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View Full Version : The magic number is....36! (Photon Art)



Rizen
Oct 7, 2006, 09:46 PM
After reading topics topics, I learned that the PA limit is 36 tops. So..I been planning out my PA disks that I want to get so that I dont run into a problem later.
Feel free to post your own list.


On 2006-10-07 20:47, Rizen wrote:
It applies to all classes. You can only learn 36 total. Everytime you use a Skill/Tech/Bullet disk to learn a PA, it adds to you PA count.
So basically, you cant learn every single PA there is on one character.

Each Melee weapon has 3 different skills (12 melee weapons 36 total, including axes and fans in this count). Ranged weapons has 6 Element bullets (8 ranged weapons 48 total, 54 if Grenade launcher has elements) . Wands and Staves have 6 spells for each element (36 total).

For example, if you learn a saber skill, fire bullet, resta, you have use 3/36 of your PA limit.


I plan on making a Guntecher for support so a mix of 24 Bullets and all support Tech and Dagger PA:
Agtal (Fire ATP boost)
Agdeal (Fire decrease ATP)
Defbal (Ice Def boost)
Defdeal (Ice decrease Def)
Zodial (ATA and EVP boost)
Gidaga (Earth attack Silence)
Dizas (Decrease damage from melee)
Rendis (Decrease damage from range)
Retial (TAP MST boost)
Megiverse (Life absorb)
Megistal (All boost)
Rifle Bullet x6
Shotgun Bullet x6
Handgunx3
Dual Handgunx3
Machineguns x6
Dagger Hikaishuuhazan

This is just my plan for right now although I need to make a few changes later.

<font size=-1>[ This Message was edited by: Rizen on 2006-10-08 08:42 ]</font>

Strider_M
Oct 7, 2006, 09:52 PM
I don't understand PA's completely yet... but I'm going to be basically balanced with everything me aiming for Protranser and all...

Torpid
Oct 7, 2006, 10:17 PM
all of this doesnt make sense to me. u guys arent clear, u told us the limit for PA's (36) but u didnt elaborate other than that so im left hangin.

Rizen
Oct 7, 2006, 10:26 PM
Errr...36 is the max number of PAs (Skill, Techs, Bullets) you can learn for a character. Not much more to say really.

vg_geek86
Oct 7, 2006, 10:27 PM
Hold on, theres a limit? o_O
Damnit, Im lost again. Does this limit just apply to FO's? *Im seeing mostly techs*
How does this limit work? 36 types of PA's is the limit to carrry? Does each weapon with PA take up a certain amount of this 36 limit?
Just when I think I got this crap figured out ya'll go and do this to me =(

EDIT: Heh, posted right after you answered. So each character has a limit of 36 PA's to learn. How many PA's are there that apply to melee weapons?



<font size=-1>[ This Message was edited by: vg_geek86 on 2006-10-07 20:33 ]</font>

Rizen
Oct 7, 2006, 10:47 PM
It applies to all classes. You can only learn 36 total. Everytime you use a Skill/Tech/Bullet disk to learn a PA, it adds to you PA count.
So basically, you cant learn every single PA there is on one character.

Each Melee weapon has 3 different skills (12 melee weapons 36 total, including axes and fans in this count). Ranged weapons has 6 Element bullets (6 ranged weapons 36 total, 42 if Grenade launcher has elements) . Wands and Staves have 6 spells for each element (36 total).

For example, if you learn a saber skill, fire bullet, resta, you have use 3/36 of your PA limit.

Hopes this helps.

HC82
Oct 7, 2006, 11:11 PM
I notice you don't have resta listed. You think it might be better then the Dark based life absorb spell?

Ether
Oct 7, 2006, 11:42 PM
Yeah resta and reverser (cures status effects, not revive players, good job sega) are pretty essential if you plan to ghetto force. Also I don't see why you would have all 4 buff spells and megistal together

Edit: you also have 11 techs listed, in order to carry them all out at once you'd need 6 wands, which would reduce you to only handguns and machine guns. Personally I think you're spreading yourself a little too thin and need to cut the technique list a bit

<font size=-1>[ This Message was edited by: Ether on 2006-10-07 21:46 ]</font>

Nuclearranger
Oct 7, 2006, 11:48 PM
This game has alot more to consiter than pso..

