Why does it seem that mostly 95% of the high percentage weapons I've seen are either 42% or 46%??? Why isn't there more of a variety in percentage?
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Why does it seem that mostly 95% of the high percentage weapons I've seen are either 42% or 46%??? Why isn't there more of a variety in percentage?
Because you can only synth 42, 46 or 50 when it's above 38. There's no 40 or any other 40+ % available when synthing.
Stuff like Desert Arms Shop or Dark Crystal seeker can give any % at 40+, though.
It used to be 44% only no 42% or 46% before the expansion
what's the thought process behind that?
You can synthesize striking weapons and line shields anywhere between 10%-38% in intervals of 2% (10%, 12%, 14%, etc.). After 38%, it goes in intervals of 4% (42%, 46%, 50%).
I don't see why sega didn't make it so you could just poor an entire stack of photons into the board and get 50%. sure there would be alot more 50% items but they would be made slower as well because people would be farming element photons all the time for synthing.
That's bull. Weapons drop all the time now. my best weapons and certainly those for sale in shops are mostly drops. So you have drops, item exchange at missions, and still able to synth. Sega gave you options. What is there to complain about?
I think the fact that the attribute percentages are always even is a silly and insignificant thing to focus on.So why do the synths have those particular values? Probably to avoid some bug :p
I like where you were going with this, but there would be too many 50% weapons. i would have liked to have it take a butt load more photons and give you a bracket to choose from (the higher the % you want to get, the lower chance of making the weapon) kind of like grinding