Yeah, so, 14,000 damage from Justice Crow is with Chase Advance triggered, which is not gonna apply all the time. I thought I'd mention that >_>;
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Yeah, so, 14,000 damage from Justice Crow is with Chase Advance triggered, which is not gonna apply all the time. I thought I'd mention that >_>;
For the most part, I barely use kestrel to be honest thanks to the existence of PBF + Shift, but I suppose it'd be useful in a Gu/Bo CT build.
the trick to this is normal attacking between every kite, with a delay after your normals. The JA after your normal attack lasts even during your fall so you actually can stay at roughly the same height nonstop.
I get that there are these niche little situations though where crow can be okay, but honestly, I tend to just slam the dispersion strike button in those situations rather than devote another sub palette line to crow. It's already crowded enough with two racist weapon/elemental stance latents w/ proper element (one for darkers, one for the planet im going to). I have to throw mkb or vraolet on too depending on what I'm doing.
I know Crow's explosive bullet actually does a decent amount of damage with reasonable AoE, but I just don't see any time where I'd find it useful since it comes out so slowly. In parties, I find myself destruction winging as fast as I can to mobs to dispersion them.
Spamming Disperse FTW!
That's what I mostly do atm.
I is a gap closer with lots of hits for pretty good damage and is quite nice for mobs and single targets if you don't want to use Starling Fall (this airtime does nothing for me).
Been using Kite twice on Onis in Shironia but half of the 2nd already misses.
Atm I don't heave any good palette setup so I only have 4x the same PA (Wing / Dispersion / Kite / Kestrel) and then Dispersion x3 and Kestrel x3 with my light DBs to quickly deal with Darkers.
Makes PA changes mid fight as awkward as always for me. I gotta try some combos that work for me so I don't have to change weapon slots so much.
I'm a bit disappointed they are releasing new PAs for every weapon type before they give us PAs 7~10 for blades :< Now I wonder if they will ever catch up like katanas and bullet bows did.
They did a pretty good job of giving blades everything they need in the few PAs they got at release. Katanas couldn't say the same.
Yeah, I heard of the bleak early days.
DBs already have a number of very good PAs and 6 of them, so it's fine.
JBs do need more cause 3 is pretty meager.
Cross post from video thread - 30 Chain with PBF. Got greedy trying to get Shifta Air and missed some hits though :(
Spoiler!
Edit: How many hits is Kestrel Rampage btw?
Wiki does not say D:
GU/BO, uh. Gunner can be used with about any class, now XP So much more fun.
Well Gu and Bo actually have pretty good synergy.
As far as fundamentals go, Gunner side has High Time, Aerial Advance and Perfect Keeper that apply to melee, so that's up to 1.728x. In other words, their damage is within 98% of a BoHu on flyers or tough mobs that need to be juggled with Heavenly Kite. Bouncer side's Elemental Stance and Shifta Air apply full bonus to ranged, so it's within 86% of a Hunter sub, but if you throw in Zanverse you'll exceed GuHu.
And then for weapons, TMG's weakness is AoE, but DBs cover that easy with Dispersion Shrike. DB's weakness is it can't sustain damage at range, which is a problem if you're trying to keep up PSE Burst in a solo SHAQ, but Elder Rebellion covers that. Elder Rebellion during PSE is a big part of how I've been breaking even on caps in solo SHAQs.
Both weapons also happen to have high base ATK, so they work well with Craft Mastery. The skill is usually not very economical, but in this case it's like getting both RATK Up 3 and SATK Up 3 in a single skill.
And then there's the bossing tools. Chain is great burst but if the boss plays peek-a-boo or spins all over the place you're screwed. PBF is good sustain but if the boss has a short stagger you won't be able to burn it, so get both :O!
There's also good logistics for sustained DPS. Ele PP procs per hit, so every TMG normal attack procs Ele PP 4 times. I get (1 base + 1 APPR + 3 Ele PP) x 4-5 = 20-25PP per normal attack. Every normal attack gives me a SatAim. APPR on the other hand restores 40PP on the third part of the Dual Blade normal combo alone, so that's pretty much free flow of Zan/Megiverse + Dispersion Shrike right there.
It's been a solid combination so far. Soloing SHAQs at Risk 5+ I've been able to get 10-15 caps per run. Baseline damage is decent and APPR and Ele PP have kept me going through multiple respawn waves where BoFi would have run out of juice. I've also been able to do PSE Burst - Cross Burst - One More - One More from being able to park myself in a corner so that spawns come in within shooting range. And then the boss at the end dies to Chain Trigger of course.
I wouldn't consider it a TA build though. It's an Energizer bunny build - lots of contingencies, safe playstyle (Chain Trigger is less risky than Limit Break) and easy to use PAs to keep going without downtime. Peak damage isn't the best because no Weak Bullet, but Chain Trigger with Zanverse or Chain Trigger with PBF is still decent burst. I run it with RATK units for Falzes, MPAs and hyperactive bosses that need chasing like Nepto/Rheo, and SATK for open maps and bosses that need some work to stagger like Ringada.