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View Full Version : Fighgunner Strategy: What's Yours?



Pengfishh
Dec 21, 2006, 04:12 AM
Open ended question, have at it.

Zorafim
Dec 21, 2006, 04:14 AM
I'm a fortefighter, but if I were a fighgunner, I'd use mainly melee weapons and have a single ranged weapon for when I need it. Basically my setup as a fortefighter.

ProfessorZ
Dec 21, 2006, 04:14 AM
Ryo-Pistatorec and a Crossbow are my only ranged weapons. I use mostly melee weapons

-Ryuki-
Dec 21, 2006, 04:22 AM
It's quite funny really. I did my own thing with FiGunner, and wonder how others have a hard time, or do not do well as such a class. People have told me they couldn't do much as FiGunner, other than Double Saber, and.. that was it.

How I've been playing, is Twin Handguns (Shock and Silence bullets), and Single Dagger (my level on my alt isn't high enough to wield DS'). I normally run into an area, strafe while shooting, and then when there's a huge mob (like say.. Vanda in VoC), I whip out the dagger for some crowd-dealing PA abuse.

I also find it funny how I joined a game with a bunch of lvl 30+'s while I was merely lvl 16. They told me not to die, and I laughed. Came in, did my thing, hardly ever got hit (I was healed the least compared to the others who were not skilled in dodging), and killed just as well as anyone else. To make a long boring story short, I was underestimated because of my level.

By the way, on my alt, I hit FiGunner at lvl 1, and have been lvling up since then.

Jedah
Dec 21, 2006, 04:25 AM
Have the class... just still acting as a hunter. Unless a Tenghog appears, in which anything that can be shot or thrown is flying in it's general direction.

No
Dec 21, 2006, 04:36 AM
I melee mostly, but it's usually with a single handed weapon. Rising Strike and Renkai Bouyou-San, in my opinion, are very effective and accurate moves. I see the greatest advantage of this to be that your ranged weapon will charge when you're using your striking weapon, and vice versa. I've been using very high-ground C rank guns since i was a hunter, and i'm going to switch in a few days when i synth some A rank guns. Of course i have the amazing double saber, and some twin sabers. I plan on sticking with this strategy until I get bored of it or stop playing.

Jasam
Dec 21, 2006, 05:21 AM
Lets see, presuming a FiGunner is using speciality weapons...

You have a pair of dulies for massive ranged damamge (I actully saw a FiGunenr with 6 duelies once.... very intresting playstyle)
Single Handgun/Crossbow and dagger/saber combo (Great backup if your dulies run out of PP, and I love the knockdown/movement on daggers)
Double Sabers (I have only used them offline, other then the overpowered tonado spin PA we can't get, I have yet to figure out whats so increadable about them myself http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif')
Twin Sabers - Uber crowd control
Twin Daggers - Uber DPS of DOOM on small/mid Mobs

I personly don't find mechs that effective period, you get a nice high damage burst, but the PP useage speed doesn't justify it over a handgun/crossbow

Alisha
Dec 21, 2006, 05:42 AM
use various pa's to put monsters into the air and on the ground then hit them with regular melee combos while they are down.

Shaidar
Dec 21, 2006, 05:59 AM
I'm totally triggerhappy so of course I take every chance to spam my PAs. Usually I use twin handguns to get some free cheap shots while moving in to attack them from behind (haha). When I'm within range I mostly use Twin Sabers and/or Double. I also carry some normal sabers to keep single targets down (although I try to avoid confusing my party too much by sending them flying in all directions). Overall I concentrate on mob control and interrupting. Yeah, I've got a bunch of daggers too. Meh, it all depends on the situation. As always.

Flamingo99
Dec 21, 2006, 06:58 AM
I have a crossbow with a lightning bullet and an A rank Dagger as my main. I have a double saber, but normally I only use it in large parties. The double saber doesn't stop enemies (it does, but not a often as other weapons) from attacking like other weapons, so I tend to take quite a bit of damage when I'm by myself. I use a pair of Dual Handguns with an earth bullet to keep any casters from attacking (I'm a cast), for flying enemies, and for any other enemy that I don't want to get up close to.



