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View Full Version : Forces: A "new" way to support!


Kupi
11-16-2002, 07:31 PM
If you're a Force and you play like me, you don't get hit a lot, using your spells to stay ranged and supporting the team. However, if you play like me and don't run out of the room, you also tend to run into those situations in which you get smacked. This, in turn, runs up your Photon Blast bar, but never enough to get a full Photon Blast. Here's how the support works: as soon as one of your Hunter or Ranger friends gets and activates *their* Photon Blast, press Y (while the seal is up) to donate about 20 points of your Photon Blast meter to make their PB stronger.

Bottom line: a Force will get a little on their PB bar, but rarely fill it up. Therefore, they ought to use the power donation thing to help the Photon Blasts that do activate.

Old news and old trick, yes, but I rarely see people do this online.

Drayma
11-16-2002, 07:37 PM
Wow! Only forces can do this? When the seal is up? Can it be down?

HAYABUSA-FMW-
11-16-2002, 07:52 PM
On 2002-11-16 17:37, Drayma wrote:
Wow! Only forces can do this? When the seal is up? Can it be down?


Everyone can do this.
Must have meant that it is best for forces to do this as a type of support if they have no PB worthy of a combination blast, or rarely get to use them.

Foggy_Pete
11-16-2002, 07:54 PM
personaly..i dont even try to stay ranged from enimies. i find that i can constantly dish out spells if i stay in close range and dodge, instead of the long pause of techs while you turn to run

BlazingTiger
11-16-2002, 08:07 PM
Techniques can be a powerful tool, if you learn how to use them properly. Each enemy reacts to each element differently (all advanced players know this). Forces are designed to be support for players. Building on your "mind" abilities and finding high powered disks is the way to go. I never bother with weapons anymore wth forces. The way they designed Episode 1 & 2, it seems that forces are a bit more powerful, and if properly raised, can hold thier own in battle...



<font size=-1>[ This Message was edited by: BlazingTiger on 2002-11-16 18:09 ]</font>

sonicblue
11-16-2002, 08:47 PM
This isn't really a new way to support, you could do this in version 1 if I remember correctly. And you can also press "Y" up to three total times to give even more of your PB to your friend.

DarthWufei
11-16-2002, 09:17 PM
Awesome!!! I didn't know about this! Thanks for the info. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif I hope I can use it tonight. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

sonicblue
11-16-2002, 09:30 PM
Woops, my bad. He actually already mention that it was an old trick. My fault. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif

RavenTW
11-16-2002, 09:40 PM
Another old trick: If you activate a Photon Blast during the "seal" (powerup where you can't speak), it'll make a combination Photon Blast. Everyone can link they're photon blasts together, so try it out.

And thanks for the tip Kupi, I'll remember that.

Alielle
11-17-2002, 01:58 AM
I always do this, but I don't think anyone notices! I've never gotten thanked for it. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_lol.gif

I never used a PB until around level 45. O_O

saffaya
11-17-2002, 07:22 AM
I can only speak for DC version but that's sthing my friends and I always do: using Mylla/youlla for shifta/deband shared effect.
Why ? simple :
A single Mylla PB is lightly superior to S/D lvl 15
A mylla + 1 attack PB is lightly superior to S/D lvl 30
A mylla + 2 attack PB is way more superior to S/D lvl 30
A mylla + 3 attack PB Owns !!!

remember the rules : no 2 PB attack the same, no 'resta' PB when combining with Mylla.

Using this, a droid only team can do the whole game without need for FOrces, as soon as 2 players present.
(PB/create(s) come in handy)

Russta
11-17-2002, 07:58 AM
Me and my freinds did a little investigating of our own and Mylla and Youlla with two attacks lasts for ten minutes. M&Y with three atacks is roughly SD 50 and lasts for 15 minutes.