Uncle_bob
Oct 8, 2006, 01:00 AM
This 36 PA limit is retarded. Any information if the "expert" classes gives a higher limit at all?

Kyuu
Oct 8, 2006, 01:46 AM
On 2006-10-07 23:00, Uncle_bob wrote:

This 36 PA limit is retarded. Any information if the "expert" classes gives a higher limit at all?
Elaborate on why it's "retarded"?

There's no indication that Expert Types get more PA slots.

I really can't see how anyone could possibly need more than 36 PA slots in the first place. You're not going to be using every single Skill, Bullet, and Technic with any one character. Not even close.

Ether
Oct 8, 2006, 01:53 AM
On 2006-10-07 23:46, Kyuu wrote:

I really can't see how anyone could possibly need more than 36 PA slots in the first place. You're not going to be using every single Skill, Bullet, and Technic with any one character. Not even close.


There are 36 techs, and even more bullets. You really don't think the limit is unfair towards people who want to be able to change classes casually and max everything? Its an artificial timesink to get you to make more than one character, and it screws over humans whos main advantage is being able to be good at any job, but why use them over a race thats superior at one specific job

Kyuu
Oct 8, 2006, 01:55 AM
Even if there wasn't a PA limit, that would still hardly address the issue of humans being subpar (speaking purely in terms of stats) at 2 of 3 jobs, and only second best at the other. (Obviously, this is speaking only of the basic classes.)

I suppose it is a bit unfair towards people who are really dead set on maxing everything with just one character, though. *shrug*

<font size=-1>[ This Message was edited by: Kyuu on 2006-10-08 00:25 ]</font>

Alisha
Oct 8, 2006, 02:08 AM
arent you further limited by the fact you can only have 6 weapons in your pallete at a time? thats gonna be a total bitch for gun tehcers.

ChibiMyu
Oct 8, 2006, 02:12 AM
On 2006-10-07 21:11, HC82 wrote:
I notice you don't have resta listed. You think it might be better then the Dark based life absorb spell?



Personally, I would choose Resta over Drain if I had to pick between the two. Drain requires there to be a monster present to cast it on, and if it happens to be dark resistant, that's no good either.


Also I don't see why you would have all 4 buff spells and megistal together

Has anyone confirmed if Megistal stacks with other buffs? If they do, no reason not to have both. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Dre_o
Oct 8, 2006, 02:14 AM
.....wow....all I hear here is bitching....has anyone here heard of the word CHALLENGE? Think about it! ST is trying to make the game difficult (or at least a little harder) by putting limits. Darn, you won't be able to make your SUPER UBER HAXORZ character that EVERYONE else was planning on doing.....

Just do it, play it, and LIVE WITH IT.

Tycho
Oct 8, 2006, 02:16 AM
People that say Humans definitely are not best at any class have only taken into account half of the classes. By the way, I think it's near undoable to make a decent list of most useful PAs already, especially while it's known there are more than the ones currently obtainable.

Ether
Oct 8, 2006, 02:25 AM
Personal opinion but I think most people would agree

Hunter, Forte-Hunter = Beast
Ranger, Forte-Ranger, Figunner, Protranser = Cast
Force, Forte-Force, Guntecher = Newman
Wartecher = Human



On 2006-10-08 00:14, Dre_o wrote:
.....wow....all I hear here is bitching....has anyone here heard of the word CHALLENGE? Think about it! ST is trying to make the game difficult (or at least a little harder) by putting limits. Darn, you won't be able to make your SUPER UBER HAXORZ character that EVERYONE else was planning on doing.....


This is completely irrelevant because its not even possible to bring more than 36 PAs into battle at once (without a lot of weapon swapping) I just don't see the point of forcing people to specialize in their weapon selection, when the game already has a system in place to do that through leveling PAs (which btw, takes forever)

Uncle_bob
Oct 8, 2006, 03:42 AM
blah blah. I think it's retarded because..assuming my math is right, a ranger class character will not be able to learn every bullet type for every gun available to them.

8 gun types (not including longbow and cards) and 6 bullet types. That's 48, correct? If someone can't completely master every aspect of his character class, that's bullshit. Then you also have to consider you won't have access to any skills if you want to have a melee weapon on hand too.

