SpishackCola
Oct 17, 2006, 03:26 PM
I was playing WoW (right after I finished my econ homework) and, of course, thinking about PSU when I was looking through my leatherworking menu trying to find mats for someone in my guild for an item. Then I saw someone wanting to buy a crafted item (not like this is rare as its spammed all the damn time) and this just popped into my head. Probably because I love crafting...
I dunno if this has been happening on JP PSU or not since I don't visit JP PSU sites or messageboards (and haven't seen anything on the topic here) but do you think there will be a market for the selling/purchasing of synthing at some point? I'm not gonna get into the pros and cons of it but I believe it is something to legitimately think about.
Some examples I can think of off the top of my head concerning the possible processes of the transaction (the person buying the synthing will be referred to as the "customer" and the person doing the synthing will be referred to as the "seller"):
Material collection) A my mats versus your mats split most likely. Probably no cost if using the customer's mats or if they supply the board (I can see the customer wanting to only have the board used for them and maybe 1 or 2 for the seller but that'd take a strong bond of trust from the customer's end). Some varying cost if using the seller's mats (I expect plenty of price changing in the early stages of this practice due to S/D, hooray economics!). A split between the customer's mats and the seller's mats would be priced on what the seller must use.
Cost of synthing) While the money changing hands could end at just the cost of materials I wouldn't be surprised to see people charging a fee or asking for tips. These 3 examples are fee-based with mats coming from either side or split.
1. Up front fee payment. Before the synthing takes place the customer must pay the seller a set fee (placed by the seller or negotiated).
2. Split fee payment. A varying percentage of the fee will be paid before the synthing process is started. Upon completion of the synth the rest of the fee will be paid before the item is handed over to the customer.
3. Completed product payment. The fee will be paid by the customer upon success of the synthed item.
Of course there are the events of synth failure and customer cancellization to take into account during this process.
Ok, enough rambling of a side game player driven economy for now http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
<font size=-1>[ This Message was edited by: SpishackCola on 2006-10-17 14:12 ]</font>
I dunno if this has been happening on JP PSU or not since I don't visit JP PSU sites or messageboards (and haven't seen anything on the topic here) but do you think there will be a market for the selling/purchasing of synthing at some point? I'm not gonna get into the pros and cons of it but I believe it is something to legitimately think about.
Some examples I can think of off the top of my head concerning the possible processes of the transaction (the person buying the synthing will be referred to as the "customer" and the person doing the synthing will be referred to as the "seller"):
Material collection) A my mats versus your mats split most likely. Probably no cost if using the customer's mats or if they supply the board (I can see the customer wanting to only have the board used for them and maybe 1 or 2 for the seller but that'd take a strong bond of trust from the customer's end). Some varying cost if using the seller's mats (I expect plenty of price changing in the early stages of this practice due to S/D, hooray economics!). A split between the customer's mats and the seller's mats would be priced on what the seller must use.
Cost of synthing) While the money changing hands could end at just the cost of materials I wouldn't be surprised to see people charging a fee or asking for tips. These 3 examples are fee-based with mats coming from either side or split.
1. Up front fee payment. Before the synthing takes place the customer must pay the seller a set fee (placed by the seller or negotiated).
2. Split fee payment. A varying percentage of the fee will be paid before the synthing process is started. Upon completion of the synth the rest of the fee will be paid before the item is handed over to the customer.
3. Completed product payment. The fee will be paid by the customer upon success of the synthed item.
Of course there are the events of synth failure and customer cancellization to take into account during this process.
Ok, enough rambling of a side game player driven economy for now http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
<font size=-1>[ This Message was edited by: SpishackCola on 2006-10-17 14:12 ]</font>