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Turambar
01-22-2007, 11:38 PM
If you mean the one that the jp server got way back that involved RAs getting a nerf, then a buff, then yes, we already got that.

Itsuki
01-23-2007, 01:53 AM
If you are indeed referring to the one that Turambar is referring to, that was added to the US servers before the 1st day the US servers went up.

Also, the ultimate mechgun PA has been gaining popularity among the english speaking JP players. Initially it seemed like a rather idiotic thing to spend your frags on. You fire like twice as fast, with moderate attack power, but with 1% ATA per 10 levels. That just seemed... well... silly. But then it came to our attention that every hit also caused vertical launching. So assuming that you can get atleast 1 bullet to hit, it suddenly becomes a rapid fire ranged rising crush.

Its actually rather hard to describe what happens when you stand behind a large monster like a bil de vear or a Jarba and just unload into it. They go into this endless stagger that can best be described as "dancing".

MaximusLight
01-23-2007, 01:57 AM
On 2007-01-22 23:53, Itsuki-chan wrote:
If you are indeed referring to the one that Turambar is referring to, that was added to the US servers before the 1st day the US servers went up.

Also, the ultimate mechgun PA has been gaining popularity among the english speaking JP players. Initially it seemed like a rather idiotic thing to spend your frags on. You fire like twice as fast, with moderate attack power, but with 1% ATA per 10 levels. That just seemed... well... silly. But then it came to our attention that every hit also caused vertical launching. So assuming that you can get atleast 1 bullet to hit, it suddenly becomes a rapid fire ranged rising crush.

Its actually rather hard to describe what happens when you stand behind a large monster like a bil de vear or a Jarba and just unload into it. They go into this endless stagger that can best be described as "dancing".



LOL MINE!
seriously that's awsome! imagine how much easier LL S would be with that @_@

Itsuki
01-23-2007, 02:13 AM
On 2007-01-22 23:57, MaximusLight wrote:
On 2007-01-22 23:53, Itsuki-chan wrote:
If you are indeed referring to the one that Turambar is referring to, that was added to the US servers before the 1st day the US servers went up.

Also, the ultimate mechgun PA has been gaining popularity among the english speaking JP players. Initially it seemed like a rather idiotic thing to spend your frags on. You fire like twice as fast, with moderate attack power, but with 1% ATA per 10 levels. That just seemed... well... silly. But then it came to our attention that every hit also caused vertical launching. So assuming that you can get atleast 1 bullet to hit, it suddenly becomes a rapid fire ranged rising crush.

Its actually rather hard to describe what happens when you stand behind a large monster like a bil de vear or a Jarba and just unload into it. They go into this endless stagger that can best be described as "dancing".



LOL MINE!
seriously that's awsome! imagine how much easier LL S would be with that @_@



Good luck on actually hitting anything with it in LLS though. You're better off just trying to kill fast in there.

I mean 3% ATA at level 30, come on, I miss a lot in LLS with weapons that have 20x that.

Ether
01-23-2007, 02:19 AM
Sounds like the ultimate fighgunner PA http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

Gen2000
01-23-2007, 11:32 AM
How many PA Frags is the mechgun ultimate PA again? I already have around 400 or so and so far Killer Shot is the only Ultimate PA I'm dead set on getting (want to see Laser Cannon UPA in action before deciding on that). If the mechgun causes vertical launch/stun then it could easily make Mechguns worth using again. Grenade Gun is nice but that slow firerate can be sometime annoying and plus I can rack up multiple Brank mechguns to spam compared to multiple Grenade Guns.

Would Cast really have a problem hitting? The few times I used it I could hit no problem on Sranks(as a fG though)...the damage was just ass for how fast it drains PP. With the UPA if it stuns and launches I wouldn't care how much damage it did if it's helpful to my party, Infect/Burn + stunlock on Bear/Jarbas/Ginna Beat = good game. Or vs. those worms, seems like it could be fun stuff.

Hotashi
01-23-2007, 12:53 PM
Fortegun 10 misses nothing except Bugs.

And even then they rarely hit.

Mechgun ultimate sounds like a Gas. GO!

Itsuki
01-23-2007, 03:53 PM
On 2007-01-23 09:32, Gen2000 wrote:
How many PA Frags is the mechgun ultimate PA again? I already have around 400 or so and so far Killer Shot is the only Ultimate PA I'm dead set on getting (want to see Laser Cannon UPA in action before deciding on that). If the mechgun causes vertical launch/stun then it could easily make Mechguns worth using again. Grenade Gun is nice but that slow firerate can be sometime annoying and plus I can rack up multiple Brank mechguns to spam compared to multiple Grenade Guns.

Would Cast really have a problem hitting? The few times I used it I could hit no problem on Sranks(as a fG though)...the damage was just ass for how fast it drains PP. With the UPA if it stuns and launches I wouldn't care how much damage it did if it's helpful to my party, Infect/Burn + stunlock on Bear/Jarbas/Ginna Beat = good game. Or vs. those worms, seems like it could be fun stuff.



I'm going to assume it means mechguns and not the actual PA. But the problem is the PA has a 1% ATA mod. that means you have the equivalent accuracy of a level 1 beast hunter in an s-rank mission with a pistol.

EDIT: And race/class has almost no effect. Its the differnce between having 4 ATA or having 5 ATA, in an area where you idealy want 200.

<font size=-1>[ This Message was edited by: Itsuki-chan on 2007-01-23 13:55 ]</font>

Reiichi
01-23-2007, 04:27 PM
Sounds like a very powerful yet very situational skill. It's too bad that monsters that have been knocked over can still evade attacks unlike freeze.

What do people on JP use this for anyways. Holding a bear in place? It's like you walk up behind a bear and constantly zap them with a taser. Dang that sounds like fun. Works for bosses too, or minibosses like svalt?

I assume if there was a monster you needed held in place that an ice rifle couldn't accomplish it'd be great.

Rebel081
01-26-2007, 02:54 AM
Sorry to interrupt the current topic, but I was curious about something.

I was using Dark Bullets on my Dualies last night and found that it wasn't actually killing the mobs, just kinda ticking off zero's like burn does.

Do the Dark Bullets require a SE level higher than 2 to kill off something?

(And if it's relevant I'm a level 11 Ranger with C-rank weapons)

Criss
01-26-2007, 04:05 AM
It feels to me like infect is just a variant of burn with a different animation. I use Dark Shot as my second rifle bullet and I have it lv 14 (SE lv3)... and infect still only brings HP down to 1. I don't know if it drains a higher % of HP per status damage, or if damages pop up faster though, but I bet it's the same as burn. Someone please correct me or confirm this.

Itsuki
01-26-2007, 11:58 AM
I'll have to go experiment, I'm pretty sure it does kill... I don't see why it wouldn't be at lower levels.