Uncle_bob
Oct 8, 2006, 03:44 AM
blah blah. I think it's retarded because..assuming my math is right, a ranger class character will not be able to learn every bullet type for every gun available to them.

8 gun types (not including longbow and cards) and 6 bullet types. That's 48, correct? If someone can't completely master every aspect of his character class, that's bullshit. Then you also have to consider you won't have access to any skills if you want to have a melee weapon on hand too.

Mewn
Oct 8, 2006, 03:51 AM
There are 8 Bullets per weapon type, so add another 16 PAs if there are 8 gun types for a total of 64 known Bullets.

Eh, I think the limit is far too low, but I guess I'll manage.

CpwninOBrien
Oct 8, 2006, 03:53 AM
3 primary class, 6 party size not every1 needs to master everything like ethan can just be careful what u pick and make freinds sega wants balance. humar didnt get s/d and ramar didnt get j/z but both those class were playable. just take deep breath and specialise in what weapsspells look cool to u

darthplagis
Oct 8, 2006, 03:56 AM
why would a ranger NEED every type of bullet for every wepon? chances are you would favor a certain wepon with a certain tech/bullet. like the longer ranged weps (rifles,cannons) have better chances with status change bullets so you can safely inflict status on enemies at range and the closer range weps (all Hguns, mechs &shot) you give higher element damage to so you can inflict more pain to kill closer enemies quicker thus saving HP and need for healing from others. this would allow tou to have a decent spred of wepon options in the 6 available (say 3 range rifle,cannon,shot (with ice lightning and dark) and 3 mele H gun with saber/dagger, mech with saber/dagger and twin H gun (with fire, ice and light bullets and elemental wepons). obviously you mix up the bullets for the enemies that you face so HIVES gets more light bullets/element weps, moatoob gets ice and earth bullets/elements etc

surely this is way to truly play ranger in the spirit of the game?

Phalynx
Oct 8, 2006, 04:16 AM
Your not supposed to get everything, your supposed to make a unique character. If everyone could get EVERY skill, then every person who played hunter, would be the same, aside from looks and minor stats, same with rangers and forces etc.. Is a little planning and thought put into your character too difficult?

Miyoko
Oct 8, 2006, 06:43 AM
One thing that would be really, really nice to offset this limit, would be if they introduced a way for you to forget PA's, which in turn, would make you lose all levels gained for them, but opened up the slot.

This way, if you picked up a PA you used for a while, and thought sucked foot, you wouldn't be stuck with it. However, you wouldn't be able to max out every PA in the game, either. Losing levels gained on a PA as a penalty for forgetting it would be a very suitable penalty, imo.

Rizen
Oct 8, 2006, 07:42 AM
On 2006-10-07 21:42, Ether wrote:
Also I don't see why you would have all 4 buff spells and megistal together

Edit: you also have 11 techs listed, in order to carry them all out at once you'd need 6 wands, which would reduce you to only handguns and machine guns. Personally I think you're spreading yourself a little too thin and need to cut the technique list a bit

Yeah, I see what you mean. When I made this list I was half out of it and I was just throwing every spell I could think of that was buff/debuff with no logic behind it.
Also the reason I think I have all 4 buffs and Megistal is because Megistal is kinda like a snap buff incase I need to buff in the middle of a battle (self targets tho right?). But I will prolly remove it to add more bullets.



On 2006-10-08 00:12, ChibiMyu wrote:
Has anyone confirmed if Megistal stacks with other buffs? If they do, no reason not to have both. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

It doesnt stack sadly ><



On 2006-10-08 01:51, Mewn wrote:
There are 8 Bullets per weapon type, so add another 16 PAs if there are 8 gun types for a total of 64 known Bullets.

Eh, I think the limit is far too low, but I guess I'll manage.

I think the limit is just fine. Any higher and I think everyone would be too similar.
As far as the first statement, I miss counted the number of guns: Handgun, Dual Handgun, Mechgun, Shotgun, Laser Cannon, Rifle, Bow, Crossbow and now Grenade Launcher so 9 there (I think fan uses PA skills); But im sure theres only 6 bullets PA per gun type (7 if you include Neutral, but thats not a PA).

