what did you guys think of it? very basic straightforward, they could have done a whole lot more with this but i didnt find it amazing really. 7/10.maybe a few more runs of this will change my mind.
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what did you guys think of it? very basic straightforward, they could have done a whole lot more with this but i didnt find it amazing really. 7/10.maybe a few more runs of this will change my mind.
my only thoughts:
proper sword and shield class when
Long fight was long, people die when they compete for swords, boss gets kinda obnoxious towards the end. At least he isn't spamming stun like no tomorrow so that's good. Only 1 clear allowed, I need more runs to understand how to get better.
The boss fights back, which is a good thing, now if it could mpa wipe it would be amazing...
One word: Boring
It's kinda... heavily reliant on the Laconium Sword? You're basically doing nothing if you don't have a Laconium Sword until a weak point opens. Not that that's that bad, since the Sword is pretty fun to mess around with, but anyone who doesn't have it spends the fight just doing chip damage and waiting for the people with the Swords to do their thing.
The finale where everyone gets Swords is pretty nifty, though.
Only done the first one but one thing I love most about the new raid is that there aren't any awkward loading screen transitions like EP4's raids.
Boss is ridiculously tanky and its aggression and attacks remind me a lot of Falke Leone and Vlima Leopard which made for a surprisingly challenging fight. Unless I was doing something wrong, I do find that the fight drags on a little too long. The blue weakspots took a while to spawn.
It's a decent boss. I feel that he's too passive at the phase before turrets and his flashiest attacks aren't threatening at all.
The charge PA on Alisa's sword is actually needed to break the weakpoints open. Fully charge the sword PA, smack a glowing weakpoint and instantly break it open so everyone else can start doing damage.
Short version is if you get 3 people on a sword that have no clue what they are doing, you're going to have a very long fight.
TFW you guard with RB and PA with Y for 2-3 years and Knight mode is Y = Guard, RB = PA.
I haven't played Br in such a long time i keep forgetting I have a guard with Alisa's sword. It's sort of funny.
Things went much smoother now that people got a run under their belt. 15 minutes this time, hopefully that can get pushed down to like 10 or less.
Second run did a lot better, still feels like you're fighting the camera the entire time though
I like the sword and shield. I like the ending music.
As for the battle I feel like fighting those castles, it's just this one doesn't stuck at one point.
Had a rare instance where the very first run of an EQ was a few minutes faster than the second run.
Probably more clueless people that time than the former. :(
The fight doesn't seem to be too hard. There were a few times where the Dragon was annoying with its constant repositioning.
It seems like there is going to be a lot of luck involved in getting enough of the correct Val series drops for the trade-in.
Only done it once but it seemed pretty simple. Fairly obvious tells for many of its attacks. The fire breath can be nasty but he doesn't seem that threatening overall. The 'Mega Flare' he does is a joke and is really easy to prevent.
The final part where it sets the castle on fire is pretty interesting but again it never really feels like much of a threat. The Laconium sword is an interesting part of the quest but I generally let other people use it until the end (where everyone gets one).
Pretty cool fight overall but as with most of the raid bosses it's easy.
see i tried this full charge attack on the Orange wp's and even non wp limbs, it never changed blue so i dont understand this outside doing 200k per full charge. i just spammed sword hits and charges when i could so i dont know what i was doing wrong or what, it felt like the Blue aura on parts came on its own idk
also managed 3 Dragon runs, gonna be fun time alright
Camera issues absolutely ruin this EQ for me. It could have been a great fight, but they had to make the dragon so huge that camera spazzes out every second at the later phases. All attacks are well-telegraphed, but it doesn't matter, because you can't see shit anyway.
Only one thing matters when it comes to EQ: Time+Effort Vs Cube drops. For a 1 run PITA EQ, I expect 30 to 40 Cubes.
My first impressions:
1 Filthy trash. It doesn't need here. Wanna just skip.
2 Wow. Something new after static shit-bosses with one spot to attack.
3 Too easy to dodge attacks even with my lags. Only in first run I've lost Hero Will, in second one even while half of mpa was dead it was untoched.
4 Pew-pew pause.
5 Relaxed people awaits a bit of hardcore. Noobs will be victims here.
6 Drop. Already? Wanna one more run...
First my run was almost ideal, just a few accidental mpa death doesn't count. But second one got too much noobs and second part got twice longer 'cause of half mpa was permanently dead. I HATE NOOBS. I wish expert requirements will get harder soon.
