View Full Version : Partner Machine: Same or Opposite? (Strategy Question)
10-29-2006, 08:53 AM
So...I was reading this awesome link (http://www.psupedia.org/index.php?title=Partner_Machinery) here on Partner Machines but it didn't help me with whether or not my PM should match my Character type or be an opposite.
Specifically I'm wondering if:
-As a Force should I raise a Technic PM since they can synthesize Force items at the risk of being too similar on the battlefield when the PM joins me or,
-Should I raise a Fighting PM and have it Melee on the battlefield while I stand back and do the usual Force thing
10-29-2006, 12:56 PM
Well you being a force and all id think that youd need a fighter, same goes for a ranger. So id increase its ata
10-29-2006, 01:38 PM
I think the general feeling seemed to be it was best to use multiple characters, having a STR/DEF PM on your force, and using anouther charcter for the Force Weapon making
10-29-2006, 01:56 PM
that is tough well i'd say go with raising the stats you want it could be a hunter PM that could create ranger weapons fairly easy not my idea of an ideal PM plus i would say it matters on the character
10-29-2006, 02:05 PM
If you're planning on raising 2 characters, I'd suggest making a fighter PM, then a pure Technic PM on your 2nd character.
Still, that's just my opinion.
10-29-2006, 02:34 PM
Thanks, guys - I will be raising multiple Char's so I really like the opposite approach - good advice!
10-29-2006, 05:21 PM
Im curious what level of "production" does the partner machine need to reach in order for it to evolve in to its new form? If i just keep leveling its range when will it change?
10-29-2006, 05:38 PM
Yes, at lvl 80 overall its evolves into a humanoid form.
10-29-2006, 06:18 PM
wow so, it wont be able to help me in combat till level 80? thats amazingly far away lol. Or are there more then one evo state?
10-29-2006, 06:27 PM
PMs evolve at levels 20, 50, and 80. Only the level 80 ones can fight in combat though
10-29-2006, 06:35 PM
What item gives the most range exp to the PM? Ive been giving it burn traps, and they give about +6 per trap.
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