Anyway, I edited my list for a different variety. I also will be using a bit of Fortegunner so I try to specialize in only a small variety of guns.
Agtal (Fire ATP boost)
Agdeal (Fire decrease ATP)
Defbal (Ice Def boost)
Defdeal (Ice decrease Def)
Zodial (ATA and EVP boost)
Gidaga (Earth attack Silence)
Dizas (Decrease damage from melee)
Rendis (Decrease damage from range)
Retial (TAP MST boost)
Megiverse (Life absorb) Resta
Megistal (All boost) Regene
Rifle Bullet x6
Shotgun Bullet x6
Handgunx3-----\Cannon or Grenadex6
Dual Handgunx3//
Machineguns x6
Dagger Hikaishuuhazan

Possibly getting rid of Dizas and Rendis as well.

Nuclearranger
Oct 8, 2006, 08:02 AM
Hmm im going to have to choose some bullets not to learn
Although I hear that you can learn over them so idk if its that big of a deal...

LocGaw
Oct 8, 2006, 08:29 AM
Can you chose to "forget" something? Thanks in advance.

mechatra
Oct 8, 2006, 08:32 AM
Yes. You can overwrite PA's to learn new ones.

Kazzi
Oct 8, 2006, 08:54 AM
The limit is so you specialize in weapons! It's not very good though if you want to test weapons but that's what extra mode is for. Just pick 3/4 main weapons to specialize in and then use any leftover points on things you might like or need.

LocGaw
Oct 8, 2006, 09:13 AM
Ok, if you can forget what you've learned then there is no penalty except for time spent.

36 seems ok. Over time people will figure what the must have abilitys are and there will be your focus!

The only real tough thing to decide is what type of hunter/ranger/force you would like to be.

Rizen
Oct 8, 2006, 09:21 AM
I just made a video of me overwriting a PA.
http://s85.photobucket.com/albums/k54/RizenForce/Video/?action=view&current=ReplacingPA.flv

darthplagis
Oct 8, 2006, 09:22 AM
the thing im doing is trying out my wepons on extra so when i start online im sweet.

for instace, i want the dagger tech from tonnio, the sword tech from leo, the twin saber tech from lou and the claw tech from tonio. thats 4 definate techs for 4 definate hunter weps, the dagger will be used on the other classes too so its not just HU focus. then i have a select tech list with mainly attack techs

Bomberto
Oct 8, 2006, 09:38 AM
Thank God you can overwrite them. I thought I was going to be bound to some dumb choices in PA I already made.

Shiro_Ryuu
Oct 8, 2006, 09:55 AM
I don't mind the 36 PA limit, it gives specialization and characters their own uniqueness instead of like PSO where all the HUmars were the same, FOnewearls were the same, etc.

Riam
Oct 8, 2006, 10:39 AM
I love the idea. I thought everyone was going ot be sort of clones of each other too. Now there will be some good variety and fun choices to make.

Xx3of19xX
Oct 8, 2006, 10:45 AM
But you DO lose the levels of overwritten PAs, right? So if you ever buy it back, you have to start at level 1 again? I can see this being a bit annoying to people who want to build hybrid classes. Because once you start building your second or third job's level, you'd either have to limit yourself to a handful of PAs or overwrite some PAs you will want to use once you hit expert level and have to build them back up again.
How long does it take to build PAs to max level anyway?



<font size=-1>[ This Message was edited by: Xx3of19xX on 2006-10-08 08:48 ]</font>


<font size=-1>[ This Message was edited by: Xx3of19xX on 2006-10-08 08:52 ]</font>

Rizen
Oct 8, 2006, 10:48 AM
I believe you do lose the level of the PA, so it returns to level 1.
The time it takes to level a PA to max depends on how much you use it. It took me 67 levels in extra mode to get my shotgun fire bullets to max (you level faster on extra than online so i think around 30ish maybe).

krika
Oct 8, 2006, 10:51 AM
I dont see why this is a big deal? You can change PA (learn a PA over another).

Rizen
Oct 8, 2006, 10:57 AM
Yeah, not too big of a deal, but PA disks cost money and it adds up if you just keep overwriting them.

krika
Oct 8, 2006, 11:02 AM
On 2006-10-08 08:45, Xx3of19xX wrote:
But you DO lose the levels of overwritten PAs, right? So if you ever buy it back, you have to start at level 1 again?

