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Sgt_Shligger
Dec 15, 2006, 04:33 PM
Damn old but it retains humor. D&D style ;D

The Wandering Damage System Matrix
Roll Result
1 Your character has fallen down a flight of stairs; roll his dexterity or less on percentile dice, or else consult Limb Loss Subtable.
2 The monster your character just killed gets up and attacks him, doing 8-80 points of damage.
3 Your character smells smoke; his right arm is on fire. Take 14 points of damage and save vs. gangrene.
4 Your character cuts himself while shaving; consult Limb Loss Subtable.
5 Your character’s nose hairs catch fire and he dies of smoke inhalation.
6 Your character stumbles backward into a yawning chasm and disappears from view.
7 The next time your character says something, he eats his words, chokes on them, and dies.
8 Something cuts your character’s nose off, doing 2-12 points damage and really messing up his charisma.
9 Your character steps on a piece of glass; consult Limb Loss Subtable.
10 Your character suddenly catches a severe case of brain death.
11 Something invisible chews on your character, doing 6-36 points damage.
12 Your character develops an incredibly severe case of arthritis and can grasp nothing with his hands; he drops anything he’s holding — and if that happened to be a sword or an axe, consult the Limb Loss Subtable.
13-20 Consult the Random Damage Subtable for no reason whatsoever.
Limb Loss Subtable (roll d6)
1 — Left leg gone
2 — Right leg gone
3 — Left arm gone
4 — Right arm gone
5 — Head gone
6 — Torso cut in half
Random Damage Subtable Diceroll Result
01-05 Take 10 hit points damage.
06-10 Take 15 hit points damage.
11-20 Take 30 hit points damage.
21-25 Take 10 hit points damage and consult Limb Loss Subtable, modifying die roll by +5.
26-30 Take 10 hit points damage and roll again on Wandering Damage System Matrix.
31-35 Take 15 hit points damage and then take 30 more.
36-40 Roll every die you own for damage.
41-45 Take 17 hit points damage.
46-50 Take 42 hit points damage.
51-55 Multiply your character’s age by 5. Take three times that much damage.
56-60 Take 24 hit points damage and then take 31 more.
61-65 Take 1,000 hit points damage and roll again.
66-70 Roll every die within 30 feet for damage.
71-73 Add up the total hit points of everyone in the party. Take that much damage.
74-75 Take 3 hit points damage and consider yourself very lucky — for the time being.
76-00 What? You didn’t get hurt? That’s impossible — this system is foolproof. Roll again.

Sgt_Shligger
Dec 16, 2006, 04:55 AM
You will reply.

Ether
Dec 16, 2006, 05:25 AM
No I won't

DARKWING DUCK

PIT
Dec 16, 2006, 05:31 AM
so you gotta roll the dice

Ether
Dec 16, 2006, 05:54 AM
The more times you throw a die, the closer the total will get to the average.
When you throw a die 100 times, during the process, even if you get a miracle of 6s coming up continuously, it's still all average when you total everything up in the end.

...It's just something enclosed by a preestablished arrangement.

But, if you throw a die 100 times, the minimum and maximum number still ranges from 100 ~ 600.
Even though the more throws you make, the more likely the future will try to converge at one average value, the truth is, the more throws you make, the more possibilities for the future there will be.

If you throw the die 100 times, you'll get about 500 different futures.
Throw 1000 times, and you'll have 5000 different futures.
Won't there also be one ending among them where I would actually finish from this neverending dice game?

Don't give in to something like an average value.

DARKWING DUCK

PIT
Dec 16, 2006, 06:25 AM
errrrm... seriously?

http://img339.imageshack.us/img339/6200/dsc00098wk1.jpg

<font size=-1>[ This Message was edited by: PIT on 2006-12-16 04:58 ]</font>

KojiroAK
Dec 16, 2006, 03:09 PM
On 2006-12-16 02:54, Ether wrote:
if you get a miracle of 6s coming up continuously stop to cheat and use a dice without a weight inside.

DARKWING DUCK