...ok, one for grown men? You just never really see it for anything but asthetics.
Printable View
...ok, one for grown men? You just never really see it for anything but asthetics.
Last time I checked, Pokemon was for all ages. Besides, it is a damn fine game.
Harvest moon and Zelda-wait PSO is only for grown men now?
Advanced wars and probably a LOT of other strategy and life simulator games...
Was it gimmicky or did it enhance the experience? I wonder if weather variables would just get in the way of Pso2.
My guess is I'm the only one here who's never played pokemon. I'm old at 36!
Would be nifty but not necessarily... necessary on my end. Such a system might be difficult to have, and I'd rather other elements be taken of before this.
Theres actually some serious strategies based off of even commanding the weather in Pokemon...
Again though, Even I also still think they're only adding weather just to increase the atmosphere. Especially since Sakai is really into trying to bring us into this new universe/Galaxy, While also trying to hit a some PSO forest nostalgia. Or at least that was the plan when they put it in this HD PSO forest(an exaggeration, but still we all know what they were aiming at.)
But at the same time I wouldn't be surprised if weather COULD mix into our interrupt events or something.
L4D2 did it in the following manner:
- In the Hard Rain campaign, the players do two levels in drizzling rain. In the third and fourth level, they come back the way they came - in a torrential downpour.
- At times, a storm begins. Visibility is severely decreased. Noisy wind drowns out the noise from the environment and teamchat sounds quieter in comparison.
- Some parts of the level become flooded, and a person who navigates through these areas does so at a slower pace. Zombies who go in flooded areas can put themselves out if they've been set on fire.
In the grand scheme of things, the players learn the level layout on the first go, and then use this knowledge to figure out how to navigate the way back. In the latter stage, they are encouraged to seek high ground and other forms of elevation
I haven't played a pokemon game in nearly 10 years and the didn't have weather back in them days. Everything was cities and grassy knolls. imo VC2 did a fantastic job though. you had to plan out your actions to take advantage of the clear weather when you could or chose weapon types that were a lower damage AOE and try to play battleship. visibility was cut down significantly so you could barely see enemies and came under heavy fire if you wandered out too far. additionally you could outfit your tanks with extended radars to give yourself a small advantage, but in areas with sandstorms, tanks had poor mobility due to the sand, so you had to plan accordingly and find ways to use the weather to your advantage.