Free Fields do increase/decrease the amount of enemies and bosses that spawn depending on the amount of players nearby that trigger the spawn. It make me wonder if they have a system in place to do the same for HP...
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To be fair, UH fields are way more fun than you give them credit for. The real issue lies with rewards, because let's be real, people would run the worst shit as long as the drops are remotely worth it, and vice-versa. UH gave exactly what people were asking for, a new difficulty, new enemy patterns (aside from ultralized bosses, most mobs and mini-bosses got at least a new pattern), new e-trials. Sure it could go farther in that direction, but given how fast they cycle, it's already a way better job than what they did with XH fields and AQ (XH fields were the absolute worst but surprise, everyone ate that shit for Zara series, fun vs drops amirite). It's kind of sad since they could have used the NT craft introduction to put a lot of *13 NT series down there to make them more accessible but alas.
I still hope they come back to fields some time in the future and give those extra love because the potential is there imo, it's just that they so obviously treat them as placeholders for seasonals and LQs which somehow get a shitton of series to drop and weapons worth going for compared to the absolute nothing that goes on in fields drop-wise, aside from the odd *15 with meme potential
Reskined Magatsu better be worth the wait.
so UH TD is gonna be something?
I really hope so, I NEED it (so I can listen to critical TD BGM once again, in game, not on YouTube)...
Also there are so many things they could do by giving TD/BQ UH difficulty, like giving "Accidents" to TD quests instead of the "Warning! HP/Atk boosted by x%"
I would be disappointed if they'd just, you know, boost mobs...
Obviously you didn't say that we can all read. It's the implication that dead content is actually content. If SEGA releases something and it's played for a week and never/rarely played beyond that, is that considered "content"? If they released Subdue Za Oodan UH people would probably do it for a day or two for the meme then it would be dead. That's not really content is it? So why are UH free fields content if it only lasts a few more days than Za Oodan UH would?
If I could clear it with 3 NPCs, I'd love to have it as content. Just because I'm a casual non-expert, it does not mean that I do not want content that is challenging for my own performance cap.
I'd consider it content; just content that is a one-time experience, like Story mode. As it was mentioned, content is consumed for the reward, not for the content itself. I'd guess that Boss Rush Daily FQ is the most "liked" quest in the game, and we all know that it is not because players love fighting its 8 bosses in a row.
But to give any type of reward to any content, you either have to remove or devalue the other sources of the same reward. And I'd guess that players would fuss if that was the case.