Maxurion
Oct 16, 2006, 03:05 PM
First of all I'm going to say this thread is mostly aimed at those who have not tried the force class yet or have yet to play PSU at all.
During my time in the 360 Beta I've tried all 3 classes, I liked hunter, got frustrated a little by ranger, and absolutely LOVED force.
Therefore, I'm going to list the advantages/ disadvantages of all the force spells featured in the Beta.
Due to the lack of lock-on, it's significantly harder to aim spells in PSU then it was in PSO. This is a good thing in my opinion since it makes the force class require at least semi-skilled players to use it efficiently. To counter this effect, I've found that using strafe (left bumper on 360) and aligning the enemies with your characters head is a good way to aim your spells. This could be harder if your character is smaller.
Some spells cause status effects. They are:
Burn - causes damage to be inflicted over time.
Freeze - causes enemies to... well, freeze. They hold still for a few seconds so you can pummel them a bit.
Shock - prevents enemies from attacking. I'm pretty sure they can still move around though.
Silence - prevents enemies from casting spells.
NOTE: Damage is in percentage of total TAP. So if you had a TECHNIC that did 200% damage and had 100 TAP, it would do 200 damage. Also, damage percentages here are based on level 1 TECHNICs, so if you level them up they will do more damage.
Foie - A simple fire-based TECHNIC, it shoots in a straight line in the air at a fair pace. Does 221% damage. Only hits one foe. This will probably be your most-used attack spell. Costs 8 pp and occasionally inflicts burn.
Rafoie - A fire-based TECHNIC, it blasts a large orb in the air in front of you. Can hit multiple foes at once. Does 131% damage. Takes a bit of practice to find the right spot. Costs 16pp and inflicts burn occasionally. Use it against 3 or more foes.
Barta - A simple ice-based TECHNIC, its shoots a slow moving line of ice along the ground straight ahead. Can travel through enemies. Does 101% damage. Costs 10 pp and inflicts freeze occasionally.
Rabarta - An ice-based TECHNIC, it blasts a large area of the ground in front of you. Can hit multiple foes at once. Does 121% damage. Costs 16pp and inflicts freeze occasionally.
Zonde - A lightning-based TECHNIC, its shoots a fast-moving ball of lightning straight ahead. Can travel through foes. Does 106% damage. Costs 10 pp and inflicts shock occasionally.
Razonde - A lightning-based TECHNIC, it calls a giant bolt of lightning down in front of you. Can hit multiple foes at once. Does 126% damage. Costs 16 pp and inflicts shock occasionally.
Diga - A simple earth-based TECHNIC, it lobs a slow-moving chunk of molten magma directly in front of you. Only hits one foe. Does 231% damage. Costs 8 pp and inflicts silence occasionally. Don't use it against small foes.
Radiga - An earth-based TECHNIC, it makes a large pillar of magma burst forth from the ground in front of you. Can hit multiple foes at once. Does 141% damage. Costs 16 pp and inflicts silence occasionally.
Resta - A light-based TECHNIC, it heals you and nearby allies. Costs 30 pp.
Reverser - A light-based TECHNIC. Cures all status ailments. Costs 8 pp. (NOTE: It can't revive people or cure the negative effects of megistar)
EDIT: Added in Razonde, Radiga, and damage percentages. Also corrected a few spelling mistakes.
<font size=-1>[ This Message was edited by: Maxurion on 2006-10-16 20:17 ]</font>
During my time in the 360 Beta I've tried all 3 classes, I liked hunter, got frustrated a little by ranger, and absolutely LOVED force.
Therefore, I'm going to list the advantages/ disadvantages of all the force spells featured in the Beta.
Due to the lack of lock-on, it's significantly harder to aim spells in PSU then it was in PSO. This is a good thing in my opinion since it makes the force class require at least semi-skilled players to use it efficiently. To counter this effect, I've found that using strafe (left bumper on 360) and aligning the enemies with your characters head is a good way to aim your spells. This could be harder if your character is smaller.
Some spells cause status effects. They are:
Burn - causes damage to be inflicted over time.
Freeze - causes enemies to... well, freeze. They hold still for a few seconds so you can pummel them a bit.
Shock - prevents enemies from attacking. I'm pretty sure they can still move around though.
Silence - prevents enemies from casting spells.
NOTE: Damage is in percentage of total TAP. So if you had a TECHNIC that did 200% damage and had 100 TAP, it would do 200 damage. Also, damage percentages here are based on level 1 TECHNICs, so if you level them up they will do more damage.
Foie - A simple fire-based TECHNIC, it shoots in a straight line in the air at a fair pace. Does 221% damage. Only hits one foe. This will probably be your most-used attack spell. Costs 8 pp and occasionally inflicts burn.
Rafoie - A fire-based TECHNIC, it blasts a large orb in the air in front of you. Can hit multiple foes at once. Does 131% damage. Takes a bit of practice to find the right spot. Costs 16pp and inflicts burn occasionally. Use it against 3 or more foes.
Barta - A simple ice-based TECHNIC, its shoots a slow moving line of ice along the ground straight ahead. Can travel through enemies. Does 101% damage. Costs 10 pp and inflicts freeze occasionally.
Rabarta - An ice-based TECHNIC, it blasts a large area of the ground in front of you. Can hit multiple foes at once. Does 121% damage. Costs 16pp and inflicts freeze occasionally.
Zonde - A lightning-based TECHNIC, its shoots a fast-moving ball of lightning straight ahead. Can travel through foes. Does 106% damage. Costs 10 pp and inflicts shock occasionally.
Razonde - A lightning-based TECHNIC, it calls a giant bolt of lightning down in front of you. Can hit multiple foes at once. Does 126% damage. Costs 16 pp and inflicts shock occasionally.
Diga - A simple earth-based TECHNIC, it lobs a slow-moving chunk of molten magma directly in front of you. Only hits one foe. Does 231% damage. Costs 8 pp and inflicts silence occasionally. Don't use it against small foes.
Radiga - An earth-based TECHNIC, it makes a large pillar of magma burst forth from the ground in front of you. Can hit multiple foes at once. Does 141% damage. Costs 16 pp and inflicts silence occasionally.
Resta - A light-based TECHNIC, it heals you and nearby allies. Costs 30 pp.
Reverser - A light-based TECHNIC. Cures all status ailments. Costs 8 pp. (NOTE: It can't revive people or cure the negative effects of megistar)
EDIT: Added in Razonde, Radiga, and damage percentages. Also corrected a few spelling mistakes.
<font size=-1>[ This Message was edited by: Maxurion on 2006-10-16 20:17 ]</font>