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  • Glader's Avatar
    Feb 16, 2019, 10:01 PM
    Glader replied to a thread PSO Remake in Fan Works
    PSOBB combat packets demonstration. This is a video that ends an era. Thank you all.
    136 replies | 20462 view(s)
  • Glader's Avatar
    Feb 7, 2019, 09:15 PM
    Glader replied to a thread PSO Remake in Fan Works
    Here is a REALLY cool video showing A LOT of features. Most importantly, a new video showcasing work on Technique/Spell Casting packets!
    136 replies | 20462 view(s)
  • Glader's Avatar
    Feb 2, 2019, 06:50 PM
    Glader replied to a thread PSO Remake in Fan Works
    Here is another belated update video about doors and buttons:
    136 replies | 20462 view(s)
  • Glader's Avatar
    Jan 30, 2019, 07:12 PM
    Glader replied to a thread PSO Remake in Fan Works
    I have to slowly trickle out the content though, like I'm Blizzard Entertainment in 2018!
    136 replies | 20462 view(s)
  • Glader's Avatar
    Jan 29, 2019, 11:13 PM
    Glader replied to a thread PSO Remake in Fan Works
    Looks like I forgot to keep this thread updated. I guess I'll post alittle bit each week until it's caught up. Here is a video about BOXES:
    136 replies | 20462 view(s)
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    You ought to add some voice actors into your program for your remake of PSO. Although, I have to wonder why you'd remake PSO, when you could just build something original and probably more exciting. PSO was, while completely addicting and a lot of fun, also limited. There were areas in Forest 1, alone, that should have allowed a player to hop, just slightly, in order to go over banks and hills that divided forest rooms or would have allowed for players to just wander outside the rooms, themselves, into the background, which appeared to go on for quite a bit, in some areas.

    Moving on to episode 2, if you're thinking of remaking that, why not give players the option of swimming off into the ocean from the beach area, or even perhaps falling off the cliffs of the jungle or mountain areas to perhaps land on the beach area? Gal De Val offered a beautiful area to play in, but was again made very small by control limitations.

    But, back to my original suggestion: if you plan to have any cut scenes, games these days usually have a voice actor speaking the lines, with the lines still written on the screen for hearing impaired people, of course.
  2. View Conversation
    I did go ahead and make another post. I am sorry for giving such a hard time. But like I said in my last post. I'd rather not have hopes for something and it never even see the light of day. I would like to see a true remake though. One more open ended for development unlike the Ninja Development Kit Sega had used since Dreamcast release.
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    Welcome!
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