Infect and Burn work a bit different manners in terms of damage. Burn is quick and lasts for a very short period of time. Infection on the other hand is slower, but lasts for ages which means it deals more overall. So you can say for infection you kinda... set it and forget it. Because the monster will be dead by the time it runs out.

EDIT: (Burn deals 16% over 10 seconds at SE4, Infection deals 40% over 40 seconds at SE4)

<font size=-1>[ This Message was edited by: Itsuki-chan on 2007-01-26 09:59 ]</font>

thefixer
01-26-2007, 10:03 PM
i get mad when someone's lv2 infection cancels my lv4 burn... I see damage like i see money-damage now is worth more than damage later, so i use burn rather than infection. Infection's popularity alone is driving of to switch over.

Gen2000
01-26-2007, 11:06 PM
That's pretty much why Infection is the new king DoT, even if you prefer using Burn someone else in the party with a high level Dark bullet will overwrite your Burn with Infect so in turn you'll find it pointless (or frustating) to use and switch over to Infect yourself, starting the cycle all over again when you use Infect yourself to overwrite someone else's Burn.

Itsuki
01-27-2007, 12:01 AM
Infection at any level is better than level 2 burn. XD I mean, seriously, 15% over 10 seconds? Infection at any level is 15% in 12 seconds and lasts longer.

Gen2000
01-27-2007, 12:17 AM
He said lv.4 Burn though and even still it's just the principle of the whole thing.

I don't care anymore myself as long as some DoT is on the enemy but I can see how it's annoying to other RA players.

Itsuki
01-27-2007, 12:55 AM
On 2007-01-26 22:17, Gen2000 wrote:
He said lv.4 Burn though and even still it's just the principle of the whole thing.

I don't care anymore myself as long as some DoT is on the enemy but I can see how it's annoying to other RA players.



Oh... but wait a minute. I thought SE had to be equivalent level or above to over write? I'm atleast 75% or so sure that they have to be equivalent level or above... I'm really too lazy to check too.

Gen2000
01-27-2007, 09:40 AM
Nah, I did a quick test before this post to be sure. I use SE4 Burn (lv.30 Burning Shot) on a Vahra and overwrote it with SE2 Infect (lv.5 Twin Dark)

TwilightSea
01-27-2007, 04:11 PM
IF they already implemented the class changes then why didn't they make it part of their annoucments? http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Itsuki
01-27-2007, 04:36 PM
On 2007-01-27 14:11, TwilightSea wrote:
IF they already implemented the class changes then why didn't they make it part of their annoucments? http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif


Because it was implemented before the servers even went up?

SolomonGrundy
01-30-2007, 12:16 PM
A note about twin handguns, not sure if this has already been mentioned.

Bullet damage PAs are NOT created equal.
Ground bullets do more damage than shock/ice of the same bullet level.

Virus seems to be a madman, it has a higher damage modifier at level 1, then some of my level 3-4 bulelts have.

Side note: leveling bullets sucks http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Itsuki
01-30-2007, 01:23 PM
Its been mentioned a few times in the thread that Fire, Earth, and Dark all have +5% on their ATP modifiers. But in reality its not much of a difference at high levels. (160% compared to 155%? Not too big of a difference).

Mio
01-30-2007, 02:19 PM
About Mechguns, start reconsider them, especially if you are a fortegunner.

The boost mechguns got in jp version is higher than 15%. It actually reach +30%

The bullets ( in fire case ) starts from 111% instead of 101% at level 1. And Get a small bonus either at 11 and 21. Then after level 21, it usually stopped increasing at 125% dmg, now in JP it gets a boost of 2% dmg per level, reaching at level 30 155% bonus dmg! Also the PP cost is less now in JP and the elemental % is 20 at bullet level 21+

Now let's do the math

Let's pretend you are a level 70 Cast 10 Fortegunner with rougly 600 ATP

600 ATP + 55 ATP ( Mechgun ) + 145 ATP ( Solid Power S ) = 800 ATP

800 * 155% = 1240

1240 = 248 dmg per hit unbuffed
*20% against elemental weak = 297 dmg per hit unbuffed
*20% with lvl 3 Shifta = 356 dmg per hit buffed

A mechguns can easily dear 3 or 4 hits in the time of a Single Rifle shot. So if you do 350 dmg per hit ( of course you will do less due to DFP ) this means you're dealing like 1400 dmg in the time of a single Rifle Shot.

I'm finding Mechguns very strong even now without the PA rebalancing.
My fortegunner is lvl 45/4, I deal 130-150 dmg per hit with my lvl 26 Fire Mechgun Bullet.

Sephlock
01-30-2007, 02:25 PM
What mechgun are you using? Do you recommend it above all others?

Mio
01-30-2007, 02:29 PM
Since PS2/PC servers are full of meseta i bring in battle 10 9* mechguns. However the boost is very slight compared to a 1* weapons. Mechguns are mainly based on your base stats and the bullets level. You can also use 1* Mechguns and get a nice dmg

Kuya
01-30-2007, 02:46 PM
When you say that mechguns are based off of base stats, are we talking like the shotgun? As in, the higher the base ATP, the better off you'll be damage wise?

Itsuki
01-30-2007, 02:48 PM
The boost mechguns got in jp version is higher than 15%. It actually reach +30%
Ahh, I didn't realize that mechgun bullets used to stop gaining ATP at level 20. That does change it a decent bit.

EDIT: And yes Kuya. Because the mechguns themselves have like 50atp, its almost all your natural stats. I, playing newman, don't have very high natural ATP, so mechguns aren't up my alley. XD

<font size=-1>[ This Message was edited by: Itsuki-chan on 2007-01-30 12:50 ]</font>

Kuya
01-30-2007, 03:08 PM
lol - I'm newman too so that's why I stopped using them long long ago. I did however go with Fortegunner (so yes, I have wasted TP lol) but I'm having too much fun with launchers to want to switch. Maybe if I get bored enough - I'll just take a 3* or a 6* and try to grind them to max - just for something different.

Oh, on a different note what would be the best mission to solo on S to try for S rank (for pa frags)? I know that it'll take a while - but since I play at work mostly, I've got time to set things on fire/infect them and let them sit. Thanks for the input in advance http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Itsuki
01-30-2007, 03:10 PM
Um... personally, I'm GT, but I can solo LLS pretty easily. And I can solo mad creatures pretty easily. And both of those are pretty short. You have to beware of the Go Vahra in mad creatures, especially if you bring your PM/NPC.

Kuya
01-30-2007, 03:55 PM
Yeah - it's always a problem with the Go's in MC with speed - but UP S (lol UPS) I've always got that stupid megid issue. I guess either one will do, I just need to figure what I need to do for the dark resist boost (I've got mega/rainbow - I just need the right armor lol)

Itsuki
01-30-2007, 04:06 PM
As a fortegunner? Hmm... not likely going to get megid resistance. Really though, if you just try to play it safe and dance a bit with dualies or crossbow, you should be able to take them out without too much trouble. Just have to kind of stay on your toes.

