what those these mean?:
stay > stay
stay > move
move > move
move > stay
are they just damage comparison between move and stay arts?
Printable View
If you time a PA perfectly in Bran with an incoming attack it creates the counter sound effect, but I have no idea what it does in this case. If anyone finds out let me know please!
It needs to be a long press and you need to have a pip of gear for it to cast zanverse or megiverse. It does megiverse if you're below 75% hp, which honestly pretty generous.
The first and second parts of the hold PAs don't need to be the same, you can start with a stay art and do the move art after if you start holding a direction before the second half starts and vice versa.
It's just a block, you get the damage reduction/normal attack buff.
You do the jumping slash if you input jump after a normal/PA. As long as you have 1 gear, you'll cast Zanverse/Megiverse (if lower than 75% hp) if you hold jump for the jumping slash input. Also if you don't input a direction as you do jumping slash, you'll slam to the ground instead (but can still hold jump to cast Zanverse/Megiverse)
EDIT: beaten by Kondibon disregard
Wondering, but is it a necessity to have a R-Atk Mag for LU at this point? LU Mag Skill converts only Attack stats to All Attack, or will it convert all mag stats to attack, regardless of type?