<font size=-1>[ This Message was edited by: Flamingo99 on 2006-12-21 03:58 ]</font>


<font size=-1>[ This Message was edited by: Flamingo99 on 2006-12-21 04:04 ]</font>

rena-ko
Dec 21, 2006, 07:15 AM
i dont have the cash for anything too extravagant, so i'm just leveling away with a few lent weapons http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif picked figunner as i can level bullets and PAs further...

Careful
Dec 21, 2006, 07:22 AM
Ice double saber
Grav xbow/one handed fire claw
Ground twin daggers
Dark/ice knuckles
*random weapon you want to level up*
*random weapon you want to level up*

Shiro_Ryuu
Dec 21, 2006, 08:15 AM
I'm mostly a melee specialist, but if needed, like a tengohg or something, I use my crossbow with my palasra. My main weapons are my light element death dancer(which is mainly because it matches my name and outfit). I also have a twin stinger(definately needs an update http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif)

SabZero
Dec 21, 2006, 08:21 AM
Mostly ranger with twin guns. got one twin saber and one spear on palette, for some oomph http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Sakura123
Dec 21, 2006, 08:38 AM
One slot for Twin Gun then the other for melee weapons. All other ranged weapons Figunner can equip are worthless =/. I always carry 3 bullet master with me so when the one in the palette runs out I quickly go to the inventory and switch it for a new one so I can keep my weapon palette clean.

This is how my weapon palette looks like:

Double Saber
Twin Dagger
Twin Claws
Twin Saber
Knuckles or Spear
Twin Guns

As you can see, all of those weapon are fast weaponry and suits figunner quick playstyle.

I am not a fan of single handed weapons nor handguns, mechguns or crossbows (since we can only level bullet up to 20, you get stuck with the V shoot =/), so I don't use saber or dagger. I may reconsider them once we get new PA's.

Like my twin guns, I always carry 2 or 3 of my best weapons so whenever I run our of pp with one I do a quick inventory switch.

A nice strategy when there is a crowd is to do the first combo or second with the double saber/twin saber(depending on the situation) and when the enemies are knocked down quickly switch to twin daggers and spam the PA.

Other strategy is to Twin Gun freeze/shock the enemies and then run to them and spam a melee weapon PA.

Another strategy is to start the fight using a PA with a knockback effect then after the enemy is thrown away quickly switch to Twin Guns and start shooting and when the enemy comes backs to you (If it still alive anyways), knockback again and repeat.


<font size=-1>[ This Message was edited by: Sakura123 on 2006-12-21 05:53 ]</font>

Polenicus
Dec 21, 2006, 09:10 AM
Well, Figunners weren't built to wade in like Fortefighters were. We're the stick-and-move types, as evidenced by our selection of weapons.

Doublesaber - The Doublesaber PA is tricky to set up for maximum damage... the second attack will tend to kick the mobs out of range, so it's best to use this on a cluster when you want to unload some hurtage, so you've got some poor schmuck left to hit with that third strike. Non-PA, best used to hit the mobs from the side or behind while the rest of your party has them distracted. The fact the Doublesaber basically hits EVERYTHING around you is a great help when things are chaotic or you're surrounded.

Twin Sabers - Pure crowd control. In some cases it's better notr to use the 3rd hit of the PA, as that will send the mobs flying. 1st and second hits are great for popping the mobs up without really scattering them. Rangers with shotguns will love you if you stay OFF that 3rd part. Unlike the Doublesaber, this PA only hits basically what's in front of you.

Twin Handguns - Twin Handguns can put up some surprisingly high damage numbers. For flying bosses or mobs they're a must, and they're also great for situations where you're getting pounded in melee, and need to back off a bit, but want to keep the heat on. Good for dealing with Worms (Which are a right bitch to melee)

I'm sure others have different combos, but this is basically what I use, and it works well for me. Need to upgrade my Twin Sabers and Twin Handguns to A rank soon.

hucast2k6
Dec 21, 2006, 09:47 AM
Double Saber - Basic
Double Saber - Dark
Double Saber - Light
Double Saber - Ice
Bone Dance - Light
Rapier - Dark | Oga - Lightning

I hope to swap out the Oga with something A-Rank... But not sure what yet!

