Yep. It's the same with Quest Drops; XQ enemies still qualify for the enemy requirement even though they don't have normal drop tables.
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Will waiting in the Casino while doing nothing unlock the titles for it, or do I need to play. I'm asking because I only have 68 titles to unlock before getting my Leg / Whitill Air (which I will use as the last unit to along my Rear / Austelum & Arm / Austend) and I don't want to waste cash grinding weapons.
Is there a way to erase the timed abilities from units?
Weapon affixing time, wheee.
Each weapon has 7 slots - the plan is to go from the first stat profile to the second, BUT in the process I lose Phrase Weak.
Current stats: T-ATK+170; DEX+5; PP+14 (plus Phrase Weak)
Planned stats: T-ATK+230; DEX+65; HP+10; PP+18
Differences: T-ATK+60; DEX+60; HP+10; PP+4
Assuming the second affix is going on the same weapon (it's not, but let's pretend to keep it simpler), do the stat differences make up for the loss of Phrase Weak? My armours have the same stat profile as the Current Stats line.
Is there a point to the Omnibus Quests in EP5, to I get anything (Titles, Items, Cash)?
What was the variance on 13* weapons again?
Is it a damage variance, or an ATK variance, and how much?
You can get various titles that give you SG, and other items that were at one time Matterboard exclusive, plus running them unlocks the partner cards from those episodes on all your characters.
Same as all 7*+ weapons (except crafted, Red, Blue, and Invade), a +90% variance bonus.
About the upgrade nemesis, if I have a +10 nemesis old type with 3 pot unlocked, will it be +35 after the upgrade? and what about the element?