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View Full Version : My speculations on Fans/Cards and Grenade Launcher growth



Rizen
Oct 17, 2006, 02:10 PM
I been seeing quite a few posts about Grenade Launchers and Fans/Cards usefulness and usability. I have merely only saw clips of them but I have an idea how they might work. The clips can be found here:
Fans/Cards:
http://www.youtube.com/watch?v=OhUBU0QBWn8
Grenade Launcher:
http://video.google.com/videoplay?docid=-6654830953626046139&hl=en
http://video.google.com/videoplay?docid=-7639327850672219609&hl=en

Note, please dont quote me word for word on this. This is just a educated guess on how they might work and improve over time of use.

I have played Ranger and leveled up many different types of guns and ranged weapons. I have noticed that each one has a unique growth pattern in each gun(ex. Rifles get higher SE apply rates, Shotguns gets an extra spread shot every few levels).
That said I believe that Grenade Launchers will either get a wider splash area or attack power increase or even both. Reason I say this is because the area of damage seems to be a bit small and looks like there could be more too it. I think it like the crossbow, it isnt great at first but when you level it, it becomes more effective. As for Fans/Cards, I believe they will get addition missile as they get higher. My reasoning behind this is the fact that Fortechers have lv 30 bullets and only 2 main ranged weapons (S Ranked, not counting mechgun and handgun). With level 30 bullets, this leaves room for Fans/Cards to grow more than if it was set to a lv 10 cap. (Also I thought of it like a shotgun increase hehe)

I will add more as I think more about it or get more info. Feel free to comment, confirm and/or post thoughts.

Edit: Thanks to Lovejuice for pointing out that Itsuki-chan did make a post that does confirm that Cards/Fans get and extra homing missle at lv 11 and will prolly get another at 21.

<font size=-1>[ This Message was edited by: Rizen on 2006-10-17 13:53 ]</font>

Nani-chan
Oct 17, 2006, 02:17 PM
I hope so http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Mitz
Oct 17, 2006, 02:24 PM
Seem like plausible effects, yeah.

And D:, my avatar ;-;

Aion_Clyuve
Oct 17, 2006, 02:27 PM
Yup, I was thinking the same thing for the Launcher. If so, the Launcher shall be MINE.

Lovejuice
Oct 17, 2006, 02:32 PM
Itsuki-chan has posted in recent (http://www.pso-world.com/viewtopic.php?mode=viewtopic&topic=117985&forum=20&start=1500) times (http://www.pso-world.com/viewtopic.php?topic=121752&forum=20&post=1464675) detailing that Cards gain an additional 'bullet' when using BA level 11+. Assumption is generally that they will gain another at level 21+, similar to the Shotgun type.

Cards also have the benefit of having their 'shot' being some form of homing-attack once fired. To quote:


With a normal gun, you usually aim where you think the monster is going to be when your bullets get to them, you don't necessarily aim at the monster. It requires alot of finesse. Well, heres the problem, for cards you have to aim directly at the monster and have the targetting box over them when you click attack. Then, no matter where you move or they move after taht, the bullets will home in and hit that monster. They will do just about everything but travel through walls to hit the monster.

AC9breaker
Oct 17, 2006, 02:33 PM
I'd also like to note, that with Rifles I could swear it feels like my range of attack increases. I agree with you're hypothesis. (O'-')>

Rizen
Oct 17, 2006, 03:38 PM
On 2006-10-17 12:32, Lovejuice wrote:
Itsuki-chan has posted in recent (http://www.pso-world.com/viewtopic.php?mode=viewtopic&topic=117985&forum=20&start=1500) times (http://www.pso-world.com/viewtopic.php?topic=121752&forum=20&post=1464675) detailing that Cards gain an additional 'bullet' when using BA level 11+. Assumption is generally that they will gain another at level 21+, similar to the Shotgun type.


Sweet, I guess I was right about one thing lol...
Lets see about the rest.

Viper472
Oct 17, 2006, 03:44 PM
how bout on things other than bullets, will foie get more awsome like in PSO, and how abotu hunter skills, more damage or additioal hits as well? interesting.

Brittaintrail
Oct 17, 2006, 03:47 PM
As far as foie the size of the ball gets larger and damage increases. Rafoe etc gets more damage and wider spread.

Itsuki
Oct 17, 2006, 04:12 PM
Actually, within 5 hours of that video being recorded, I had posted on psow that they get an additional bullet at 11+. Ether had given me that fan to record its usage, than for the rest of my playing that day, I just used and used and used that card almost non-stop, refilling it with photon chargers until I had it to level 11+.

But this does explain forces get bullets 30 and s-rank cards. If they didn't get bullets 30, there'd be no reason for them to have s-rank cards.

-Break-
Oct 17, 2006, 04:23 PM
Thanks a bunch for the video links Rizen and Itsuki-chan. You just confirmed my wanting to go Fortecher. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



<font size=-1>[ This Message was edited by: -Break- on 2006-10-17 14:26 ]</font>

Rizen
Oct 17, 2006, 04:29 PM
On 2006-10-17 14:12, Itsuki-chan wrote:
Actually, within 5 hours of that video being recorded, I had posted on psow that they get an additional bullet at 11+. Ether had given me that fan to record its usage, than for the rest of my playing that day, I just used and used and used that card almost non-stop, refilling it with photon chargers until I had it to level 11+.

But this does explain forces get bullets 30 and s-rank cards. If they didn't get bullets 30, there'd be no reason for them to have s-rank cards.