Needless to say, I'm using my Spiral Dance a heck of a lot, which is currently lvl 22...

chaostroop
Dec 21, 2006, 10:24 AM
lets see...... i use the double saber mostly using the pa for it in the middle of a group of monsters ill spin arond them and hit them in the back (i have the pa lou has) then ill pull out my battle fans and COMPLEATLY DESTROY ALL OF THEM.............but all my wepons are dark so SEED are a little avantage over me..........

Nobo
Dec 21, 2006, 11:20 AM
Good double saber like a Bone Dance and a crossbow as extra with a claw as another extra weapon in case you run out of PP.

MontyNice
Dec 21, 2006, 11:32 AM
Right now I have

3 Bulletmasters (made myself)
1 Double Saber
1 Saber & Handgun
1 Dagger

The ultimate plan is to have 3 Double Sabers (hopefully 3 Crea Double but we can only wish) & 3 Dual Hand guns (Deathmakers is the highest I can go)

-Crokar-
Dec 21, 2006, 12:29 PM
this is my setup

jitseen/lockgun(soon to be a beamgun)
rising strike 26/ frozen hit 16

double saber
Spiral dance 30(oh yeah)

Mugungri
Dus Daggas 28

bulletmaster
twin grav 18/twin burn 7

ryo misaki
PA is 13.
only use if i need to, i dont like them but i use them

Death Dancer
rising strike 26

i mainly just use my bulletmaster for flying creatures and melee everything else. i mainly just solo c rank missions but in the higher stuff i use the ol' hit and run technique

Reiichi
Dec 21, 2006, 12:31 PM
6 bone dances
4 pairs of 6* twin pistols

If it flies I shoot it.

If it doesn't I slash it to pieces.

------------------

I try to run ahead of the group. Allows me to slash up to 4 monsters while they are grouped up before the twin saber people and everyone else scatters them with PAs. Also if there is a mage spawn, I PA them once as pairs from the side or back to knock them off their feet before proceeding to the next pair while also grabbing their attention so everyone else can move in.

21+ PA is incredibly situational so I rarely use it. Situational being 2 monsters close together and against a wall or a large creature against a wall. I rarely use the 11+ PA unless I feel like being funny or feel like scattering monsters.

Just walk in, slash as many monsters as I can at once to pieces, and hope the forces heal me. Throw out 6 hit combo and PA, or PA earlier in the combo if I feel like it. The DPS is really nice if I am at least hitting 2 monsters at once. Really nice if 4. 150-170s all over. Try to top that DPS with any other weapon without using PP.

I recently got some elemental armor and although it takes some time to switch between fire and ice armor for MD, the benefits are well worth it. I think a FG is best when they are in the thick of battle hitting as many targets at once as they can rather than trying to play it safe circling to the back of 1 monster. Unfortunately this also requires a force glued to your hip. Other creatures on S will also be more likely to hit you and cause you to flinch (lose combo) or fall since you'll be drawing the aggro of 2-4 at once. Since I switched to elemental armors raptors won't flinch me (20 damage on S?) and worms will very rarely knock me over (50-60 for aoe attack and 30s for jellen attack) so that allows me to keep slashing away at mobs without being interrupted. Also less of a liability for the force as I do get hit plenty. The stamina unit I guess reduces the chance of freezing too? Feels like it at least, since i get blasted by ice tons, yet only get frozen maybe twice on average a round of MD S.

