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Might want to specify that according to sakai, jet boot PAs, and normal attacks scale from T atk.
Kicks scaling from striking damage multipliers is implied.
Seems like the datamined Break Master skill on Fighter and EWH2 on Techer seeped into this class and became stances.
I really wonder how the Elemental Stance compares to Weak Stance and Element Weak Hit.
If it's not just a carbon copy, then I hope it's not clearly better than both combined nor worse than either alone.
As in, I can only see it picking from the following:
- Applies to all damage types
- Applies the full bonus if your weapon's attribute matches the target's weakness
- Applies to weak spots with any element
WS is 1&3 while EWH is 1&2.
But it wouldn't really make sense if ES were 2&3 since Bouncer is a hybrid, implying #1, and it's clearly got element in the name, ruling out #3. So is it an active EWH that can be interrupted with a cooldown? Or will it have all three, making it strictly superior, like Fury vs Brave vs Average?
I mean, it could just ignore weapon attribute entirely and depend on some unique Jet Boots element switching skill, but then it'd be pretty much worthless for Dual Blades, limiting build options fairly heavily.
Isn't Elemental Stance just going to be the thing they showed in the demo video, where the element of the jet boots changes based on the last tech you used? Bumped describes it by saying "Hit the elemental weakness". Changing its element to match the tech you used would allow you to hit the elemental weakness simply by changing the element.
I thought that was something separate since it wouldn't make much sense as a stance. It can still be an active skill like many others, but a whole Stance feels more like "devote half of your build for +1% Atk/SP"
That wouldn't make sense, because the element of the boots was changed to match the tech used, which has nothing to do with elemental weaknesses. It doesn't even have to hit anything. It can allow for elemental exploitation, but the elemental changing function of Jet Boots is not restricted to exploiting weaknesses, so Elemental Stance can't be it.
I'm still wondering if Strike Switch has something to do with applying corresponding elemental mastery to Jet Boot's melee hit.
And if Sega is planning on adding 1 pointer skills that enable a specific class's main-only skills (looking at you Sega trying to make BO a good support class, but have the new TE support buff be TE only).
The slide on Strike Switch actually uses similar wording as Wand Reactor.
Though instead of "Striking Attack (stat) Conversion Rate" 「打撃力変換率」 it says "Striking Performance Conversion" 「打撃性能変換」
No, it's not "Striking Power (damage)"「打撃威力」 either, it's some vague nonsense I've never seen before.
If it's the reason why some Jet Boots have S-Atk, then does that make the skill worthless for those without any on them? Or if it adds S-Atk based on the T-Atk of your weapon... isn't that worthless period?
Or it could be something else. Dual Blades get a skill that doubles your photon blades when you attack, so maybe Switch Strike adds extra hits of some kind? That, or all it does is flip between a combo and tech weapon palette, meaning you can't mix PAs and techs together unless you use the item palette.
Organized OP slightly.