It wasn't until rather recently (read: Level 70-ish) that my guntecher became immune to megid, and without reital that takes like 40% dark armor, rainbow, etc etc. Even with reital, 30% dark armor is ideal. And thats for a guntecher. Your other real option is soloing storymode at level 60+. First time you get an S-rank in each mission you get 10 frags.

Para
01-30-2007, 04:55 PM
Im having trouble deciding on my equipment setup right now...

crossbows and twinhandguns are definitely going into my setup but what about cards and rifle/bow?

At first I was thinking about...

Crossbow (Yak Diga)/wand
Card(variable element)/wand
Twin Handgun (Freeze)
Twin Handgun (Rising)
Rifle (Burn)

for my 6th slot I was thinking maybe I should use a Bow and use infection... are cards really worth it for guntechers? Can anyone give me an idea of what weapons should take priority in my setup? Im definitely thinking Twin Handguns as priority 1 but what about the other weapons?

(Fyi Female Newman Guntecher)

Mio
01-30-2007, 04:57 PM
as a Newman guntecher my main weapon was really the xbow. A lot better than other weapons in group... As for soloing i can't help you

Itsuki
01-30-2007, 05:10 PM
Cards are always questionable. They aren't really needed, but they can quite damaging in certain areas. The problem is those areas are few and far between. They shine at taking out Jarba and Tengohg though. So if you want to carry 1 or 2, you'd want to focus on Ice. They're also good against de ragan if you stay in front of his head.

I've said many times, I don't see the point in using both rifles and bows. But thats up to you. I'd personally go with another rifle. My general use settup is 2 twin handguns, 2 rifles, 1 crossbow/wand, and 1 crossbow/dagger. With 2 spare handguns, 2 spare rifles, a card, a spare crossbow, a spare wand, and a spare dagger in my inventory for swapping.

Para
01-30-2007, 05:23 PM
I guess Cards would also shine at taking out Gaozorans as well?

I thought of holding a rifle or bow for the SE4... especially for burning/infection. Guess I only need 1 Rifle/bow. Question is which weapon should I use lol.

Why would anyone bother with a handgun though? Aren't all of the other ranged weapons practically superior to the handgun? Or is there something I don't see?

Mio
01-30-2007, 05:38 PM
Go with a Bow for the fast leveling of the Bullet. Rifles are soooo slow :/

Sephlock
01-30-2007, 05:43 PM
But what BRAND of mechgun do you use? Whats it called? Do you prefer the A rank mechguns over grinded B rank mechguns? If so, why?

Para
01-30-2007, 05:44 PM
i guess ill go back to rifle when killer shot comes...

Mio
01-30-2007, 06:51 PM
I use Drumlines Mechguns, The 9* GRM mechguns. I don't bother grind 6* mechguns, the ATP is anway so... low. I prefer 9* for the ATA and the PP

Sephlock
01-30-2007, 07:08 PM
Hmm, so its not worth grinding the 6* Kubara Mechguns?

I just know theres gotta be a chart out there showing which works best in the end.

Mio
01-30-2007, 07:11 PM
Sephlock it depends on how much money and time do you want to put in it. I think the advantage of a +10 Kubara 6* over a 9* GRM is so minimal that isn't worth the effort, IMHO

Itsuki
01-30-2007, 09:50 PM
Personally, I'd just go with +10 3 star GRM. You can empty more fast, and the diference in ATP and ATA isn't huge. It really boils down to how much money you have to throw down. And personally, I'm frugal. If you plan on using 9*, expect to pay for it at the PP cube. Meaning that if you're on 360, then the 3 star or 6* kubara GRM look a lot better.

SolomonGrundy
01-30-2007, 11:40 PM
Grrr, the more I lookat guntecker, the more it becomes clear that Newman Male is/was the way to go. Retriatride/dark armor for megids immunity, a whopping 3 ATA from the female CAST, and only 66 ATP off the female cast as well.

Mio
01-30-2007, 11:56 PM
Itsuki-chan do you know how many PP will a 3* GRM mechgun have?

Itsuki
01-31-2007, 02:14 AM
+10 3 star GRM have 816pp.

+5 6 star Kubara GRM have 951pp
+10 6 star Kubara GRM have 1073

Drumline has 826

Alisha
01-31-2007, 03:19 AM
itsuki! i'm exploring the possibility of a beast guntecher. any gun reccomendations to go along with bow? i must be a masochist wanting a female human fortefighter and a beast female guntecher >.>



<font size=-1>[ This Message was edited by: Alisha on 2007-01-31 01:21 ]</font>

Itsuki
01-31-2007, 03:39 AM
Lol. Your biggest issue as a beast guntecher is going to be ATA. And your biggest advantage is obviously going to be your ATP. Might as well try to work both of those as much as possible.

I would go for high star shotguns. Especially once the ult PA comes out. The ult PA is 110% ATA, inflicting level 3 Zodeel. Similarly, I'd go with a mechgun / dagger combo.

I don't know if I'd lean towards crossbows. I mean, crossbows are a guntecher staple. But as a beast, it might be more advantageous to use the shotguns for the spread, and instead use Cards / Mechguns as offhands. Both Cards and Mechguns have high ATA and hit a lot and fast.

Twins are always a GT staple. I see no reason to go away from them. You might not hit as much with them, but it shouldn't be too bad.

The key thing with beast is that you're just going to need to stay as high star as possible, because you need the ATA. It might be easier to drop cards/bows and go on as a standard rifle/crossbow fortegunner. But who knows. Truthfully, a Beast fortegunner doesn't have much less ATA than an average guntecher, but has quite respectable ATP.

Para
01-31-2007, 06:06 AM
On 2007-01-31 01:19, Alisha wrote:
itsuki! i'm exploring the possibility of a beast guntecher. any gun reccomendations to go along with bow? i must be a masochist wanting a female human fortefighter and a beast female guntecher >.>



<font size=-1>[ This Message was edited by: Alisha on 2007-01-31 01:21 ]</font>
levelling PAs is going to be a pain in the ass >_>

panzer_unit
01-31-2007, 08:41 AM
On 2007-01-31 01:19, Alisha wrote:
itsuki! i'm exploring the possibility of a beast guntecher. any gun reccomendations to go along with bow? i must be a masochist wanting a female human fortefighter and a beast female guntecher >.>


Masochism is wanting two characters specialized in rifles.

EDIT: as for the Rifle/Bow thing... why not take bows for your DOT skills and rifles for the others? Bows get to SE4 faster, which is better for doing big statuses on big monsters. Rifles aim and fire faster, which is better for smacking little guys. Also it won't suck as much that you're stuck at SE3 for ages.