Confirmed and true http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif.

Rizen
Oct 8, 2006, 11:04 AM
On 2006-10-08 09:02, krika wrote:


On 2006-10-08 08:45, Xx3of19xX wrote:
But you DO lose the levels of overwritten PAs, right? So if you ever buy it back, you have to start at level 1 again?

Confirmed and true http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif.


And for good reasons.

DurakkenX
Oct 8, 2006, 12:46 PM
ok to take almost ever hunter weapon from 1-20 takes roughly 2-3 days of average playing but only if you focus on leveling them up. you could if you wanted to lvl them up prolly within 24 hours. It's not a big hurtful thing like you all think...

secondly on a side note, statistically speaking Human is automatically the best for any hybrid class because it doesn't present any weaknesses and by doing so gives itself more overall strength, especially in hybrid classes. So if you're looking at bests for each class, technically Humans are the best are 4 of the 10 classes,a nd all other races are best are 2 of the other 6. So if you play any hybrid calss as anything but a human you are gimp!

Sammy
Oct 8, 2006, 12:50 PM
On 2006-10-08 10:46, DurakkenX wrote:
ok to take almost ever hunter weapon from 1-20 takes roughly 2-3 days of average playing but only if you focus on leveling them up. you could if you wanted to lvl them up prolly within 24 hours. It's not a big hurtful thing like you all think...

secondly on a side note, statistically speaking Human is automatically the best for any hybrid class because it doesn't present any weaknesses and by doing so gives itself more overall strength, especially in hybrid classes. So if you're looking at bests for each class, technically Humans are the best are 4 of the 10 classes,a nd all other races are best are 2 of the other 6. So if you play any hybrid calss as anything but a human you are gimp!



Wouldn't Casts make better fighgunner than humans?
And what about casts being Guntechers solely so they can support themselves? Or beasts as wartechers just for the support techs as well?

Rizen
Oct 8, 2006, 12:55 PM
Theres a topic for this...this topic isnt about who is better at what and race stats bullshit. This topic for Photon Arts and its cap.
Take it to another topic....(Sorry for language, I dont want that talk here)

Xx3of19xX
Oct 8, 2006, 01:16 PM
On 2006-10-08 10:46, DurakkenX wrote:
ok to take almost ever hunter weapon from 1-20 takes roughly 2-3 days of average playing but only if you focus on leveling them up. you could if you wanted to lvl them up prolly within 24 hours. It's not a big hurtful thing like you all think...

secondly on a side note, statistically speaking Human is automatically the best for any hybrid class because it doesn't present any weaknesses and by doing so gives itself more overall strength, especially in hybrid classes. So if you're looking at bests for each class, technically Humans are the best are 4 of the 10 classes,a nd all other races are best are 2 of the other 6. So if you play any hybrid calss as anything but a human you are gimp!



If you are only looking at avarage stats, that might be true. But it also depends on what you want to use the hybrid for. Remember you can only have 36 Photon Arts on your character in total and actually use less during any one mission due to being limited to 6 weapon sets on the Action Palette (yeah you can switch those, but it's not advisable in the middle of a battle).
Take for example Wartecher. Beasts are actually very viable for this if all you want is support from the Force side of the class. Resta's efficiency is not dependable on your TAP. I'm not certain, but I think the same applies to buffs and debuffs.
Guntecher in the same vein is a shoe-in for Casts.
And if you look at Fighgunner, I'd believe Casts in general would be much better suited then humans, seeing they have more ATA and ATP.
I think almost all Race/Class combinations are viable, as long as you play to the strengths of that specific combination.
FOcast would make excellent support and healers (using bows mainly to dish out damage), since they can take a punch or two before going down unlike a glasscannon FOnewm who might risk getting one-shotted by some enemies.

EDIT: sorry Rizen, took me too long to post this http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

<font size=-1>[ This Message was edited by: Xx3of19xX on 2006-10-08 11:20 ]</font>

DurakkenX
Oct 8, 2006, 01:20 PM
#1 i was speaking from a purely statistical stand point and has no basis in what i actually think.
#2 the last sentence is sarcasm
#3 as rizen said this is not the thread for this i was replying to someone and it was only a sidenote.

