hello, does abductions have cooldowns between runs?
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hello, does abductions have cooldowns between runs?
your abduction "flag" resets back to whatever the base rate is. you can be abducted multiple times a day though if you keep farming TA runs.
his defense, HP, attack all steadily increase. depths 150, 300, 450, etc. all have a special title that decreases his attack, but includes very large multiplier to his damage meaning if you do not have as much defense and he does attack, masq will do very high damage. this can be cheesed with defense (deband drink, defense team tree, making sure to use deband) until about 800 or 850 depending on class.
from depth100~999, any particular attack/PA can only deal 10% of his maximum health during the fight. for example, charged ilgrants can add up to 10%, charged grants can add up to 10%, etc. barantsion's damage is both ice and light, so the different hits can do up to 10% each (or 20% in total). same with rebarantsia.
you won't notice extremely excessive damage from masq until depth 990+. after that his attack begins to scale more heavily where at 997~998 he will one shot with nearly anything. depth999 will do millions of damage with every single attack meaning you cannot take damage, need iron will, or an atra ix wep, etc.
his behavior will also undergo subtle changes every 100 or 200 floors.
What is inner layer used for? It seems like inner layers can only be seen in salon. :-x