thanks a bunch, still wish for a power buff so DBs can on par with the other 2. this wasnt enough for it but at least they feel better now
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I'm curious as to why the tier list says wand > ds > db when DB doesn't have to dodge and its JG doesn't interrupt your PAs. Provided you're decent at timing your JGs, wouldn't DB be the best because it has the highest uptime? It's chase PAs take the least PP, and you get Full Connect up really quickly. I feel far and away the most lethal/effective using DBs over DS or Wand.
Don't fully take tier lists for Etoile weapons as reference, as unlike Phantom or Hero, each of the 3 weapons have very prominent strengths and weaknesses. I really am not a fan of this because althought it's true in some aspects, it also leads people to just think "DB or DS are not worth using and I should just Wand on everything" (mix and match the weapons depending to opinion/tastes etc) which actually makes things much harder on you.
Basically goes like this
Wand
+ Great movement
+ Great AoE for mobbing
+ Very solid DPS on single targets thanks to focus PAs
+ Luminous Flare is the very definition of an overloaded PA xD
- No real counter to speak of
- No fast gap closer
- All PAs have a sluggish startup which forces you to either accept taking damage or cancel the PA out
Summary : Wand is your go-to mobbing option that also works against slow bosses/bosses that you can just outrange. DPS-wise it's theoretically the best weapon, but aggressive or mobile bosses with a lot of range will make you cry !
Double Saber
+ Great counter options with both the forward step counter and WA counter
+ Versatile gear that acts both as damage mitigation and extra damage/PP management.
+ Great gap closing
+ Shooting star is Etoile's only pinpoint accurate range attack
+ Celestial collide is one of Etoile's better pre-fire PAs
- Subpar mobbing capabilities
- Poison/burn kill your gear, forcing you to heal out otherwise inconsequential status effects
- DPS without counters lags behind other weapons.
- Gear is essential for PP management, which means getting hit too often will greatly affect you in the long run
Summary : your go-to bossing weapon against more active bosses, a relatively safe weapon that thrives off not getting hit and milking counters to keep dishing the hurt. It's also your weapon of choice to reach some Luminmechs weakpoints !
Dual Blades
+ Strong gap closer
+ Very consistent damage output
+ Can fight at any range
+ Easy Connect gives you access to the strongest Etoile pre-fire option.
+ Parry lets you use mates with no risk involved (you can still parry during mate animation)
+ Unlike DS counter, Parry's invincibility and leniency makes it easy to deal with multi-hits and deceptive timings
- Subpar mobbing capabilities
- Slow and backloaded PAs require you to plan around enemy movement.
- No counter means the weapon is unable to deliver spikes of damage except with Full connect
- Parry is essential for PP management. Without it the weapon quickly runs out of fuel.
Summary : DB performs somewhat similarly to DS in raw numbers, but while DS thrives off clean duels with precise attack patterns and timings, DB thrives off chaotic fights. Multiple mini-bosses or bosses with superseding attacks that make gear managing hard with DS conversely are a cinch with DB, thanks to all of its cleaving attacks and parry's overall versatility and massive invincibility frames !
As a final note, the DPS values between the weapons are not THAT different even if you take only the numbers. It's kind of why I really like Etoile atm, you can still main any of the 3 weapons as they're all solid but at the same time, they all have shortcomings that are troublesome enough to make you consider using the others !
The point of the weapon Meta is just to show which ones going to do better than the others, if you (not specifically you) don't like playing Wand then use the other weapons
You're not forced to take any damage and you're suppose to open with either Prism or Glitter (primarily Prism), they have I-frames on the start and into it's Focus portion
Technically it is the best and I suggest either learning the agressive bosses better or without a doubt use DS
Agreed with your points
I'm not sure why anyone is mobbing with DB's, its really the only reason that the hitstop was relaxed because it was only super bad when you used it on 3-5 mobs at once, 1-2 barely did much. Slow PA's are whats a killer for the weapon (Distortion), which is why I said before that it needed a power buff more than anything to make it on par with the other weapons. Definitely learn your parrys
agreed
But why does Wand do the best? It certainly doesn't feel like it's doing the best and I'm certainly not parsing as high with wand as I am with DS and DB, with DB consistently doing the best overall against bosses. If it's the best it should feel the best. I should feel the most powerful and effective with the best, but I don't.
How to not constantly run out of pp with wand? Feels like wand dpp is about half of ds and db dpp and I have to refill pp a lot more often.
Use S5:Calming Shockwave for your 3rd normal attack and you'll never have PP issues again. If that's still a problem somehow then Liberate with Calming Shockwave and S4:Colossal Radiance (but this might be overkill). S4:Shared Ruin could also be useful maybe for a weapon purely dedicated to mobbing but meh I still believe Calming Shockwave is all you need.