seriosly how fun is it when everone is runnning around with max lvl, (50) ? It should be hard and take ALOT of time to reach it just like in the old pso. I really hope that it's awfull hard to reach just lvl 50 or else they would kill the game and i doubt many would play more than a month.

I'm not worried tho http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif


Hum... you know, in most MMOs I know, most people are "running around with max level".
Because there's still to do when you're max level.
Sure PSU is not exactly the same, but it can apply too.

By now, in PSU, you have to level your classes, Photon Arts, and make some crafting (with your PM).
We already know more is coming.



Far from everyone had a maxed char in the old PSO and that is what i think make PSO (PSU?) so special.
Ofc there are alot of other things to lvl , classes and photon arts and so on. But that is not the same thing.
I'm sure they will increase the cap, so there shouldnt be a problem.

Anyway i havent played the game yet so i should be quiet.



<font size=-1>[ This Message was edited by: krika on 2006-10-03 05:25 ]</font>

Saiffy
Oct 3, 2006, 08:25 AM
On 2006-10-02 18:11, Spellbinder wrote:


On 2006-10-02 15:03, Saiffy wrote:


On 2006-10-02 15:00, Inazuma wrote:
getting to level 50 only takes like 100 hours. thats way too fast. i loved how it takes like 1,000 hours to reach lv 200 in pso.
w/ the way psu is set up rite now, 100 seems like the real level limit.

its just strange how char levels and type levels are extremely quick, yet tech levels take forever. i had maxed force type at 10 after like maybe 30 hours, maxed char level at 50 at 100 hours and maxed all techs at lv 20 at 200 hours.

getting our chars to level 100 would be very quick and easy, however maxing all 36 techs at lv 30 would prob take a good 1000 hours, lol.


FYI: Not everyone sits and plays a game 24/7.



FYI: You don't have to play a game 24/7 to rack up 1000 hours. It just takes you longer.


I'd like to know how people already have 1000 hours raked up? Or are anywhere close to it. My main character in PSO is below 800 hours and I played him a fuck load, I could also get him to 200 in less than 50 more hours if I wanted to, so I'd really like to know where this thousands upon hours to hit 200 is coming from. And where people, have no such life, where 1000 hours into a game is measly.

Neith
Oct 3, 2006, 08:30 AM
I have almost 1100 hours on one character on Blue Burst, and she's at 198. However, unlike most people, who lock into solo games all day, I sit in the lobby and talk to my team a lot, heh.

1000 hours seriously isn't THAT much in PSO, provided you aren't the type who just grinds all day, every day.

As for PSU's level cap, I don't mind to be honest. I'll be playing PSU more casually than PSO anyway, so I don't think a level cap is an issue for me.

Spellbinder
Oct 3, 2006, 08:50 AM
On 2006-10-03 06:25, Saiffy wrote:


On 2006-10-02 18:11, Spellbinder wrote:


On 2006-10-02 15:03, Saiffy wrote:


On 2006-10-02 15:00, Inazuma wrote:
getting to level 50 only takes like 100 hours. thats way too fast. i loved how it takes like 1,000 hours to reach lv 200 in pso.
w/ the way psu is set up rite now, 100 seems like the real level limit.

its just strange how char levels and type levels are extremely quick, yet tech levels take forever. i had maxed force type at 10 after like maybe 30 hours, maxed char level at 50 at 100 hours and maxed all techs at lv 20 at 200 hours.

getting our chars to level 100 would be very quick and easy, however maxing all 36 techs at lv 30 would prob take a good 1000 hours, lol.


FYI: Not everyone sits and plays a game 24/7.



FYI: You don't have to play a game 24/7 to rack up 1000 hours. It just takes you longer.


I'd like to know how people already have 1000 hours raked up? Or are anywhere close to it. My main character in PSO is below 800 hours and I played him a fuck load, I could also get him to 200 in less than 50 more hours if I wanted to, so I'd really like to know where this thousands upon hours to hit 200 is coming from. And where people, have no such life, where 1000 hours into a game is measly.



Did anyone say they have 1000 hours racked up? I don't believe anyone did. I admit I have 200+ hours myself, but a good part of that comes from just idling, chatting, or just leaving the game running overnight because I don't feel like turning it off (seriously, who would turn it off when you'd never get back in when the error 51 was running rampant?) Read my statement a little closer, if you'd be so kind. I'm saying you don't have to be a game nut just to rack up 1000 hours in a game. It just means it'll take you a few more months to reach there.



On 2006-10-03 06:30, UrikoBB3 wrote:
I have almost 1100 hours on one character on Blue Burst, and she's at 198. However, unlike most people, who lock into solo games all day, I sit in the lobby and talk to my team a lot, heh.

1000 hours seriously isn't THAT much in PSO, provided you aren't the type who just grinds all day, every day.