<font size=-1>[ This Message was edited by: panzer_unit on 2007-01-31 06:45 ]</font>

Solo_Wing
01-31-2007, 12:23 PM
For the past week iv been living at GoF hunting for the ever elusive degahna cannon board, was very nearly gonna give up too but decided to do a run before work this morning. im so glad i did cus it finally dropped and its synthing as we speak http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
never really been a huge laser fan but i jus had to get this cannon, and with the PA rebalancing being included in this weeks update lasers get a boost so it might jus get me using em more now http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif.

SolomonGrundy
01-31-2007, 02:26 PM
On the Bow vs Rifle Debate

I would favor Bow for boss fights. Ignoring DFP can't be overlooked. I wonder at how much faster Dimmaglous's (sp?) wings would shatter using a bow.

So, certianly Ice for Dragon and Onmagog. It has the added benefit of stepping on fire Tengogs, and Jarbras. The other Bow I would grab is virus. Kog Nad needs some virus lovin, as does the Huge machine Endboss in Neu Grove of Fantics

I would caution would be gunteckers NOT to focus solely on Bow though. You've got to get through 5 levels of ranger with no bow at all, and rifles sure are handy.

Reiichi
01-31-2007, 02:57 PM
About 5 runs of Bruce B to get through those 5 levels of ranger lol.

If I switch to fortegunner I will be one of the crappiest fortegunners ever. Seeing as how my dark rifle is level 5 and my ice twins are level 8 as a lv 9 ranger =/

I know I shouldn't disrespect the fortegunner class, but what's the minimum number of bullet PAs you would need to be an effective fortegunner?

Grenade Launcher: Light I hear people mention a lot.
Twin Handguns: Ice for when I play figunner for jarbas/tengohgs/onma/deragan
Rifle: Dark because virus is nice and there are too many fire enemies
Shotgun: Probably not needed when there's xbows for aoe SE 3 + mobility
Laser: lol
Xbow: Now here is where things get iffy as SE 3 is so nice to spread around all over.

I should probably add in ice rifle too, but haven't seen too big of a need for it. Maybe shock or fire or ice xbow.

SolomonGrundy
01-31-2007, 03:09 PM
On 2007-01-31 12:57, Reiichi wrote:
About 5 runs of Bruce B to get through those 5 levels of ranger lol.


yeah. good luck with that at Charater level 5. you'll be a "valuable" member of the team
http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Also, I can't always find people to do Bruce, even C rank. You really need 3.

I know I shouldn't disrespect the fortegunner class, but what's the minimum number of bullet PAs you would need to be an effective fortegunner?

1 rifle DoT as you mention
1 Grenade/Any - really it's just a placeholder until perfect freeze comes out. I might not even use a PA on it.

I'm going to diagree on the shotgun. As a ForteGunner, you get S rank shotties, so you may wanna pick up *something* I might go with shock, since you are going to have ice covered with other guns. You might consider earth, as the damage is a smidge higher.

2-3 Twin Handguns: Ice, Virus, Light - these are for 2x tengohs (agata relics), and 1x the tengoh wanna be's in the hive.

2-3 Xbow: I'd grab fire, ice and chose between light, and shock.

You are missing mechgun, which is getting a big boot in the update. I have ZERO idea what to slot for this though.

Kuya
01-31-2007, 03:18 PM
I'm a Newman Fortegunner - I've got SE4 burn and working on SE4 Infect. Just those two alone are crazy. As far as too many fire enemies...burn knows no element lol. Jabras off the top of my head (unshielded) are fire element but they burn just as nicely. As far as Infect goes - robots LOVE viruses. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

After that, you just need to concentrate on whatever you'd like play around with.
- Launchers are great for knock back and I have ice on mine personally, but I think light would still be useful.
- Twin handguns have great damage and are fairly good at applying SE.
- Shotgun (ATP dependant) - I usually only see Cast fGs using this.
- Laser - I've actually seen decent laser usage but it's all about positioning.
- Crossbow - This is great for those who are ATP deficient (like me lol) since it's got a higher base ATP and better SE in the long run.

Honestly, I think if you want to be effective - all you really need is a crapload of rifles and burn/infect.

So my answer would be two bullet arts. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Side note - Man, all this talk about GTs are getting me curious about the bow. I might take a break from fG and step into force (then GT) so I can play around with that.



<font size=-1>[ This Message was edited by: Kuya on 2007-01-31 13:20 ]</font>

MrFortegunner
01-31-2007, 06:13 PM
I love guns!!!!!!!

MrFortegunner
01-31-2007, 06:13 PM
by the way, do you prefer grenade launchers or laser cannons or none

MrFortegunner
01-31-2007, 06:15 PM
oh, ya, and I want to know if a fortegunner should use a dagger, partisan, or saber. and if so, which PA should I use?

Alisha
01-31-2007, 08:01 PM
On 2007-01-31 01:39, Itsuki-chan wrote:
Lol. Your biggest issue as a beast guntecher is going to be ATA. And your biggest advantage is obviously going to be your ATP. Might as well try to work both of those as much as possible.

I would go for high star shotguns. Especially once the ult PA comes out. The ult PA is 110% ATA, inflicting level 3 Zodeel. Similarly, I'd go with a mechgun / dagger combo.

I don't know if I'd lean towards crossbows. I mean, crossbows are a guntecher staple. But as a beast, it might be more advantageous to use the shotguns for the spread, and instead use Cards / Mechguns as offhands. Both Cards and Mechguns have high ATA and hit a lot and fast.

Twins are always a GT staple. I see no reason to go away from them. You might not hit as much with them, but it shouldn't be too bad.

The key thing with beast is that you're just going to need to stay as high star as possible, because you need the ATA. It might be easier to drop cards/bows and go on as a standard rifle/crossbow fortegunner. But who knows. Truthfully, a Beast fortegunner doesn't have much less ATA than an average guntecher, but has quite respectable ATP.



before the ult PA comes out what PA's should i use with shotgun? none? because of ata constaints? but then you lose the additional bullets. however if bows level fast that could make leveling shotguns bullets less painful. going fortegunner would kill the only reasons i have some interest in ranger. bows and cards. i've never been a huge fan of dualies unless i need quick burst damage like on bosses/tengoughs/jusnaguns due to the PP limitations on them,especially at lower weapon ranks. but couldnt a similar result be obtained by point blanking tengoughs with a shotgun after you stick an SE on them? that wouldnt work on bosses though since most bosses require a weapon that can enter fps mode.

AC9breaker
01-31-2007, 08:14 PM
PP on dualies are so much more better then offline. I really loved them and I think your definetly gonna enjoy the improved PP on online. Also I would recommend you go with Ice Bullets first for shotgun. Once you get 5 bullets, the spike damage is much higher then dualies but your putting yourself at risk by getting real close to the enemy. I find ice shotgun bullets to be extremly useful in game and really you want those five bullets eventually. Most of the time when your point blank with shotgun, your gonna be at the enemies back to. So your shots are pretty much sure to hit. Of course, I'm saying this as a Cast. I don't know the woes of a Beast Ranger.