Kula
Dec 21, 2006, 12:35 PM
Hm well my stuff so far are,
Bone dance 38% dark / lvl 30
Sharp twins 14% ice / lvl 30
Mukfet 16% light/ lvl 28
Twin crea daggers 20% dark / lvl 30
Evil Twins lvl 20 fire and Thunder
Mimimi-zashi 24% light / lvl 30
8*crossbow(dont noe how to spell) lvl 11 ice
I keep a variety of weapons to fit the different situations, i never carry duplicates of 1 weaponry. I dont use handguns cuz crossbows seems more effective and machinegun becuz PP runs out insanely quick. Single claw is good and the pa but i perfer dagger over it and doubleclaw is great but the pa aint that impressive. Plus girls get 6 hits with Twin claw instead of 5 so might be a unique weapon for us. Hope my opinion helps , good luck to all you figunas~ * Currently in Class *Fudge T_T*

panzer_unit
Dec 21, 2006, 12:42 PM
FighGunners have strategy?

With everything you can _possibly_ equip being easy to use bread-and-butter weaponry, I'd think it doesn't get much deeper than "link a PA or Bullet, hit triangle / square, let your superior stats do the talking". What does it matter, really, which of the rapid-fire melee weapons you're beating away with?

I guess you've got spear for AOE, and some FG's might prefer gun-and-melee for the switching and recharge bonuses vs dual-guns/dual-melee for more power.

Because FG's only get SE2 at best, the one I know really well uses traps even more often than I do as a Protranser. After all, I can status everything safely and for free with my bow.

-Ryuki-
Dec 21, 2006, 01:42 PM
Well, since everyone decided to mention their palette, I felt like joining in on the trend:

This is what I currently have:

Twin Handgun (Silence)
Twin Handgun (Silence)
Twin Handgun (Shock)
Dagger+Gun
Dagger

That's just for lvling up purposes. As it stands, I have lvl 8 Twin Grav, while Twin Plasma is lvl 10, and my Dagger PA is lvl 11.

What I plan to have is as follows:

Double Saber (Ice)
Double Saber (Dark)
Twin Handgun (Shock)
Twin Handgun (Silence)
Dagger+Crossbow (Freeze)
Dagger+Crossbow (Burn)

Does that look good to anyone? =)

Shiro_Ryuu
Dec 21, 2006, 01:53 PM
well, mind as well post my pallet as well:
Death Dancer (Light) - my main weapon
Death Dacner (Non-elemental)
Alseva Draga (Lightning)
Twin Stinger (Non-elemental)
Wire Gloves (Light)
Palasra (Lightning) + Cubo Upinde (Non-elemental)
I also have Rising Crush maxed out, Renkai Buyou-zan at level 23, Bogga Danga at level 15 or so, Rising Crush at level 9(ya, I know, it sux), and no PAs for the Crossbow

SolomonGrundy
Dec 21, 2006, 03:08 PM
the best use I have seen for a machine guns so far is empting it's clip into annoying flying enemies and taking them down in a single go. The microstun on machineguns is...useful... in that regard. (better than a pistol)

SolomonGrundy
Dec 21, 2006, 03:09 PM
double post/deleted



<font size=-1>[ This Message was edited by: SolomonGrundy on 2006-12-21 13:25 ]</font>

Kei-Z
Dec 21, 2006, 03:30 PM
Yeah, I think that Polencius is right. I've met a lot of figunners that try to play the class like fortefighters. A lot of this seems to be due to the fact that a lot of people were fortefighter first and then switched to figunner when they saw the doublesaber. (This is not everyone, but many I've met have admitted to this.) As a wartecher, I've had to save many a figunner with resta from the go-vahra mobs. They have good durability, just not top-notch, so they're not necessarily built for tanking. You should rely mostly on your melee skills as an FG, but don't neglect your guns. You have them for a reason. This is the biggest mistake I've seen people make, besides thinking their figunners are as durable as fortefighters.

kazuma56
Dec 21, 2006, 04:11 PM
I use my double saber on crowded mobs not facing me, will turn around and shoot X mob if proving to be a nuisance, and abuse various PA's like swords and twin sabers/daggers for pushing enemies out of range or clearing enemies that can deal massive damage in a crowd (those fire breathing enemies in moatoob).

I have 1 dual handgun and pretty much everything else is the same as I was with hunter bar the DS... I DO on occasion play like a hunter BUT I mostly only do so when I know I can get away with it, I AM hailing from a melee RAmar background so I know how to mix it up with the two styles pretty good.

