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View Full Version : Did some quick math for lvl:50-60.



Pandatron
Dec 4, 2006, 02:56 PM
From what i can research from jp wiki it's about the simliar equivalent of going to lvl: 1-49 (give or take 5k experience). While this mean seem alot in perspective i personally don't view it as that much seeing how on the higher up levels we get more experience and the grind won't seem as intense, that's my two cents anywayz lets hear yours.

Source:

http://64.233.179.104/translate_c?hl=en&ie=UTF-8&oe=UTF-8&langpair=ja%7Cen&u=http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FB7D0B8B3C3CD A5C6A1BCA5D6A5EB.html&prev=/language_tools

Sorry for the google translator mobojumbo x.x.

Ravennittes
Dec 4, 2006, 03:02 PM
That took a while to figure out, not knowing JP. From what I understand, it's Level, amount TNL, extra TNL compared with last level's TNL, and the total EXP.

Pandatron
Dec 4, 2006, 03:05 PM
Whoops the google translator link screwed up x.x. It actually didn't take too long once everything translated proper (which i wish i could provie a direct link for x.x). In either case just judging from this if going from 50 - > 60 is like doing 1 -> 49 all over again this is going to be a pretty simple grind... i'll be bored within the 2 weeks to a month xD.

panzer_unit
Dec 4, 2006, 03:06 PM
Ouch! That's a lot of XP to get, but levels don't seem like a big deal past 40 maybe. I'm more worried about how long it's gonna take to get my expert job to the point where I can grab an axe.

What's the level you hit when you've got half the XP to be level 200 in PSO? I think I remember it being 180.

Ravennittes
Dec 4, 2006, 03:11 PM
I've got no worries about expert classes and equiping stuff lmao. I've got WAY too much TP and can equip anything there is ha ha ha. Grinding the class shouldn't be difficult. Just do Desert Terror A.

Mystil
Dec 4, 2006, 03:13 PM
55 to 58 is REALLY close together..

panzer_unit
Dec 4, 2006, 03:18 PM
Yeah, ProTrancer for the lose on class change LOL... I can just imagine the Guardian desk girl being like "have fun at your new job with 50% ATP and ATA, sucker".

Ravennittes
Dec 4, 2006, 03:24 PM
Protanzers arn't going to be half-bad. They promote strategy as they can use just about everything.

Ronzeru
Dec 4, 2006, 03:34 PM
Yea Protransers! Now we have more than just rangers to take to Desert Terror A to help us kick that thing's ass. And btw, 50-60? Tch, no problem.

Ravennittes
Dec 4, 2006, 03:38 PM
Yeah... S'called Fight For Food S lmao. And other assorted S-ranks we'll get http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif.

-Crokar-
Dec 4, 2006, 03:40 PM
im still only a 42. i ont care to grind my levels up anymore.

Ronzeru
Dec 4, 2006, 03:40 PM
RAWR!

panzer_unit
Dec 4, 2006, 04:00 PM
On 2006-12-04 12:24, Ravennittes wrote:
Protanzers arn't going to be half-bad. They promote strategy as they can use just about everything.


Oh, don't get me wrong. I'm totally sold on the class. The question is how long until you've got the stats to stop being a bow/fists/traps scrub and really hit your potential?

Pandatron
Dec 4, 2006, 05:22 PM
On 2006-12-04 12:13, Mystil wrote:
55 to 58 is REALLY close together..

Wouldn't be the first time Sega got lazy xD. That part of the grind i think will be either really interesting or really boring.

JAFO22000
Dec 4, 2006, 05:40 PM
I'll just be happy to see EXP appear again. I hate not knowing when a creature is dead!!

Randomness
Dec 4, 2006, 05:44 PM
On 2006-12-04 12:34, Ronzeru wrote:
Yea Protransers! Now we have more than just rangers to take to Desert Terror A to help us kick that thing's ass. And btw, 50-60? Tch, no problem.



Hello? Forces? Bows? ARMOR PIERCING QUALITIES?

Mystil
Dec 4, 2006, 05:49 PM
609k from 50-60. 761k from 1 to 50.

Not bad. This is assuming that all one does is S rank mission(who wouldnt?).

JAFO22000
Dec 4, 2006, 06:02 PM
On 2006-12-04 14:44, Randomness wrote:

On 2006-12-04 12:34, Ronzeru wrote:
Yea Protransers! Now we have more than just rangers to take to Desert Terror A to help us kick that thing's ass. And btw, 50-60? Tch, no problem.



Hello? Forces? Bows? ARMOR PIERCING QUALITIES?



Don't waste your breath...nobody notices us!

pso123hrf
Dec 4, 2006, 06:13 PM
On 2006-12-04 15:02, JAFO22000 wrote:

On 2006-12-04 14:44, Randomness wrote:

On 2006-12-04 12:34, Ronzeru wrote:
Yea Protransers! Now we have more than just rangers to take to Desert Terror A to help us kick that thing's ass. And btw, 50-60? Tch, no problem.



Hello? Forces? Bows? ARMOR PIERCING QUALITIES?



Don't waste your breath...nobody notices us!


Rofl so true, so true...

Mystil
Dec 4, 2006, 06:17 PM
Those monsters sure as hell do when diga hits them for around 600.

Pandatron
Dec 4, 2006, 06:18 PM
What are you guys talking about there's obviously three diverse classes in this game (from a Hunter's Perspective)

Hunters that smash things.
Hunters that throw small glowing objects.
Hunters that use magic (warlock/witchs).

Quite simple all in the handy "Hunters Give Finder/Give Finder Guide of the Universe".

Dukelion
Dec 4, 2006, 07:18 PM
If people get bored of the game because "it is gonna take so long to get from lvl __ to lvl __" then you get bored to easily and for the wrong reasons.

Last I checked, level content, items, gameplay, oh...and PEOPLE...mattered on the internet.

ljkkjlcm9
Dec 4, 2006, 08:09 PM
I've spent a lot more time talking and hanging with friends than actually fighting lol

THE JACKEL

Dukelion
Dec 4, 2006, 08:15 PM
My point exactly. PSO games have always put a heavy emphasis on socializing. Why do you think ST would go through the trouble of coming up with Cut-In chat, a hell of a lot of emotes, and room decorations to share and show off with friends.

Few games have stuff like this.

ViciousXUSMC
Dec 4, 2006, 11:10 PM
yes I agree http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

the grind has truly started tho, when 10 levels takes the same amount of xp as the last 49 levels thats bad.

however with the better weapons and job classes you can bet the rate of things dying will be faster so it will happen faster, plus like those first 20-30 levels dont really count for much since you were in C/B rank stuff and they didnt take much to get so saying 1-49 sounds bigger than it is, you may as well say 30-50 as its probably about the same.

The bad thing with hard to reach levels is you kinda feel like your fighting for nothing and on a massive grind, I like it better were you get levels on a regular basis. I would rather the bonus for a level be cut in half and the xp amount as well and have a lvl 70 cap just so you see that level up happen more often and feel as if your doing somthing.

The big grind will be the adv job classes I think they said its like 50x more points needed to max them vs the normal ones.