*points up* Like Uriko is saying.

EnSill
Oct 3, 2006, 09:06 AM
On 2006-10-03 05:25, krika wrote:


On 2006-10-03 04:16, EnSill wrote:


On 2006-10-03 03:54, krika wrote:
Seriosly how fun is it when everone is runnning around with max lvl, (50) ? It should be hard and take ALOT of time to reach it just like in the old pso. I really hope that it's awfull hard to reach just lvl 50 or else they would kill the game and i doubt many would play more than a month.

I'm not worried tho http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif


Hum... you know, in most MMOs I know, most people are "running around with max level".
Because there's still to do when you're max level.
Sure PSU is not exactly the same, but it can apply too.

By now, in PSU, you have to level your classes, Photon Arts, and make some crafting (with your PM).
We already know more is coming.



Far from everyone had a maxed char in the old PSO and that is what i think make PSO (PSU?) so special.
Ofc there are alot of other things to lvl , classes and photon arts and so on. But that is not the same thing.
I'm sure they will increase the cap, so there shouldnt be a problem.

Anyway i havent played the game yet so i should be quiet.



<font size=-1>[ This Message was edited by: krika on 2006-10-03 05:25 ]</font>


I will try to be more clear http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
50 is not the level cap.
By now you can't go further in online mode, but the simple fact that you can go beyond that limit in offline and extra modes is proof that it'll change soon in online mode.
So don't compare the "in the old pso" level cap with level 50 in PSU, as it's not PSU's level cap http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Most people think, and I do agree, that for now the "real" level cap planned by ST is 100, and I think it should be changed to that value after EU release (US release is one month before).

Kaply
Oct 3, 2006, 09:13 AM
bud, PSO != PSU, 1000 hours was in reference to PSO.

Saiffy
Oct 3, 2006, 09:59 AM
So, people can get to max level in less than 1000 hours.

Good for them, I could probably get to 100 offline in a few seconds. Playing the fuck out of a game, then complaining when you have nothing to do is retarded. People who think reaching the max level means anything just like peoples mouths on their dicks I guess http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif

BUT LETS IGNORE THE FACT 99% OF YOU CANT READ JAPANESE BUT PRETEND YOU CAN K?


I'll just stick with my original statement, I wish I had enough free time to consider 1000 hours measly.

Aphael
Oct 3, 2006, 12:01 PM
Level cap of 50 or 100, I don't really mind either way, as long as there's still stuff to do.

If you were determined and knew your way around, it was possible to grind to 60 in 2, 3 weeks in WoW, but I'd wager that over half of all content released to the game since its inception has been geared specifically for 60s. So even with a gimpy level cap, if there's plenty of endgame fun (and gear! Yay gear!) it still works out fine.

Neith
Oct 3, 2006, 12:19 PM
Think about it. BB US has been active since 10th May 2005. That is a total of (I think, I'm probably well out) of 641 online days. That collectively is 15,384 hours. If you started playing on the launch date, and played 3 hours a day, that'd be approximately 1923 hours- enough for 2, maybe even 3 level 200 characters.

Now obviously, those are only figures- no-one realistically will play PSO for 3 hours every day of the year, but it shows what I'm getting at. If you've played since the online date, you could easily have a Lv200 by now. The only reason I don't is because I took an extended break from PSO a few months back.

This is kinda why I don't care for the level cap in PSU. ST could make it Lv50, Lv999, Lv20- anything they wanted, and I'd still play. If you don't concentrate on a level cap, you realise you don't HAVE to shoot for it. In time, you'd end up getting there anyway.

When I returned from my break from PSO, my HU was Lv126. 8 months later, after playing an hour or two each night, I find myself at Lv198. When you get close to the cap in a game, you automatically decide to go for it. Since I'll be playing PSU less frequently than I have PSO (final year University will eat into my gaming time), I'll just go with the flow.

I wouldn't worry about a level cap, I'm sure there'll be much more to do than aimlessly grinding.

Valkayree
Oct 3, 2006, 12:21 PM
On 2006-10-03 06:25, Saiffy wrote:

I'd like to know how people already have 1000 hours raked up? Or are anywhere close to it. My main character in PSO is below 800 hours and I played him a fuck load, I could also get him to 200 in less than 50 more hours if I wanted to, so I'd really like to know where this thousands upon hours to hit 200 is coming from. And where people, have no such life, where 1000 hours into a game is measly.



When people play legitly, it takes thousands of hours to level up to 200. When it takes you fifty hours, chances are that you are stuck on a recon box with exp mechguns, and/or performing the boss trick over and over fighting Fallz with a few powerlevelers. 50 hours to lvl 200 is impossible unless you are cheating. Some people put time into a game to achieve personal accomplishment. They would rather take the long tough road because they get more out of it in the end, and end up better people, stronger, and generally feel better about themselves to know that their character and all the hard work they put into it means something. Guys who constantly take the short and narrow road because of lack of time or patience, well, in life chances are they end up short and narrow. Good luck with life pal.