SolomonGrundy
Dec 21, 2006, 04:24 PM
darn...double post

SonicTMP
Dec 21, 2006, 06:41 PM
Carrying a mix of 13 weapons minus xbow, 1/2h claw and mech gun. Pretty much PA spam everything to death. Trying to level it all to max.

As for double saber PA. While its a bit hard to tag small enemies with the full combo, it works great on the large enemies since the second part will kick them down. The 3rd part is easy to redirect too so if your aware of your surrounding you can usually hit something else with the final dash.

Ryuen
Dec 21, 2006, 07:30 PM
Here's my pallette:
Twin sabers (either dual durandals/fire pallach/Dark Slashers) For crowd control and dmg.
Twin daggers (twin rippers/Light Assianos) for aggressive dps. Light for LL when I need to tag.
Light Double Saber for when crowds get crazy or I feel dmg happy. Also for LL
Dark Ryo-Misaki once again for dmg. That and I do like the PA for it. Great for "Greeting" the first enemies in a crowd.
Ryo-Betatore Ice for ranged attacks (Perfect for flying enemies and bosses. Yes, I shoot at bosses)
Lightning Haberneta or Mukabe (spears) for crowd tagging/control or big mobs. Yes, I can line up enemies nicely. Just takes patience and strafing into a good position to do so.

And for the future when I get the money for it (and weed out maybe my spear Pallette):
Crossbow and Dagger. I've always wanted to use this combo as I don't see many people use crossbows...maybe 4 people...
Basically, I behave like a Hunter but I switch off to Ranger when needed. Since Hunters can't use Technics anymore, I'm using my Cast Figunner to simply stick to enemies and deal as much damage as I can. I tend to be very aggressive yet very patient in my killing.
That and falling back in my PSO training in S rank runs help me in surviving too...

Ronzeru
Dec 21, 2006, 07:42 PM
I have a double saber of each element, and use a Bulletmaster the twin handguns as my best friend. I also use crea twin sabers. My play style is to anally rape everything in my path. I usually run ahead, and by time the group gets to them, I have all the mobs scattered with opening with my entire double saber PA.

The first part of the Pay to stun the ground and knock some back just for an opening and to keep them from attacking me. Then i'll turn myself somewhat to make the second part of the PA send just one or two of a crowd flying towards the side. Then the main dish, the PA part 3, drives through the larger part of a crowd, completely leaving every single enemy that spawned on it's back as the others are coming to them.

This means that everyone has a great start of getting the first initiative in the fight, rather than starting by getting hit with ranged elemental attacks and getting rushed. And I don't end up "hopeing that the forces that come to heal me" cause I never get hit throughout the entire process.

Things like Tengohs I use twin guns on because of their high resistance to melee damage. Also I use guns on things like worms, because they do good damage on them, and keeps you far enough away so that they don't pop up beneath your heels and give you Attack Down status that's so annoying.

(Only one force exists that no matter how many times they do this to you, he reversers you. Not giving away his name, because he doesn't wish for his badass force skills to be pestered on by fellow hunters trying to recruit him for runs.)

Also the 3rd part of the PA is situational, but there are so many situations to use it in that make it just devistating.

Witchblade56
Dec 21, 2006, 08:11 PM
I rather base my playstyle on situations. S rank Linear Line has me switching between guns and melee. For the Deljabans I use guns i dont like closing with them unless someone is getting unecessarily pounded. For anything else that doesnt shoot megid i melee.

Guns tend to be my most preferred weapon when entering a room. If the group gets ahead of me i strafe from side to side to tag all the mobs then wade in and melee. Sometimes i wait for the fortefighters to aggro the mobs then use the gswd PA to tag the mobs.

Fighgunner is flexible enough that i can switch up my playstyle as needed. I prefer to stick and move so that im not planted in one location overly long. This saves me especially in Linear Line S.

Ronzeru
Dec 21, 2006, 08:20 PM
Wth Linear Line S, I love playing going to a melee roll of keeping everything off of their feet. The more everything is down, the less Megids are flying around. It places me in more danger this way, but it also means that everyone else is in less danger too, especially if attacks are suddenly focused on me from the get go so th at everything is getting flanked.