Sammy
Oct 8, 2006, 02:26 PM
I wouldn't learn debuffs as a guntecher though Rizen...unless it works on bosses, but a level 10 debuff just isn't worth it. Swap those techs for either more bullets or skills. You should at least get 2 skills for the dagger. I haven't played it, it just seemed logical to me.

Rizen
Oct 8, 2006, 02:36 PM
C'mon people post some of your own lists of PAs!

@Sammy
The other dagger PA isnt as good to a ranger as the one I have on the list, it doesnt do a knock back. Im still going to use the the debuffs because I like to keep the thought of being a debuff (And Guntechers technique is 20 isnt it?). I might take one or two buffs off the list but that might be it.

Oh and thank you guys for stopping and listening http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

EJ
Oct 8, 2006, 04:55 PM
ok so far here is what I'm going to use for my Wartech Newman.

Spells:
Agtal (shifta)*
Agdeal (jellen)*
Defbal (deband)*
Defdeal (zalure)*
Dizas (reduce physical damage)
Rendis (reduce ballistic damage)
Gifoie
Rafoie
gibarta
rabarta
gizonde
Razonde
Radiga
resta
giresta
regene
Nosumegid

Range:
LongBow (Raiseisou)
Handguns (lightning element bullets)

Melee:
Dual Claws
Twin Daggers
Daggers
Spear

Handgun/wand x3 > support techs and swap with offensive techs when needed.

Dual Claws
Handgun/dagger
Spear

AlphaMinotaux
Oct 8, 2006, 05:02 PM
Are there third set of PA's for weapons not availiable yet cause as far as i've seen weapons only have 2 sets of PA's

Rizen
Oct 8, 2006, 05:12 PM
On 2006-10-08 15:02, AlphaMinotaux wrote:
Are there third set of PA's for weapons not availiable yet cause as far as i've seen weapons only have 2 sets of PA's
Yeah theres a 3rd set of melee PAs that arent released.
If you want proof, look in the trailers for PSU and you will see some of the PA that havent been posted already (I posted one in the screenshot thread a while back too).

AlphaMinotaux
Oct 8, 2006, 05:30 PM
thanks never knew, i'm gonna be Fortefighter human http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif thought i would have left over PA's but i guess i wont

Spellbinder
Oct 8, 2006, 05:33 PM
On 2006-10-08 12:36, Rizen wrote:
C'mon people post some of your own lists of PAs!



Fortetecher: All Techs http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Taichi
Oct 8, 2006, 05:50 PM
I want to know how can you obtain other PA's besides the default ones you buy at the shop? Are they distributed through drops or can you synth them?

Rizen
Oct 8, 2006, 05:58 PM
I know I got a Dagger PA after completing a mission with NPC Torri, i also got some ones that i cant learn for some reason.

anmato145
Oct 8, 2006, 06:09 PM
On 2006-10-08 15:33, Spellbinder wrote:


On 2006-10-08 12:36, Rizen wrote:
C'mon people post some of your own lists of PAs!



Fortetecher: All Techs http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



Agreed. With the restriction of only 36 per char. Im just gonna make 1 char for each job.

Sammy
Oct 8, 2006, 06:15 PM
It was said in the Expert Class Requirements thread that Guntecher has Lv 30 Bullets and 10 for techniques.
The thing I have against debuffs is it won't last that long. Once the enemy is dead that's it. A buff stays with you till it wears off. Considering how fast paced this game is and how you'd move from one enemy to another with quick kills debuffs don't seem very beneficial until PvP.

Rizen
Oct 8, 2006, 06:17 PM
Errr...well, its not as fast pace as you think it is. Online enemies are way harder to take down. Here watch this clip that Ether posted.
http://youtube.com/watch?v=MTa-dnccFCg
Debuffs will come in handy.

A2K
Oct 8, 2006, 06:22 PM
On 2006-10-08 16:15, Sammy wrote:
It was said in the Expert Class Requirements thread that Guntecher has Lv 30 Bullets and 10 for techniques.
The thing I have against debuffs is it won't last that long. Once the enemy is dead that's it. A buff stays with you till it wears off. Considering how fast paced this game is and how you'd move from one enemy to another with quick kills debuffs don't seem very beneficial until PvP.