Hehe, I think I was either out of it or sleep when you posted that because I didnt see it and I usually almost always take a look in Screenshot thread.
And yeah, thats pretty much what I was thinking when I posted this.
Btw, thanks for taking the time to show us the fan and taking the time to level it. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

And dont thank me Break, thank Itsuki and Ether.

chrisy05
Oct 17, 2006, 06:36 PM
whoa that crossbow in the video seems so strong... i know this is off topic but do shotguns get stronger than those?

Mag_Launcher
Oct 17, 2006, 06:45 PM
On 2006-10-17 16:36, chrisy05 wrote:
whoa that crossbow in the video seems so strong... i know this is off topic but do shotguns get stronger than those?


Essentially, yes. Shotguns max at 5 shots and crossbows only 3, so a crossbow will actually beat a stock level shotgun (3), due to it's almost double ATP of an equal shotgun, but in the end the shotgun will do more damage, but will rely more on your character's ATP to drive the damage, like the mechguns.

Also, uh... there was no crossbow in any of those 3 videos? Are you thinking that fan is the crossbow?

<font size=-1>[ This Message was edited by: Mag_Launcher on 2006-10-17 16:50 ]</font>

Rizen
Oct 17, 2006, 06:52 PM
I think hes referring to this clip I posted in the Screenshot/Video thread
http://s85.photobucket.com/albums/k54/RizenForce/Video/?action=view&current=CrossbowSpread.flv

And since he did bring it up...here is a comparison of S Rank Shotgun Vs S Rank Crossbow.

http://i85.photobucket.com/albums/k54/RizenForce/Images/SRankShotgunvsCrossbow.jpg

Besides Stats, differences are Shotgun is two-handed with a 5 max spread, and Crossbow is one-handed(offhand) with a 3 max spread.

chrisy05
Oct 17, 2006, 10:16 PM
On 2006-10-17 16:45, Mag_Launcher wrote:


On 2006-10-17 16:36, chrisy05 wrote:
whoa that crossbow in the video seems so strong... i know this is off topic but do shotguns get stronger than those?


Essentially, yes. Shotguns max at 5 shots and crossbows only 3, so a crossbow will actually beat a stock level shotgun (3), due to it's almost double ATP of an equal shotgun, but in the end the shotgun will do more damage, but will rely more on your character's ATP to drive the damage, like the mechguns.

Also, uh... there was no crossbow in any of those 3 videos? Are you thinking that fan is the crossbow?

<font size=-1>[ This Message was edited by: Mag_Launcher on 2006-10-17 16:50 ]</font>

well i knew it, in the end the shot gun will get better. Either way they had to compensate for the crossbow's speed and power. I prefer the animation for shotgun anyway, yes reloading looks cool http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Itsuki
Oct 17, 2006, 11:20 PM
You have to take into consideration a few other things though. For example, if you're a guntecher, which specializes in crossbows and not shotguns, you're going to mainly be using single handed guns probably paired with either a dagger, saber, or wand. You'll focus more on maneuverability. You can still hop around with a crossbow or a card, you can't with a shotgun. Also you really need to dig in close for that shotgun to do its stuff, where you're vulnerable.

Personally, I'm a guntecher, and although I do plan to have 2 elements on my shotgun up to 11+ (21+ eventually), I don't plan on using it as a staple. You'll see more more often with something else.

Zato-2TWO
Oct 17, 2006, 11:22 PM
Question: Would a crossbow's multiple bolts strike a single target at point-blank like a Shotgun's does?



<font size=-1>[ This Message was edited by: Zato-2TWO on 2006-10-17 21:44 ]</font>

chrisy05
Oct 17, 2006, 11:59 PM
It probably would. Still crossbows and shotguns arent exactly supose to be staple guns u know...

Itsuki
Oct 18, 2006, 07:26 AM
Shotguns are staples for some. Theres atleast 1 person that I play with that uses a shotgun as their primary weapon above all other weapons.

Took out a loan for a crossbow online yesterday. Initially they are kind of meh. They have a huge amount more ATP than a shotgun, which makes them more viable for me to use as a newman, but at the same time, their atp isn't so great. It would potentially beat out a handgun and card, except for the fact that both of those have high PA numbers and the crossbow's (atleast right now) is really low. It also does not shoot through enemies online, and levels really slow. I'll see how I like it when my bullet is up to 11+ or 21+. Cards still rock everything though.

AngelLight
Oct 18, 2006, 09:18 AM
Wow, that's a pretty radical departure on the cards......going from Force Shotguns to Panzer Dragoon Style Homing attacks.

Still, from what the video is showing, it looks like cards aren't ideal for extreme ranges for targeting due to the slower time of the homing shot. More like the optimum range being medium distance (maybe just outside a normal PBAoE hit zone) where you can pepper them...in such a case, strafing is a huge boon for this type of weapon.

I actually like the new changes to cards though. Pretty excited to seem them in action.


Edit: I'm still not clear on the effective blast radius on the Grenades. I dont think they're nearly as big as the shockwave animation that follows the hit. Anyone know the relative hit radius on the point of impact with these?


<font size=-1>[ This Message was edited by: AngelLight on 2006-10-18 07:21 ]</font>

Rizen
Oct 18, 2006, 06:17 PM
On 2006-10-18 05:26, Itsuki-chan wrote:
They have a huge amount more ATP than a shotgun, which makes them more viable for me to use as a newman, but at the same time, their atp isn't so great.


I didnt think about it in the Newman point of view...
I hope they do make a few changes to crossbows to make them more unique for an alternative choice to handgun/mechgun or fan.

Anyway, back on topic. Anyone found any info on Grenade Launchers at 11+?