When you level ranger, it should give you a view of what to expect as Guntecher and allow you to adjust accordingly. I also have to say, I second Itsuki's notion of Rifle versus Bow they're both really similar and one should choose one. In your case, Bows would be best.

Itsuki
01-31-2007, 10:44 PM
I would favor Bow for boss fights. Ignoring DFP can't be overlooked. I wonder at how much faster Dimmaglous's (sp?) wings would shatter using a bow.
Slower than dualies, since if you really want to shatter the wings, you'll use dualies if you're in range. But on a more serious note, the wings don't even have any real defence to speak of, so I'd really be inclined to say rifles would do more than bows.

before the ult PA comes out what PA's should i use with shotgun? none? because of ata constaints?
Technically, after the boost thats comings this week, the ATA on shotguns at 21+ really isn't that bad (70^ mod). And you're shooting 5 shots, so as long as 3-4 hit, you're in the plus side. As a Beast you have a lot of survivability, just don't be afraid to get up close and behind things and whatever it takes. So I would recommend the damage elements. Fire, Ice, maybe dark for infection spamming, or light if you do a lot of LL / Hive. But I'll warn you that Hive monsters are very high defence, and in may situations, you'll want something with higher base damage.

've never been a huge fan of dualies unless i need quick burst damage like on bosses/tengoughs/jusnaguns due to the PP limitations on them,especially at lower weapon ranks. but couldnt a similar result be obtained by point blanking tengoughs with a shotgun after you stick an SE on them?
Dualies have tons of PP online. I mean, you can still burn through some, but if you choose to go say... Grinded 6* youmei, you're looking at 1300-1400pp per pair. And this is while they're regenning 16 per tick. Its nothing to look down on, they actually have one of the larger PP reserves.

Also, one of the largest advantages of dualies is their mobility and ease of use. You can whip them out, deal your damage, go on to the next thing. Where as with something like a shotgun, you need to readjust, and this readjusting can cost dps. If the monsters don't move around much or tend to stay in front of you, go ahead with the shotty.

The ult PA, much like the dualies ult PA, is a late game thing that you wouldn't use as your main. You'd switch to it, shoot it a bit, and switch back. Or use it on very specific enemies.

SolomonGrundy
01-31-2007, 11:47 PM
Also, one of the largest advantages of dualies is their mobility and ease of use. You can whip them out, deal your damage, go on to the next thing. Where as with something like a shotgun, you need to readjust, and this readjusting can cost dps. If the monsters don't move around much or tend to stay in front of you, go ahead with the shotty.

for groups, shotgun is a great weapon for xp, and support. Soling favors dualies by a lot.

Sephlock
02-01-2007, 01:54 AM
Where do the best (available) ranger weapons drop anyway? I'm particularly interested in shotguns, grenade launchers, and cannons.

(As far as rifles go, I've resigned myself to buying a phantom rifle and some-how-some-way getting a phantom line).

Kuya
02-01-2007, 07:59 AM
http://pso-world.com/viewtopic.php?topic=129068&forum=22 - Shim's useful drop thread http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Vanda and Vanda Merha drop shotguns.
Gohma Dilla drop Tenora machine guns.
Dilla Griena (lv60 or higher) drop crossbows.

Volfu (wolves on parum?) drop Yohmei handguns.
Ollakas drop Yohmei rifles.

GSM-05M Tirentos (No idea which mob this is) drop GRM machine guns.
Shagreece drop GRM rifles.
Jusnagun drop GRM twin handguns.
Sendillan drop GRM handguns.

There are other mobs that drop boards (like SEED-Vance for twin handguns) but since we don't need to worry about elemental %'s, I figured it was better to show the drops http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Sephlock
02-01-2007, 11:16 AM
Thanks. Now all I need to do is figure out where I can find a bunch of level 99 Shagreece (btw, the closest thing I could find in the bestiary is "shagreeth". Is that a typo?)

SolomonGrundy
02-01-2007, 11:24 AM
Anything drop cards? I don't relish the idea of forking out 90K for a weapon I'm not sure if I'll use...

(unlike crossbow, which of course I will use).

Sephlock
02-01-2007, 11:40 AM
SOLOMON GRUNDY WANT CARDS TOO!

Sorry, I couldn't resist.

SolomonGrundy
02-01-2007, 11:44 AM
On 2007-02-01 09:40, Sephlock wrote:
SOLOMON GRUNDY WANT CARDS TOO!

Sorry, I couldn't resist.



http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

I lol'd

Sephlock
02-01-2007, 01:33 PM
Ever since I came onto these forums I was waiting for you to post in a swimsuit glitch related thread so I could deliver the "want pants too" line.

Alas, it was not to be http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif.

--edit--

To those not in the know: http://www.youtube.com/watch?v=eGQEAiZJMco

<font size=-1>[ This Message was edited by: Sephlock on 2007-02-01 11:55 ]</font>

Sephlock
02-06-2007, 02:12 AM
http://www.pso-world.com/items/psu/1/1167/kikami/

http://www.pso-world.com/items/psu/1/1168/ageha_kikami/

http://www.pso-world.com/items/psu/1/1170/mira_kikami/

Sitka
02-06-2007, 09:03 AM
Iv'e never seen a weapon drop from an Ollaka. I've seen many "shooters" drop from Shagreece, but nothing fromt he higher level enemies.

I've been running Mad Beasts (enemies level 80+) hoping to get a weapon drop, but nothing after some 40 hours of running - pretty damn tough way to make a living.

The ONLY red weapon drop I've seen was a common Laser in Relics that a teammate picked up. I've seen some boards drop, mostly crea crap and a couple of Deljaben, but the really good stuff doesn't want to drop at all.

At least you can run through VOC and pick up a ton of B rank shotguns and try to grind them up to +10 or so - they drop pretty easily so who cares if you break most of them. Same with Shooters on Parum.

I think synthing and shopping players shops for A rank and S rank weapons is FAR better than trying to run for them which is frustrating as an old PSOer who spent many an allnighter running Towers or piping caves to acquire those ult weapons.

Memories of old however as I'm running hundreds of Mines B runs looking for a Black Heart with nary a single rare enemy to show for it thus far.

Maybe the Hildetorrs megided them all for me....

Gen2000
02-06-2007, 12:26 PM
I saw Master Cannon drop from one of De Ragnus S Boss Boxes the other night.

Sephlock
02-06-2007, 02:42 PM
You mean maser cannon?

-- To the other guy: I've seen claws drop twice on Agata Relics S

Slace2k3
02-22-2007, 01:38 PM
how useful are crossbows when put into the hands of a fighgunner? we only get lvl 20 bullets, meaning we get a V shot with the crossbows, is that still effective during combat, or should I just stick with mechguns/handguns/twins?