Valkayree
Oct 3, 2006, 12:29 PM
On 2006-10-03 10:19, UrikoBB3 wrote:
Think about it. BB US has been active since 10th May 2005. That is a total of (I think, I'm probably well out) of 641 online days. That collectively is 15,384 hours. If you started playing on the launch date, and played 3 hours a day, that'd be approximately 1923 hours- enough for 2, maybe even 3 level 200 characters.

Now obviously, those are only figures- no-one realistically will play PSO for 3 hours every day of the year, but it shows what I'm getting at. If you've played since the online date, you could easily have a Lv200 by now. The only reason I don't is because I took an extended break from PSO a few months back.

This is kinda why I don't care for the level cap in PSU. ST could make it Lv50, Lv999, Lv20- anything they wanted, and I'd still play. If you don't concentrate on a level cap, you realise you don't HAVE to shoot for it. In time, you'd end up getting there anyway.

When I returned from my break from PSO, my HU was Lv126. 8 months later, after playing an hour or two each night, I find myself at Lv198. When you get close to the cap in a game, you automatically decide to go for it. Since I'll be playing PSU less frequently than I have PSO (final year University will eat into my gaming time), I'll just go with the flow.

I wouldn't worry about a level cap, I'm sure there'll be much more to do than aimlessly grinding.



Took me almost 2 years to hit level 198 with my racast, and I played every day for at least 6 hours. Granted I did have 12 other characters and ran challenge mode most of the time, but I had I think 1200 hours on him at the end, he was leveled legitly (except he carried a few questionable weapons), but I didn't idle all that much. Level 200 in 50 hours, that's just rediculous. I agree with you Uriko, but to the guy who said 50 hours to level 200, and that comment about the speed at which he could get to level 100, I seriously hope that you are exaggerating, and if you aren't, I'm pretty sure that your hex editing program is violating the user agreement =p

Neith
Oct 3, 2006, 12:42 PM
Just to point out, Saiffy didn't say he could get Lv200 in 50 hours- he said in 50 more hours, and he already has 800+ http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

chibiLegolas
Oct 3, 2006, 01:06 PM
So as of now, in PSU, the character level cap is 50.
But what about job levels, PA, bullets levels?
I remember during beta, the job levels runned down to 30 primary, 10 secondary, and 1 (for forces with melee).
I assume this is outdated and/or incorrect?
And earlier in this thread, someone mentions that tech levels go up to 30, but the tech cap now is 20.

Like mentioned eariler, 50 character level is the cap, but what about leveling up these other things? No one's mentioned their cap levels yet on this thread.


<font size=-1>[ This Message was edited by: chibiLegolas on 2006-10-03 11:15 ]</font>

Saner
Oct 3, 2006, 01:25 PM
most people here are still level zero, so complaining about the starting level cap is pointless. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Blackwaltz-R
Oct 3, 2006, 02:00 PM
On 2006-10-02 15:04, OgSoulja wrote:
I agree Inazuma, 50 levels is too low, make it a little more challenging lol, but it also makes sense not to release everything at the start, so yea.



What does the level cap have to do with challenge?

OgSoulja
Oct 3, 2006, 03:13 PM
On 2006-10-03 12:00, Blackwaltz-R wrote:


On 2006-10-02 15:04, OgSoulja wrote:
I agree Inazuma, 50 levels is too low, make it a little more challenging lol, but it also makes sense not to release everything at the start, so yea.



What does the level cap have to do with challenge?


If it takes longer to obtain obviously it's a challenge.Also if getting to level50 is ake, we're gonna be seeing alot of noobs running around level50,But thats just me. Also that's my opinion.

OgSoulja
Oct 3, 2006, 03:17 PM
On 2006-10-03 07:59, Saiffy wrote:
So, people can get to max level in less than 1000 hours.

Good for them, I could probably get to 100 offline in a few seconds. Playing the fuck out of a game, then complaining when you have nothing to do is retarded. People who think reaching the max level means anything just like peoples mouths on their dicks I guess http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif

BUT LETS IGNORE THE FACT 99% OF YOU CANT READ JAPANESE BUT PRETEND YOU CAN K?


I'll just stick with my original statement, I wish I had enough free time to consider 1000 hours measly.


Dude just playing 3 hours a day in a year makes over 1000 hours. Reaching the max level is something to be proud duh cause if you play the game you play to win.And to some people that's winning, but hey if it's time absorbing to you, don't play the game lol. No one im sure wants to hear what you wanna spend your time on lol.

