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Metempsychic
Nov 12, 2006, 06:08 PM
GH-410 and 420 have striking proficiency.
GH-430 and 440 have firearm proficiency.
GH-450 (and 460) have TECHNIC proficiency.

Why isn't there a PM with armor proficiency? Expecially since making a pure armor PM gives you a PM with a firearm proficiency.

It doesn't make sense. Take Teroline for example. You need 30 nanocarbons to synth it, but you have roughly a 50% chance to succede if you have a pure armor PM. In addition, the firearm proficiency doesn't help, because you won't have enough points in ranged.

What's up with this?

Nani-chan
Nov 12, 2006, 06:11 PM
to keep armor expensive?

I can understand weapons being easier to make since everyone will be breaking them trying to grind them up.



<font size=-1>[ This Message was edited by: Nani-chan on 2006-11-12 15:12 ]</font>

Metempsychic
Nov 12, 2006, 06:21 PM
They must want armor to be somewhat unobtainable, then.

The 6* armors are barely over 50% with a pure armor PM, and cost roughly 60-70k per synth in materials. If you're only successfully making the armor half the time, you'd have to sell the armor for 120-140k just to break even. And it's only a B-rank armor!

To me, that doesn't make sense. There's going to be a lot of people who won't be able to afford armor.

_Deliverance_
Nov 12, 2006, 06:43 PM
Materials will more than likely have to be gathered on the field, rather than bought.

Chris28
Nov 12, 2006, 06:45 PM
ill just save up and buy other peoples hard work, although i do have two A rank weapons myself, which took some hard work to make.

Schubalts
Nov 12, 2006, 06:46 PM
Unless you buy from people who aren't complete idiots with shop prices...

Metempsychic
Nov 12, 2006, 06:47 PM
Drops still have a value. You have to spend time doing it, too; time has a meseta value. Not to mention that the boards aren't going to be pocket change, either.

_Deliverance_
Nov 12, 2006, 06:50 PM
Well, I'm going the armor route. PM @ 30 atm.

BloodDragoon
Nov 12, 2006, 07:06 PM
Dunno what weapon each PM uses but that profiecientcy may be listing the PM's combat proficiency and not it's synth proficiency. Just a thought.

SpishackCola
Nov 12, 2006, 07:11 PM
Blood is correct. That list is their COMBAT proficiency.

Yoruichi
Nov 12, 2006, 07:12 PM
Does armor even drop, I know it does on offline and armor slot items online but I've never found armor.

Dukelion
Nov 12, 2006, 07:13 PM
Also, there are always going to be more weapons than armors out there. I guess this is sega's way of making armor the hardest thing to make.

...maybe too hard...

Metempsychic
Nov 12, 2006, 07:25 PM
On 2006-11-12 16:11, SpishackCola wrote:
Blood is correct. That list is their COMBAT proficiency.



It says "Syn. Trend" right on the PM.

Realmz
Nov 12, 2006, 07:32 PM
On 2006-11-12 16:25, Metempsychic wrote:

On 2006-11-12 16:11, SpishackCola wrote:
Blood is correct. That list is their COMBAT proficiency.



It says "Syn. Trend" right on the PM.



owned

Nukei
Nov 12, 2006, 07:36 PM
The chance of finding armor boards are rare and have a 1/2 chance of synthing successful usually.

SpishackCola
Nov 12, 2006, 08:30 PM
On 2006-11-12 16:32, Realmz wrote:

On 2006-11-12 16:25, Metempsychic wrote:

On 2006-11-12 16:11, SpishackCola wrote:
Blood is correct. That list is their COMBAT proficiency.



It says "Syn. Trend" right on the PM.



owned



Go look at the flowchart on psupedia. GH-420 uses claws and some other melee weapons but could have 0 in striking. GH-440(pure armor PM) uses shotguns and twin handguns but could have 0 in ranged. I chalk it up to choosing the wrong words in "Syn. trend" and the PM's status box being tiny.



<font size=-1>[ This Message was edited by: SpishackCola on 2006-11-12 17:56 ]</font>

_Deliverance_
Nov 12, 2006, 08:39 PM
I don't trust PSU pedia as truth. They're wrong about Guntecher's skill set, and they can be wrong about anything else too. Don't trust teh internetz.

Also, the armor PM is GH-440, and is shotguns. ;>.>



<font size=-1>[ This Message was edited by: _Deliverance_ on 2006-11-12 17:41 ]</font>

Metempsychic
Nov 12, 2006, 08:44 PM
On 2006-11-12 17:39, _Deliverance_ wrote:
Don't trust teh internetz.


Interesting catch-22 you've set up here.

_Deliverance_
Nov 12, 2006, 08:45 PM
http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

SpishackCola
Nov 12, 2006, 08:52 PM
On 2006-11-12 17:39, _Deliverance_ wrote:
I don't trust PSU pedia as truth. They're wrong about Guntecher's skill set, and they can be wrong about anything else too. Don't trust teh internetz.

Also, the armor PM is GH-440, and is shotguns. ;>.>



<font size=-1>[ This Message was edited by: _Deliverance_ on 2006-11-12 17:41 ]</font>


my bad on the model mixup. If psupedia is wrong please point me in the direction of the correct PM evo chart http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

McLaughlin
Nov 12, 2006, 09:03 PM
On 2006-11-12 15:08, Metempsychic wrote:
GH-410 and 420 have striking proficiency.
GH-430 and 440 have firearm proficiency.
GH-450 (and 460) have TECHNIC proficiency.

Why isn't there a PM with armor proficiency? Expecially since making a pure armor PM gives you a PM with a firearm proficiency.

It doesn't make sense. Take Teroline for example. You need 30 nanocarbons to synth it, but you have roughly a 50% chance to succede if you have a pure armor PM. In addition, the firearm proficiency doesn't help, because you won't have enough points in ranged.

What's up with this?



I only read this, so forgive me if the following has already been stated.

Your PM's stats have no effect on its battle statistics. Having a Pure PM just ups your chances of succeeding a Synthesis.


EDIT: And how would a PM fight with armor? You can't exactly just throw youself at the enemey...

*ponders the concept*

<font size=-1>[ This Message was edited by: Zeta on 2006-11-12 18:06 ]</font>