SolomonGrundy
02-22-2007, 04:56 PM
On 2007-02-22 11:38, Slace2k3 wrote:
how useful are crossbows when put into the hands of a fighgunner? we only get lvl 20 bullets, meaning we get a V shot with the crossbows, is that still effective during combat, or should I just stick with mechguns/handguns/twins?



I was pretty down on level 20 crossbows until I took a closer look. The advantage to them is that you don't have to take up an entire pallete slot with them, like dual pistols take up. Switch over to dagger or saber and regen PP.

The "V" makes it harder to hit with both shots, but also harder to miss with both shots.

Slace2k3
02-22-2007, 06:35 PM
ok cool, I guess I will look into crossbows.
Now it just the simple task of finding/making/buying one, which ever comes first.

Midicronica
02-23-2007, 11:06 PM
I'd like to share with you guys a method my friend and I have been using to lvl up my bow/his rifle bullets. It's quite simple really. You play Valley of Carnage S and make sure you get the layout with the buffed Vanda Mehra's in the 2nd Block. Since the Vanda Merha's pretty much 99% of the time ignore the SE's that are applied from the bow/rifles/handguns, etc. You don't have to worry about the burn or infection taking away from their "precious" HP you so desperately need for skill training.

Some of you might be asking, well how is this possible? Wouldn't the Vanda's use their annoying damufoie or stone me to death with their diga? Well, this is actually the funny part. Vanda Merha's are pretty much cowards. They won't cast damufoie at you unless you get too close to them, and as for the diga, they throw it completely over you head depending on where you stand. If you get to close to them while their throwing diga, they'll back up even more. My friend and I have gone through countless runs VoC S getting S rank.

In only a 3 days I've gotten all of my bow skills except Yousei-sou to 21+. My friend, on the other hand, since he is using rifles it takes him much longer.. It's pretty funny to hear him hate on me because bow lvl up so fast. I've also gotten two twin handguns skills to 21 here, as well. Some of you might find this completely useless or a waste of time, but I just thought I'd share my method with you.

Also* It can become very boring, so I usually surf the net or watch television while mindless tapping away at the X button. And if this interests any of you, I suggest you get ahold a low-end C rank rifle/bow's grinded about 6 or 7 times for the PP and recharge cost.

*Bonus* If you work towards getting the right layout, you can get Jaggo's to spawn and you might get Giga/Bullet PP Save! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Just thought I'd share that..



<font size=-1>[ This Message was edited by: Shadow_Moses on 2007-02-23 21:12 ]</font>

Midicronica
02-23-2007, 11:21 PM
Sorry, for the double post, but I left out a very important factor in the whole thing. The only part of the thing that will you trouble is the 1st block. Which can be filled with annoying Zoona, Jishagara, and Kog Nadds. To help settle this, my friend and use our infection and burn to help shave their HP. There are 6 Kog Nadd's in the 2nd block, but with the help of good 'ol burn or infection these big nuisances can be become less annoying.

Yeah, those are the only drawbacks, if any. Their pretty minor and easy to handle. And if you are on 360 PSU and are interested in seeing this for yourself. I'm in Universe 15, at the moment, training my bullets. Come in and join our next game!

iono
02-24-2007, 09:53 AM
Another piece of advise for the S rank Vandas is - you might get confused as to why their Diga nails you sometimes but other times it misses every time. It has to do with the elevation you're standing on compared to where the Vanda is. If you're on higher ground that Diga is going to hit and hit you hard! So make sure you try to stay on low ground at all times. Even a tiny incline will get you hit.

I just work up my nanoblast and take Kogg Nadds right out, but then I don't know too many other rangers with a Nanoblast. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif Also the only place in the entire mission where you can't get a Kogg Nadd stuck on a cliff is the first part of B1. Everywhere else you can get behind an obstacle and shoot away without caring until it throws a fit and jumps around. Then it's just a matter of sticking them back onto an obstacle.

_Deliverance_
02-24-2007, 11:08 AM
I was doing that last night actually http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif VoC B though, because it was solo, and Nookie is only lv 40. And yes, it IS boring. But worth it if you want to have decent skills going.

I brought virus traps to take on the Koggs. 445-ish per tick? Hell yeah! I mean, I do want mobs to stay alive longer, but rifle bullets on K.N's are like watching paint dry http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Rizen
02-24-2007, 12:26 PM
Hey guys! Just wanted to drop in and let you know that I will be back on this topic helping out and editing the guide in the first post soon.

I have been working on mini projects around the site and as they are wrapping up, I got more time to work on my guides! Im sure you will enjoy them when they are implemented!

Rizen
02-27-2007, 06:46 PM
First post getting revamped and new sections will be added soon!

While I work on this over the next day or two, I need to hear from some advanced Laser Cannon and Grenade Launcher users. I know there out there...just probably not on this board. >.<

iono
02-27-2007, 09:38 PM
I had written a guide for GT but then I saw imfanboy had already posted his so I never put it out. This is what I put for Laser Cannon and it describes how I feel pretty well:

Laser Cannon -

A lot of people struggle with this gun. They don't seem to understand how it's supposed to be used, so they discard it as worthless. Can't say I blame them, but I have found some areas where I found Laser Cannon to work best. First thing's first - do not use Laser Cannons to shoot 1 or 2 targets. That is what you have these 6-8 other guns for, right? No, Laser Cannon hits everything in a line, so why are we thinking of using it to hit 1 monster? Only use the laser cannon when you're coming up to a spawn with a lot of targets all in a row. The high PP cost on a laser cannon will force you to pick and choose targets in order to conserve shots, and we don't want to waste it on 1 or 2 monsters. Examples of places where a Laser Cannon worked for me would be at the end of Block 1 in Bruce's Dungeon where the Vandas spawn in a line or in Parum Relics if you can back the monsters into a hallway. Don't neglect that the Laser Cannon has a first person view mode because that helps quite a bit with lining up shots, espectially on inclines. Laser Cannon levels terribly slowly though.

Mio
02-28-2007, 02:11 AM
Greande knockback effect can be annoying. I mainly use my Grenade Launcher to overkill multitarget big mobs ( that just fall instead of being thrown ).
De Ragan suffer heavy damages from my Grenade Launcher Ice Bullet, giving him more damage than the fighters and forces in group with me. ( You can deal like 500 *4 damage each shot, that's 2000 damage yeah )

Kuya
02-28-2007, 06:26 AM
I'm glad that this thread is getting active again. Thanks for all the work that people have been putting into this! With the delay of some of the PAs, I think I'm going to be trying out the Xbow for a while - I mean heck, I've got nothing else to do right? XD

Mio
02-28-2007, 07:31 AM
I would like to see more love for the mechguns in the first post.

My mechgun deal 300+ dmg per shot, that's a lot!

