Conversation Between trypticon and Glader

2 Visitor Messages

  1. We had some plans originally for the promo demo for voice acting. We had actually gotten someone to play the voice of Rico. She was also a programmer and she was tasked with dealing with a facial animation software for a short cinematic in the beginning.

    However, the majority of the features for the promo were cut short. We've just recently finished, today actually, the level design for Forest 01 again. I don't think we'll expand on letting players go into or behind the Forest level. We have very limited time and contributors. We're looking to release something that works like PSOBB before we go too crazy with additions.

    Voice acting can be done and people can contribute if they like. The project is just a far away from requiring something like that though. Maybe in the future we'll get around to it.

    On another note, look out of a potential video of the new Forest 01 level design. We haven't decided if we're going to release a build of it yet though. We're trying to keep things simple so we can eventually release something that works. Our top prority right now is just my networking lib GladNet2, some tools/framework design stuff and etc.

    Stay tune for some cooler stuff like that after we've got something out there with people playing it already.
  2. You ought to add some voice actors into your program for your remake of PSO. Although, I have to wonder why you'd remake PSO, when you could just build something original and probably more exciting. PSO was, while completely addicting and a lot of fun, also limited. There were areas in Forest 1, alone, that should have allowed a player to hop, just slightly, in order to go over banks and hills that divided forest rooms or would have allowed for players to just wander outside the rooms, themselves, into the background, which appeared to go on for quite a bit, in some areas.

    Moving on to episode 2, if you're thinking of remaking that, why not give players the option of swimming off into the ocean from the beach area, or even perhaps falling off the cliffs of the jungle or mountain areas to perhaps land on the beach area? Gal De Val offered a beautiful area to play in, but was again made very small by control limitations.

    But, back to my original suggestion: if you plan to have any cut scenes, games these days usually have a voice actor speaking the lines, with the lines still written on the screen for hearing impaired people, of course.
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