PDA

View Full Version : Ok, lets talk real world differences ....



SaitoH
Nov 12, 2002, 09:31 AM
"This class is better then that class because this stat is higher."

Endless debates. Sure, classes have different attributes that are better, but how does that effect things in a real sense? Does a couple hundred less ATP mean I have to take an extra swing to kill something? or a few hundred less MST mean one more spell needs to be cast? Does that really mean anything? In Version 2 the numbers meant nothing ... I know they mean more here, but if I have a weapon with a better percent will I do the same damage even with less ATP?

I want numbers people! Tell me the DMG differences!

(Is too lazy to test out himself)

^w^/

Coffee in the morning is good!

DB
Nov 12, 2002, 09:36 AM
Ya know, it's not really behind the numbers bro. It's behind the person swinging those numbers. That's where the power is. Unless you're KIREEK in GC version, and lvl 186 with an S-Rank Scyth... He doesn't need skill... Because he has numbers... And he's KIREEK, that SOB... Anyways, what I just said was utter BS. Kinda. But still! A good player can deal with shit numbers! As is seen in challenge mode, every day.

Wang_Tang
Nov 12, 2002, 11:58 AM
I fully agree with DB here. It's not the size of the damage, it's how you use it ^_^. As long as you have skill, you don't need numbers http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif.

Alena Zouryx
Nov 12, 2002, 12:25 PM
Exactly, I totally agree with you. But honestly, if I'm gonna be paying $8.95 a month to play I'm gonna make the best out of it! I know that anyone who is skilled at playing can rock with crappy stats, but I plan on getting the most out of my pso experience and getting my FOmarl Alena Zouryx to the top! (I explain my methods on calculating exactly what to do to get to max stats in a seperate forum topic that I just posted).

SaitoH
Nov 12, 2002, 03:39 PM
Ok, because everyone else is too lazy to do the work for me, I did a little test with my HUcaseal. I unequipped her mag and used different weaps to get the different ATP values ... none of the weaps had %'s, BTW.

ATP 373 = 58
ATP 565 = 91
ATP 733 = 122
ATP 866 = 146
ATP 899 = 154

So, a difference of 526 ATP = 96 dmg or 18 dmg per 100 ATP point.

[edit: I was doing weak attacks in the test]

Can someone do a similar test with a force? I want to see dmg/MST ratios.



<font size=-1>[ This Message was edited by: SaitoH on 2002-11-12 12:50 ]</font>

Rhete
Nov 12, 2002, 05:07 PM
Foie vs Normal Mode Booma
This is with Foie level 28 on a FOnewearl

670 mst - 608 Damage
681 mst - 611 Damage
685 mst - 612 Damage
696 mst - 615 Damage
700 mst - 616 Damage
711 mst - 619 Damage
741 mst - 626 Damage
746 mst - 628 Damage

1114 mst - 723 Damage (with mag)
1114 mst - 890 Damage (with mag and foie merge)
1079 mst - 1099 Damage(with mag, foie merge, and club of laconium)
711 mst - 952 Damage (foie merge, and club of laconium, no mag)

Seems like most of the damage is coming from amps, but since you can't amp all of the spells at once, obviously having more mst can't hurt

SaitoH
Nov 12, 2002, 05:25 PM
That's really interesting ... without amps you were getting about 26 points per hundred mst, but the amp make the damage shoot up. Is it possible to find to get an amp for a whole spell line; like foi, gifoi and rafoi? It would be awesome if you could.

^w^

Ps. I did the test again with strong attacks on normal mode forest vs Booma's and was getting 35 per hundred.



<font size=-1>[ This Message was edited by: SaitoH on 2002-11-12 15:02 ]</font>

Parn
Nov 12, 2002, 05:44 PM
Yep, there are Red Amps, Yellow Amps, and Blue Amps. They are just uh... harder to find. Heh.

Sedyne
Nov 12, 2002, 06:11 PM
I have Yellow Amplifier Shield. If anyone can find me some god damned Zonde,Gizonde, or Razonde Amplifier thad be great k thx =D. =P

Sedric
Nov 13, 2002, 01:16 AM
Are those numbers averages, or just bluntly written down numbers as the damage pops on screen? Each Foie or a same sword swing differ in damage slightly each time.

Anyway, "the number," as this thread indicates, also depends on who you fight against. If the monster has just enough HP that it takes same number of spellblasts/swings/shots to kill it for both a char w/ higher # and a char w/ lower #, then I'd say the diff doesn't really matter. However, if the monster has slightly more HP and it take a char w/ lower # an extra blast/swing/shot to kill it, then it truly does matter to have higher #.

Wewt
Nov 13, 2002, 01:24 AM
Damage from magic to the same enemy NEVER varies. When I say the same enemy, I mean that type of monster, the difficulty level, and mode it's played - offline, online, or offline multiplayer. Weapon damage however, varies. I'm guessing Saitoh used the average damage count, and didn't include critical hits.

FinalMasterM
Nov 13, 2002, 01:31 AM
On 2002-11-12 14:07, Rhete wrote:

670 mst - 608 Damage
681 mst - 611 Damage
685 mst - 612 Damage
696 mst - 615 Damage
700 mst - 616 Damage
711 mst - 619 Damage
741 mst - 626 Damage
746 mst - 628 Damage

1114 mst - 723 Damage (with mag)
1114 mst - 890 Damage (with mag and foie merge)
1079 mst - 1099 Damage(with mag, foie merge, and club of laconium)
711 mst - 952 Damage (foie merge, and club of laconium, no mag)

Seems like most of the damage is coming from amps, but since you can't amp all of the spells at once, obviously having more mst can't hurt


Try that with a Hildebear's Cane (I can loan you one if needed) which gives 30? MST boost and also boost the power of Foie techs.

Wewt
Nov 13, 2002, 01:40 AM
On 2002-11-12 22:31, FinalMasterM wrote:
Try that with a Hildebear's Cane (I can loan you one if needed) which gives 30? MST boost and also boost the power of Foie techs.


The 'Laconium boost it more. Foie that is.

Alisha
Nov 13, 2002, 01:43 AM
those #'s arent entirely accurate because fonewearls get a 1.3% bonus to simple techs

rena-ko
Nov 14, 2002, 08:52 AM
1.3%?... thats not very much, isnt it?
or do you mean +30%?

DB
Nov 14, 2002, 09:04 AM
When looking at numbers, especially weapons. You have to take into account, defense of the creature as well... Swing at a mothmant, see how much you do. Do the same to a booma. Then try it on a wolf... Notice the defense and damage diffrence? The wolf has more Defense then them, but less HP. You have to take into consdieration all of these things... So, what would be the ideal test subject, to base your numbers on? And should you average it, out of at least 6 attacks? As for techs... Take resistance into hand... I'm not an expert at techs, so, i'll have all the wonderful forces, deal with that matter.

SaitoH
Nov 14, 2002, 10:29 AM
I've been doing tests on all kinds of different creatures. Damage differences between creature types is minimal. I get 36 damage per 100 extra atp, be it on a normal booma, hard gilchic or v-hard shark. They damage variance may be on a curve though ... I seemed to be getting about 27 points per 100, 15 levels ago (though my method of testing wasn't as exact). I'm going to do random tests as I level to see if this holds true.

^w^

Alisha
Nov 14, 2002, 02:19 PM
On 2002-11-14 05:52, rena-ko wrote:
1.3%?... thats not very much, isnt it?
or do you mean +30%?


no its 1.3% and fomarl gets possibly the best bonus 1.5% to grants!!!!!!

Alisha
Nov 14, 2002, 03:18 PM
ok i stand corrected it is +30% and for fomarl +50%