Kuya
02-28-2007, 08:15 AM
Which gun are you using Mio and are we talking about correct element damage? I'm pretty sure that everyone BUT newmans can use machine guns. Our tiny ATP doesn't do wonders damage wise compared to Casts. We do however have snazzier clothes lol.

Traize
02-28-2007, 10:18 AM
Just a thought, wondering if other Rangers/Fortegunners see this the same way I do...

I've been looking around the player shops for a Burst (I've resigned myself to not being able to afford the ludicrous 250k to 300k for a Phantom in most player stores), & yet all I see are prices that are the same or higher than that of the GRM shop, very rarely I spot one with a few thousand knocked off, but as someone who's store is all 1/4 to 1/5 NPC price, I'm a little disgusted by what seem to me ridiculous prices...

Am I just being stingy? Or is buying an A-rank rifle prohibitively expensive?

Akaimizu
02-28-2007, 10:24 AM
Anything A-rank and Ranger is prohibitively expensive. You may sometimes get a decent deal on a Crossbow, though. Just don't expect a big deal. Maybe just a few thousand or so off the List price. On the other front, much of the other stuff seems better to just buy it from the NPC shop. It's cheaper.

Still I look for a specific weapon, and do a search on it, just in case a player does sell it for less than the NPC. I mean, these are Guns. It's not like a Player came up with a better produced Element percentage or something. It's the same gun you buy in the shop.

Traize
02-28-2007, 10:28 AM
I just get bitter about the prices because they're keeping me from doing all the damage I want to do...

The fact I found my Falcon for 5k doesn't help...

SolomonGrundy
02-28-2007, 12:26 PM
On 2007-02-28 08:28, Traize wrote:
I just get bitter about the prices because they're keeping me from doing all the damage I want to do...

The fact I found my Falcon for 5k doesn't help...



What I don't understand is folks selling ranged weapons with low grind for far increased prices as if 4 total grind is so very rare. Anything under +5 is pretty underwhelming, really...

Kuya
02-28-2007, 01:01 PM
Why don't you just look for a Falgohoh and grind it to +5 or +6? That's not too hard with a decent set of grinders (heck, you can even have crappy grinders just wait for full luck).

Falgohoh +6 - 452 Att, 1546PP
Burst - 500 Att, 1228PP

Granted there's a 16 point Acc difference but you're looking at spending up to 165k for a Burst OR 35k per Falgohoh that you try to get to +6. Heck - if you bring me Falgohohs, I'll use my grinders to get you up to +6. Get the Burst only if you're looking for style.

Edit: Before everyone geared up for Killer Shot and bought out all the Falgohohs, I picked up almost all of mine for 5-7k. Deals are out there...sometimes http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

<font size=-1>[ This Message was edited by: Kuya on 2007-02-28 11:03 ]</font>

Traize
02-28-2007, 02:10 PM
I'm a GRM fanboi http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

As for grinding, last time I tried grinding on a 3 star luck day, I broke 2 weapons on the 2nd Grind & one on the 4th. Twice more I lost weapons to "Very High Rate of Success".

I don't like grinding anymore... http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

SolomonGrundy
02-28-2007, 02:16 PM
On 2007-02-28 11:01, Kuya wrote:
Why don't you just look for a Falgohoh and grind it to +5 or +6? That's not too hard with a decent set of grinders (heck, you can even have crappy grinders just wait for full luck).

Falgohoh +6 - 452 Att, 1546PP
Burst - 500 Att, 1228PP

Granted there's a 16 point Acc difference but you're looking at spending up to 165k for a Burst OR 35k per Falgohoh that you try to get to +6. Heck - if you bring me Falgohohs, I'll use my grinders to get you up to +6. Get the Burst only if you're looking for style.

Edit: Before everyone geared up for Killer Shot and bought out all the Falgohohs, I picked up almost all of mine for 5-7k. Deals are out there...sometimes http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

<font size=-1>[ This Message was edited by: Kuya on 2007-02-28 11:03 ]</font>


I was thinking of going on the cheap, and buying a +5 or +6 Vullseye?

Kuya
02-28-2007, 02:32 PM
Vullseye - 18.5k
+5 - 402 Att, 1207PP
+6 - 417 Att, 1242PP

Since, as far as we know, all same ranked weapons grind the same (i.e. 4* grinds like a 6*) - I would say that I think risking the grinds on a Falgohoh gets you an extra 300PP plus you're looking at 116 acc vs 154. Most of the player shops I went to sold Falgohohs for the price of NPC Vullseyes. So if you're going for the looks of GRM then by all means. When Bruce B rank S gives you 7k for such a short run even if you had to buy it from NPC, the Falgohoh makes a better buy (my opnion of course).

Traize
02-28-2007, 04:57 PM
See, I have two +4/5 Vullseys, one +2 & a +4 Falcon, I just want to get my hands on some proper A-ranks, as much for looks as for kicks http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Mio
03-01-2007, 08:00 AM
Kuya I use Drumlines with correct element attached to it ( I trained all 6 elements ) and i'm a caseal

Kuya
03-01-2007, 08:51 AM
Gah - no wonder why you're a beast (not the race XD)! I can't imagine doing anything close to that but that's awesome!

Kuya
03-05-2007, 12:32 PM
Gah - Killer shot is painfully expensive to get anywhere. I've got 6 +10 Brahohs/Blasters and 9 +6 Falgohoh. At KS lv13 - I can drain ALL my rifles in 1 1/2 blocks (closer to 1 1/3) on Train Rescue B. Good news is that Incapacitate LV3 is working great against robots and even so-so on the beasts! Hopefully I can travel the universe offing everything when I get it to 21+

Newman fG 59/5 - 32pp per shot!

Rizen
03-05-2007, 12:50 PM
Thats good to hear! All good things come at a cost, and Killer Shot its going to hold you to that.

Personally, Im not sure which Ultimate PA Im going to get first. On my Protranser/Figunner I have about 60ish Frags and Im not sure which one I am going for first. I'm thinking about getting the shotgun PA for the fact I like being a debuffer more than anything else. It helps out the group in the long run and it helps the forces who feel like they have too many jobs to do (tag/heal/buff/debuff).

Also, can anyone give me the stats of Mechgun Shotgun and Rifles at lv 30 (Elemental bullets).

Kuya
03-05-2007, 02:20 PM
http://psupedia.info/index.php?title=Bullets

Unless you're asking about Att%? All rifles are 160% att at level 30 with 75% acc.

SolomonGrundy
03-05-2007, 03:16 PM
on the Vullseye/Falcon topic.

Player shops tend to sell both, and naturally the Vullseye is cheaper. Also, I would feel a lot more comfortable grinding Vullseyes as they are cheaper to replace if (and when) they break.

I would only risk grinding a Falcon once I have more $$$. To me, buying a board for 18.5K and getting 2/3 guns synthed is a lot to spend, only to have them break on a 2->3 or 3->4 grind.