Witchblade56
Dec 21, 2006, 08:34 PM
I tend to wheel around the outside of the groups ron. single saber/double saber PAs work great for crowd control. The double saber PA is great for tooling one mob into the ground and comboing them.

Much of the time i do my crowd control PAs then pick one mob to dish damage on.

The only thing i hate is when the deljabans get smart and knock you to the ground then shoot megid and one shot you :/

ljkkjlcm9
Dec 21, 2006, 09:37 PM
crossbow with claw/saber/dagger
twin handguns
twin dagger
twin saber
double saber
rotation

the last slot rotates based on enemies. Typically it's a handgun with a saber/claw/dagger, one of the ones I didn't use before. But it also rotates out with the other weapons as I'm trying to level all the PAs. IE, I have a spear, sword, double claw, and fists for that slot.

THE JACKEL

Sychosis
Dec 21, 2006, 09:42 PM
As a Fortetecher, my Fighgunner strategy is:

1) Stand back and let Mr. Fighgunner do his thang.
2) Heal.



<font size=-1>[ This Message was edited by: Sychosis on 2006-12-21 18:42 ]</font>

ljkkjlcm9
Dec 21, 2006, 09:46 PM
On 2006-12-21 18:42, Sychosis wrote:
As a Fortetecher, my Fighgunner strategy is:

1) Stand back and let Mr. Fighgunner do his thang.
2) Heal.

and that is exactly what a fortetecher should do lol

THE JACKEL

Ronzeru
Dec 21, 2006, 09:48 PM
On 2006-12-21 18:42, Sychosis wrote:
As a Fortetecher, my Fighgunner strategy is:

1) Stand back and let Mr. Fighgunner do his thang.
2) Heal.



<font size=-1>[ This Message was edited by: Sychosis on 2006-12-21 18:42 ]</font>


I have been witness to Nyasia standing back and watching me do my thang with a heal here and there being tossed out the times I needed it. It felt like uberliciousness.

-Ryuki-
Dec 21, 2006, 10:33 PM
I guess people like to mix things up. A lot.

Shiro_Ryuu
Dec 21, 2006, 11:37 PM
On 2006-12-21 18:46, ljkkjlcm9 wrote:

On 2006-12-21 18:42, Sychosis wrote:
As a Fortetecher, my Fighgunner strategy is:

1) Stand back and let Mr. Fighgunner do his thang.
2) Heal.

and that is exactly what a fortetecher should do lol

THE JACKEL



well, casting spells helps too, as it does damage. our slashes alone can do damage, but if u do damage too, then they will die faster and have less of a chance of doing damage.

Pengfishh
Dec 22, 2006, 04:21 PM
Swell answers, kiddies.

It recently struck me that, despite how much I want to be Mr OMGBADASSDAMAGE, that's not how my class is played, nor do I play enough to earn money for OMGBADASSDAMAGE weapons to play like that and for whatever reason Fortefighter doesn't interest me.

So I've taken on Twin Handguns with Twin Plasma and soon enough the burny number and inflict my status effects to be useful, run on up and slap baddies with my little daggers, and run on back and inflict them status effects.

It's a livin'.

Ronzeru
Dec 22, 2006, 04:24 PM
lol you can do OMGBADASSDAMAGE with using the Doublesaber full PA combo, all 3 parts on one mob, and out damage others with it on large targets. And also out DD Fortefighters with twin handguns on things like Tengohs.

Pengfishh
Dec 22, 2006, 04:47 PM
Well, like I said, I lack the funds for truly badass weapons and my elemental synthesis percentages haven't broken 20% in about 20 synths (no exaggeration, I'm tired of that shit). I've been trying for high percentage Rippers for what seems like weeks and I come up with 12%, 10%, maybe 14%. Makes a nigga wanna kill. Is it so much to ask for, say, 30%? Honestly!

And Double Saber just makes me want to kill myself. 0/2 and almost 100,000 spent trying to make that shit. Just watch this third one turn up 10% IF it is successful.