Pengfishh
Oct 3, 2006, 03:18 PM
Why they fuck does this guy say LOL in every single post?!

OgSoulja
Oct 3, 2006, 03:20 PM
On 2006-10-03 13:18, Pengfishh wrote:
Why they fuck does this guy say LOL in every single post?!


Im glad you've been paying attention to all my post thanks =) omg btw lol.

zofia
Oct 3, 2006, 03:25 PM
lol!

Blackwaltz-R
Oct 3, 2006, 03:26 PM
On 2006-10-03 13:13, OgSoulja wrote:


On 2006-10-03 12:00, Blackwaltz-R wrote:


On 2006-10-02 15:04, OgSoulja wrote:
I agree Inazuma, 50 levels is too low, make it a little more challenging lol, but it also makes sense not to release everything at the start, so yea.



What does the level cap have to do with challenge?


If it takes longer to obtain obviously it's a challenge.Also if getting to level50 is ake, we're gonna be seeing alot of noobs running around level50,But thats just me. Also that's my opinion.



The time it takes for you to reach a level cap is not challenging, hitting a level cap is inevitable. its HOW you level where the word challenge would come in, leveling is a pacing control mechanic and nothing more. If you want to know what challenge is play Monster Hunter.

OgSoulja
Oct 3, 2006, 03:30 PM
On 2006-10-03 13:26, Blackwaltz-R wrote:


On 2006-10-03 13:13, OgSoulja wrote:


On 2006-10-03 12:00, Blackwaltz-R wrote:


On 2006-10-02 15:04, OgSoulja wrote:
I agree Inazuma, 50 levels is too low, make it a little more challenging lol, but it also makes sense not to release everything at the start, so yea.



What does the level cap have to do with challenge?


If it takes longer to obtain obviously it's a challenge.Also if getting to level50 is ake, we're gonna be seeing alot of noobs running around level50,But thats just me. Also that's my opinion.



The time it takes for you to reach a level cap is not challenging, hitting a level cap is inevitable. its HOW you level where the word challenge would come in, leveling is a pacing control mechanic and nothing more. If you want to know what challenge is play Monster Hunter.


That's agreeable, but to me alot of time into leveling up is challenging but that's just me.

Blackwaltz-R
Oct 3, 2006, 03:45 PM
How is wasting time a challenge? By your logic by staying in the areas with the weakest monsters and killing them until you get to the cap is challenging instead of moving on to areas that give more EXP with tougher monsters lol

The only reason time should be a variable whe it comes to challenge is how long it takes you to defeat a mob or complete a mission. Time-sinking is not challenging, its profitable lol

The more time you spend doing a repetative task = more money to the people making you do the repetative task.

Challenge is independent of time especially since The more time you spend ona task the easier it should become since its basiclly practice where you are gainign experience in how to play the game. See whehre I'm going with this?

OgSoulja
Oct 3, 2006, 03:50 PM
On 2006-10-03 13:45, Blackwaltz-R wrote:
How is wasting time a challenge? By your logic by staying in the areas with the weakest monsters and killing them until you get to the cap is challenging instead of moving on to areas that give more EXP with tougher monsters lol

The only reason time should be a variable whe it comes to challenge is how long it takes you to defeat a mob or complete a mission. Time-sinking is not challenging, its profitable lol

The more time you spend doing a repetative task = more money to the people making you do the repetative task.

Challenge is independent of time especially since The more time you spend ona task the easier it should become since its basiclly practice where you are gainign experience in how to play the game. See whehre I'm going with this?


I see where you going with this, but if like you said if the mobs are challenging it should take some time to kill em. But in a way you do prove a point.What i meant though is not wasting time, but getting to level50 is what i mean. Some people think its too little some think its too big. we won't kno til release date i guess, but i hope it does take awhile to obtain level50 and hoping we get that level cap more higher.

Blackwaltz-R
Oct 3, 2006, 04:00 PM
Yeah I do hope thy make it higher too but hopefully not higher than 100 since I'm sure some people liked spending time raising a single character to 200 I just found it pretty monotonous. I was more interested in making several characters than focusing on one character for so long, but of course their are people who don't mind playing one character for so long. One thing they should do is make mobs really tough at for level 100 players that way the game stays challenging rather than making the mobs easier to kill like they did in PSO.

From what I cna tell though ST is making sure everything is balanced before they unlock anymore wepaons or areas rather than having everything available to us and then having to updates a ton of stuff on the fly like MMOs do lol Thats how complaints about this or that being too strong or too weak after people get accustomed to what is available since they started playing. The next step or online games would be to abolich level grinsing and just having ranked missions like in PSU or Monster Hunter and just having equpment that boosts your base stats and compliment your style of play rather than incremental stat improvements that only makes it easier to kill a particular range of mobs till you can move on.