Originally Posted by
Zorak000
EQs were a mistake
there are so many bad interactions between their limited time nature, being the place where generally the latest gear is coming from, and general player progression, that I dont really know where to start.
failure conditions can compound the issue, but I guess that's why they started implementing the Rematch Quests. kind of a ducttape-and-paperclips way of trying to go about it, but I guess that's what I've come to expect from pscrew ever since psu
possibly the biggest issue this game has is just a general lack of information on sega's end. and the large amount of things a regular player could miss entirely if they weren't keeping up on everything since day one, or have friends who do so for them. even then I had a friend who had played katana braver for months, and never knew you could block until they were trying to clear the first set of floors of Heaven and Hell. Granted, that was before they added the training quests, but after going through them myself I can't help to think that they need to so something more with those. heck give individual class level-cap release orders that make you at least run them like hero has, maybe a bad example since there are still plenty of bad heros out there, but I'd say my point still stands.
like there will always be people who ignore everything and mash through all the tutorial popups and stuff, but I feel like sega could stand to help out a bit more by maybe just giving new characters all (regular) PAs and techs at level 1 so people can at least play with a weapon's entire moveset right off the bat, make gear skills automatically learned, idk.
EDIT: anyway back to the first point, they should have made EQs work somewhat similarly to how they got Buster Quests working: all EQs are just always available, you can run whatever you want a set amount of times in a time period, but you can recover those by helping some rando clear the EQ they wanted to run and you get some kind of alternate reward you could use for more endgame-y upgrades like exchanging them for affixing fodder units. I don't think they will ever do this, especially since they already implemented EQ triggers for Star Gems, but it won't stop my imagination from running wild I guess