What I ended up doing is buying a Falcon in a player shop for cheap $$$ that was already ground once, and ground it one more time.

Not I have a 400 ATP rifle with good ATA that I can use for a long long time.

Rizen
03-05-2007, 08:16 PM
On 2007-03-05 12:20, Kuya wrote:
http://psupedia.info/index.php?title=Bullets

Unless you're asking about Att%? All rifles are 160% att at level 30 with 75% acc.


Thanks, but I prefer actual number read out from the game (I don't completely trust PSUpedia for information on stats). You happen to have any?

Also, isn't Fire/Ground different from Ice/Lightning?

iono
03-05-2007, 08:34 PM
Every single Fire/Ground/Dark bullet has 5% more than Ice/Lightning/Light. Except fans, which have dark being the lower attack % and light being the higher attack %. I have all 6 of the following bullet types - bow, fan, twin guns, crossbow, fans. Also the new bullets you get from PA fragments have completely new stats that aren't like the old ones.



<font size=-1>[ This Message was edited by: iono on 2007-03-05 20:51 ]</font>

Rizen
03-05-2007, 09:01 PM
I thought so. Reason I ask is because I haven't been a Ranger since the Photon Art adjustments.

And yeah, the ultimate PAs are in a league of their own compared to the elemental bullets. For one, they cost more PP, but well worth it when you get the bullets up them. I haven't really used the Ultimate Arts yet, but I have seen them in action, and boy, they are no joke. The some status effects flat just rock enemies while others are both self and party supportive (Like Lowering defense or sucking life way).

My personal list order for Ult Bullets is lookings something like this:
Shotgun -> Twin Handgun -> Handgun -> Laser Cannon -> Rifle.

Why I don't get Rifle first? Well, as much as I love the idea of killing things in one shot, I prefer to actually work them down slowly. I dunno, I prefer not to see things go down in one shot (unless I'm soloing XD).

iono
03-05-2007, 10:49 PM
Oh! I made one teeeeny little mistake. ~_^ Bows are just like normal guns. Fans are the only one with high light atk mod.

Do you mind if I ask why Shotgun? I don't really know much about it. Twin Guns are pretty nice! But I heard Shotgun only gets a level 1 EVP debuff, right?

SolomonGrundy
03-06-2007, 05:05 AM
On 2007-03-05 20:49, iono wrote:
Oh! I made one teeeeny little mistake. ~_^ Bows are just like normal guns. Fans are the only one with high light atk mod.

Do you mind if I ask why Shotgun? I don't really know much about it. Twin Guns are pretty nice! But I heard Shotgun only gets a level 1 EVP debuff, right?



even level 1 makes a big difference, and hitt 5 targets = yum.

iono
03-06-2007, 05:52 AM
Oh ok I won't use it then. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif; Rather use something else and the only reason I use the EVP debuff is for bugs. Waaay more reliable to use the tech version against those.

Kuya
03-06-2007, 08:50 AM
Just a quick status update on Killer shot. I've got mine at level 16 now (it's the crawl part now *cry*) but I just had a good streak of kills on Train S. Half a block on a single Falgohoh +6. Damage on robots is about 50 per shot and beasts is about 150. All mobs are level 80 so this is the kick I needed to keep pushing for 21! I'll update again later!

Rizen
03-06-2007, 12:48 PM
I think Itsuki-chan said earlier in the thread that ultimate shotgun PA get lv 3 Debuff at lv21+. If I can dig up the post i will link it.

Good to know that Killer Shot is living up to its rep. Keep us informed.

Edit: Found it (http://www.pso-world.com/viewtopic.php?topic=120501&forum=22&start=795&810)
I would go for high star shotguns. Especially once the ult PA comes out. The ult PA is 110% ATA, inflicting level 3 Zodeel.

So yeah, thats about equal to what a forces Zodeel levels to.

<font size=-1>[ This Message was edited by: Rizen on 2007-03-06 10:54 ]</font>

iono
03-06-2007, 03:46 PM
I saw someone, somewhere saying his shot didn't get level 2 at 11+, so I'm wondering if there is any proof it really hits level 3??

Edit:Here -
http://boards2.sega.com/psu_board/viewtopic.php?t=22919&postdays=0&postorder=asc&start=25

People are saying it stays level 1 at 11 and only goes up to 2 at 21. I can see why a fortegunner would want it, but as far as I'm concerned for my GT the tech version is better. I only really use it for bugs, and using a shot (no matter the ATA mod, it's still low accuracy) to try to debuff a whole lot of bugs just doesn't seem appealing! I also wouldn't use it for regular play because the damage on it is low and the debuff on it isn't very good. That's my take on it. >.<

I am really liking the Twin Gun one though. It lands every single time but it doesn't do a whole lot except debuff atm. So it's only good to pull out, shoot to debuff each monster once, then swap to a better weapon. I like it because I can debuff any range-resistant monsters. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

<font size=-1>[ This Message was edited by: iono on 2007-03-06 14:24 ]</font>

SolomonGrundy
03-06-2007, 04:01 PM
I thought Itsuki said the handgun shot was unworthy? (HP drain...), you get, like 60 HP back @21+ or something.

Rizen
03-06-2007, 04:41 PM
Hmm...well I guess its still not so bad. Its better than keeping it at SE 1. Im still going to get it!

Midknight
11-25-2007, 09:04 AM
Would anyone consider the PA Killer Shot any good?

Rizen
11-25-2007, 01:22 PM
*dusts off the caked on dust on this topic* My goodness, I never through I would see this thing being used again. XD

But yea, Killer Shot is a good PA to have especially on enemies who have lose STA such as robots. With the STA nerf of enemies, I think its even more useful than it was before. I can't exactly tell you much from personal experience, but I have seen it in action.

Soukosa
11-25-2007, 05:06 PM
Only the large sized enemies got a reduction in endurance and I'm pretty sure all of those are immune to instant death. Even if they weren't, their endurance isn't that much lower from what it was.

Pillan
11-25-2007, 05:09 PM
It is true that the medium and small mob endurance was not changed, but the effect of STA on each SE level was changed so that every SE except stun (unchanged), confuse (nerfed), and infection (unchanged) lands even more often than it used to. My average with death 4 is around 1 kill every 10 shots for 20 STA as opposed to the 1 kill every 20 or so it was before the update.

Also the STA of super-STA large mobs, such as Junsugun, was unchanged. It's still only effected by Burn 4.

<font size=-1>[ This Message was edited by: Pillan on 2007-11-25 15:11 ]</font>

panzer_unit
11-26-2007, 09:41 AM
I really like gunning with the AOI updates. You can deal a LOT of damage for very little in return with a shotgun or laser, thanks to staggering all the little guys you hit. Also it's possible to apply SE's fast enough to support yourself in melee; freeze/shock/silence a mob and set up some heavy damage from PA criticals.