There are plenty of larger, tougher enemies with HP OF THE GODS where you'll be wanting to make use of every possible advantage.

Sammy
Oct 8, 2006, 06:30 PM
Your setup isn't bad if that's the case. I thought having more bullets would've been more useful.

Rizen
Oct 8, 2006, 06:36 PM
Well, the thing is, if you only like a certain amount of guns (I only really care for or use is Shotgun Mechgun Rifle and Laser and Grenade launcher when it comes out) getting all the bullets for other guns wouldnt be such a good idea. I would much rather have techs I dont use much than bullets for guns i will never use. But thats just the way I feel.

I use to be a RDM (I been a RDM fan since FF1) in FFXI a few years ago and it was my favorite class. I use to just support the party in every way I could whether it was buff debuffing healing or nuking. So in a way this reflects that.

Sammy
Oct 8, 2006, 06:39 PM
I meant getting more bullet types for your handgun.

Rizen
Oct 8, 2006, 06:41 PM
Ah well I tossed out handgun all together in my other draft(second or third page i think) lol I need to update again

vg_geek86
Oct 8, 2006, 07:20 PM
Well, thnx for the update Rizen ^_^
NOW I get it. And personally I like it, adds more strat to creating your character.

b3n
Oct 8, 2006, 07:25 PM
This will cause people to pick a specialty or just be OK at everything. I like it. Noobs.

Shiro_Ryuu
Oct 8, 2006, 07:34 PM
Human and Beast male Fortetechers: nothing but skills, my human will have twin saber skills and my beast will have twin claw skills as priorities though.
Female Newman Wartecher(yeah, decided to change her into a Wartecher instead of a Guntecher): uhh, this seems pretty tough. I gotta think of something. Well, here goes.
Twin Dagger PAs
Agtal
Deftal
Resta
Regen
and some attack techs, maybe some of the Ra family and the Nosufamily.

Rizen
Oct 8, 2006, 07:41 PM
On 2006-10-08 14:55, EJ wrote:
ok so far here is what I'm going to use for my Wartech Newman.

Spells:
Agtal (shifta)*
Agdeal (jellen)*
Defbal (deband)*
Defdeal (zalure)*
Dizas (reduce physical damage)
Rendis (reduce ballistic damage)
Gifoie
Rafoie
gibarta
rabarta
gizonde
Razonde
Radiga
resta
giresta
regene
Nosumegid

Range:
LongBow (Raiseisou)
Handguns (lightning element bullets)

Melee:
Dual Claws
Twin Daggers
Daggers
Spear

Handgun/wand x3 > support techs and swap with offensive techs when needed.

Dual Claws
Handgun/dagger
Spear


Over looked this, it looks pretty good from what I see.

DurakkenX
Oct 8, 2006, 09:41 PM
well as for my list of PAs as a definate must for my Main char
1 = online and 2 = not yet online

Twin Sabers 1 & 2
Sword 2
Spear 1 & 2
Saber 1 & 2
Dagger 1
Twin Dagger 2
Ice Handgun
Dark Handgun

Depending on where i go from there musts
Ice Bow
Dark bow
Resta
Regene
Ice Dual Handgun
Ice Shotgun
Dark Dual Handgun
Dark Shotgun

Yeah don't care about the rest ^.^

Rizen
Oct 11, 2006, 07:14 PM
I thought I might bring this thread back, I made some last changes to my list to be a better support Guntecher.

Techs:
1. Agtal (Fire ATP boost)
2. Agdeal (Fire decrease ATP)
3. Defbal (Ice Def boost)
4. Defdeal (Ice decrease Def)
5. Zodial (ATA and EVP boost)
6. Dizas (Decrease damage from melee)
7. Rendis (Decrease damage from range)
8. Retial (TAP MST boost)
9. Resta (Heal)
10. Regene (Removes SE)

Bullets:
11-13. Rifle Bullet x3 (Fire,Ice,Thunder)
14-16. Longbow x3 (Earth,Light,Dark)
17-22. Shotgun Bullet x6
23-28. Machineguns x6
28-30. Laser Cannon x3 (Ice, Dark, Light)
31-33. Grenade Launcherx3 (Fire, Thunder, Earth)

Skills:
34. Dagger Hikaishuuhazan
35-36. Cards?