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Caukin
Oct 18, 2006, 08:02 AM
I'm sure these questions have been answered already, but I'll ask them anyway. only got to play about a days worth of the Bets.

1) The Partner Machine. When you give him/her/it items it increases it's levels similiar to a mag I'm assuming. Does this do anything for you? Or is this just when you use this as a partner in fighting. And how do you get it to fight with you. Where you able to during the beta?

2) With Technics, and bullets for the matter, can you have say your ICE ability on two different weapons at the same time? I know you can take it off one and put it on another, but say I have two staffs. Can I put resta on both staffs so when I whip them out they wil have it on there and i wont have to worry about switching?

3) I heard the max level is 60 in this? is that correct? Do we know what the max level for Force/ Ranger/Hunter lcvs are or Photon Art level max are

Realmz
Oct 18, 2006, 08:11 AM
1, PM's stats only affect it's fighting ability, your PM will give you it's card for a group when you evolve it into it's loli form.

2, don't know about techs, but each gun has a differnt bullet type, a machgun and a hand gun do not have the same bullet (but other then a damage and SE rating, they are the same)

3, max level is 60, max PA, bullet and tech depends on your class, class lv max is 10

anyone feel free to correct me lol

DarkShadowX
Oct 18, 2006, 08:12 AM
1) Not sure what the PMs stats are for, I assume its for when you use the PM in battle. Once your PM fully evolves it'll give you its Partner Card which will let you summon it, the PM will take up 1 Party Slot.

2)Not sure, but I think you can.

3) The current online level cap is 60, but it will be increased in future updates, what the full max is, is still unknown. As for PAs, their max lvl is 30, but also varies depending on what class you are. Max Class level I believe is 10 or 20.



<font size=-1>[ This Message was edited by: DarkShadowX on 2006-10-18 06:13 ]</font>

SephYuyX
Oct 18, 2006, 08:12 AM
Max level is 60, for the time being, it will be increased sparingly to an unknown amount (100, 200, who knows)

Thrash777
Oct 18, 2006, 08:15 AM
max levels:

character: 60
arts: 30
classes: dunno, 10 I think...

krika
Oct 18, 2006, 08:18 AM
Classes is 20.

EnixBelmont
Oct 18, 2006, 08:20 AM
Yeah, Classes is 20. And Arts are 30 if your class permits it.

I'm guessing they will have the max level at 100, then increase it to 200 in an expansion like PSO did.

Kaply
Oct 18, 2006, 08:26 AM
The following info is for JP network mode for PSU.

1 - PM stats don't directly affect your character. Their stats affect their synth success rates and their evolution path for sure. People are conjecturing that it also affects their combat ability, but this is sort of hard to prove. Once it evolves into a humanoid form, you will receive a partner card from them at which point you can invite it into a group if you are the leader. There's a separate level for their combat, but I don't recall seeing anything conclusive about what that does.

2 - Bullets and techs are individual PAs that your character learns. You can assign them to any number of weapons in your inventory, but only once per bullet/tech. So you can't have two restas on any one weapon.

3 - Character Level 60 is the current max for JP servers. Most likely US servers will have a cap of 50 when it gets released. Max PA level is 30, but there are restrictions based upon your current job. Most of this is detailed on psupedia so check their site.

<font size=-1>[ This Message was edited by: Kaply on 2006-10-18 06:30 ]</font>

Caukin
Oct 18, 2006, 08:55 AM
So just for clarification on the weapons. If i want Staff X to have Resta and Zonde And Staff Y to have Barta and Resta I can, or can not do that?

Akaimizu
Oct 18, 2006, 09:15 AM
Yes you can. And don't forget there are both single-handed and 2-handed wands/staffs.

The 2-handed ones don't allow you to carry a weapon in the off-hand (handgun for example), but then you can attach 4-techniques to one. Accessing the other 2 techs is performed the same way as using the off-hand weapon.

Once you *learn* a technique, it is yours to use and level up as you wish. For force, or force-related classes, you can attach that technique to as many technique-chucking weapons you have. It's not like an item that you have and can only use in one place.


<font size=-1>[ This Message was edited by: Akaimizu on 2006-10-18 07:58 ]</font>

Caukin
Oct 18, 2006, 10:08 AM
Ah sweet thats awsome . I would love to have a 2 hand Staff for all my barta spells, another for Zonde, and another for Rafio's and then maybe by Handgun/ cane for my healing and buffing or whatever. This was I can easily just switch back and forth.

Lovejuice
Oct 18, 2006, 02:19 PM
PMs also have their own 'Combat Meter', that I believe levels similar to your Job Level - through mission/job points. The effect of the Combat Meter is still not yet completely clear (as in, just how it changes their combat). Outside of combat, I believe their have been some reports of members raising their PM's Combat Meter a great deal and an effect being that synthesis chance of success was raised slightly on certain weapons.

Also note that PMs have inherent 'styles' or general behaviour individual to each number of PM which manipulates their performance in the field - but I'm not sure in the amount of research done in to the area (for example GH 440 'is enthusiastic', and 441 is 'independent and selfish'. On the reverse, 444 has something along the lines of 'not too great at combat, but will try to help allies', perhaps indicating recovery items, if I understand it correctly).

Flamingo99
Oct 18, 2006, 02:32 PM
On 2006-10-18 06:26, Kaply wrote:
2 - Bullets and techs are individual PAs that your character learns. You can assign them to any number of weapons in your inventory, but only once per bullet/tech.

So for my own clarification, If I have a level 6 Foie spell and a Staff and Cane, I can equip it to both the staff and cane? If this is true, then i can equip my Ice bullet for handguns to as many handguns as i'd like? Thanks, and sorry for the confusion, I just want to make sure before I go and buy 3 foie spells for no reason.

Caukin
Oct 18, 2006, 02:54 PM
You dont have to buy 3 Foie spells. Just one and its good for all weapons. My worry was that if I have Staff X with Foie, in order to use Foie on Staff Y I would have to go through the menu and select the spell and make it usable on Y. then when I wanted go back to Staff X then go through the menu agian and set it to X and so on and so on.

Lovejuice
Oct 18, 2006, 02:55 PM
On 2006-10-18 12:32, Flamingo99 wrote:


On 2006-10-18 06:26, Kaply wrote:
2 - Bullets and techs are individual PAs that your character learns. You can assign them to any number of weapons in your inventory, but only once per bullet/tech.

So for my own clarification, If I have a level 6 Foie spell and a Staff and Cane, I can equip it to both the staff and cane? If this is true, then i can equip my Ice bullet for handguns to as many handguns as i'd like? Thanks, and sorry for the confusion, I just want to make sure before I go and buy 3 foie spells for no reason.


You are correct. You CAN equip the PA/Technic on more than one weapon at once. You CAN NOT equip a PA/Technic more than once on the same weapon (so no putting Resta x4 on a Staff for example). There is no need to ever buy more than one of any particular PA/Technic.

All use of a PA/Technic, even if spread across different pieces of equipment, contributes to its growth.