@Classica: If I may offer a suggestion: PA Save Lv3 is useless. The PP you will be saving is so small that it's almost not even worth running over even a wild card such as a Divine/Power.
@Norco: You should consider running an Element Boost. It will add a total 10% to your damage as said by many others in this thread. Good setup though. It's very unique and abuses the HUnewm's above average MST. The HUnewearl can pull off a Battlemage set just a bit better though. But I've sais before that the HUnewm is a "Jack of all trades, but a master of none." The Celeb Lv3 Gigas Romulus (Lv4 with ele boost) negates the need for a Clair Doubles, and is one of the reasons people make HUnewms. So don't hurt yourself hunting for the Clear Bubbles.
Here is an example for a specific area setup:
Class: FOmarl
Area: Makara Ruins
Weapon: Starlight
Mag: 100 MIND / Flozir / Fickle
Materials: 100 MIND
Armor: Star Cloak (4 slots)
Units:
-Divine/Mind
-Divine/Mind
-Compress PA
-Tech Save Lv3
Palette
1. Grants
2. Resta
3. Megid / Deband
4. Shifta
5. Jellen
6. Zalure
My reasoning for such a setup is the fact that I can greatly abuse the FOmarl's 30% Grants Bonus. The additional 10% bonus from the Starlight and the 50+MST bonus from the Star Cloak add up to the strongest Grants in the game. When I did number crunching on the Starlight vs White Disaster issue, I realized that my maximum damage went down slightly, but my minimum damage Skyrocketed, ultimately leading to more stable damage and a for sure 5HKO on the Rumoles instead of a 5~6HKO. I have yet to test with the Psycho Wand as I do not have one.
My Units are pretty self-explanatory. Compress PA for instant Gigrants and a quicker charge for everything else such as Alresta. The two Divine/Mind's are both Wild Cards, and raise my damage. Tech Save Lv3 in my opinion is a necessity for all Forces. It is essentialy the wonderful "buy 4, get one free" deal. And since you're going to be "buying out" your PP anyway, you might as well take the offer.
Now my Palette... well Grants is always first, followed by Resta then the three (important) supporting techs. I usually run Deband ONLY when I am playing with two other players or another Force who can run Deband for me. The reason I am almost always running Megid is because Bullbatts have an immunity to Grants, and take pitiful damage from it when under the effects of Zalure. The Bullbatts have a low resistance to Dark, so I use Megid over Deband because Deband is (considered by many) the least useful support tech of the four. I may think about running Zonde to hit them with much less of a need to aim, but Razonde is more expensive in the long run.