Same as with the previous movie probably won't even do it cause what's the point
I hope everyone's happy with this because it's all there is going to be for the next half year.
too short, no fun, need at least 2 tries in my opinion
or change to 1/8 mpa maybe? or a buff?
idk
I just want to know the latents on the drop 14*'s
Starting to get around 7mins per run, its just idk for a Raid that celebrates PSO's 30th Anniversary today, this felt like it didnt do it any justice. It's rushed, it lacks uniqueness, it's literally "too fast". I would rather they do a Raid that can take idk 20mins but keep you on your feet and entertained rather than just another "lets get it over with" kind of thing.
I cant even word how i properly feel about the Raid, its stuck as a 7/10 for me, could have done so much more
ya i did that instead on my other runs, I didnt watch the streams or anything, went in blind as usual to try and enjoy this more.
Full disclosure - only done the one run so far, in fact it was the very first run so absolutely nobody knew what they were doing. Took maybe 20-25 mins.
With that said... can't say I enjoyed it. He spent an awful lot of time flapping around out of range of everything except the cannons when compared to being down on the ground and fightable. It kind of also feels like you need to be hero for this - I did this as FO, which is notoriously slow, meaning I didn't get a chance to play with the laconium sword when it was worth having one (I got one when he was flying! Couldn't do a thing with it though). The way that dragon moves, it was somewhat difficult at times to land a solid blow.
It also means for a good chunk of the EQ I'd get set up, which can be a bit slow as FO (aka throw my Talis to a good spot before charging a tech), then have to dodge a falling meteor, then get set up again, dodge another one, get set up, dodge twice because he's using a giant one now, etc. Hero might be able to dodge the big one easy enough - they could certainly dodge the smaller ones faster than I can.
Treesus and Mother I certainly find more fun, but like I said, it was only the first run. I'm a bit skeptical now, but I expect my opinion to change a bit after a few more goes.
First blind run for me took about 20 mins and now on my most recent one it has been 13 mins so I suppose people are slowly getting it.
I played as Bouncer and it is pretty entertaining with the Photon Blade buffs and PB Homing along with Break Stance. However, I wish the dragon didn't spend all that time away while we brainlessly shoot at it with the cannons. Otherwise most of the fight is fun to me. Didn't really use the Laconium Sword much until the end but it is also pretty fun to mess around with.
ran once, died once due poor visiblity on the flames phase when the dragon peaks from the walls, boring, don't care about the poopy 14* or the meseta from selling them on player shops - time for another vacation
Dual Bird: Regenerate PP if you dodge an attack with Stylish Roll or Step
Gear Experience: Drop a giant gold fist on enemies when you dodge an attack with Sway
Gilde Girola: Guarding restores PP, and if you have full Partizan Gear, you will not consume Partizan Gear while in midair
Gilles Weihen: Boost the power of Elemental Burst and automatically activate Burst when you use a PA
val tmg with radiating grace s1 and s3 and orbit saf is 47% reload with percents that high its 50 pp on a tap and 155pp in nearly 2 seconds flat
Completely changes how partizan plays.
Would like to know if the PP part of the latent means that spinning the spear is a reload, or if it's another hunter pp guard skill
Considering partizan PAs used in air tend to have better super armor frames, this sounds like a very good deal. Too bad the chances to loot one are non existent.
Swiki is also saying that Gilde's Potential gives a +9% damage boost on top of the Gear save Pot.
Just did my first run. Annoying EQ, but got a sword. Proceed to check prices and then set on shop and it sold immediately :p
getting motion sickness of these dragon movement
I've never made money so fast (because I'm a filthy peasant).
Sold two swords and a wand in two days xD.
Bless this EQ. They should design bosses around Hero more if this is the result.
Got a Bow and TMG at the same time.
Droprate so stronk.
So much free money.
I haven't got a single thing. :-(
Don't worry friendo neither did i
I decided to fight this camera once and hats off to the sega it was really fucking hard, that red mob on the side couldn't do anything though even though I got hit by literally everything it didn't matter because damage is fuck all meaningless in this game even more so as a hero with instant heal to full button from any range.
It just makes me wonder why they pour all the money into these fights and then you can't even see the boss 99% of the time. There is no excuse for the complete lack of a zoom button 5 years in.
Those Gold Experiences sound kind of fun though, not that I'll ever get them but that's why it would be fun if I ever did. This is the reason why collection files and assembly line pots are fundamentally wrong.
According to a comment on Swiki, it's basically Reload for Partizan (you get immensely boosted PP regen while holding the Guard button). Oh, and it regenerates PP faster than Orbit.
Hilariously, if it works the way I think it does, you can tack Phrase Recovery on it for even more shenanigans.
And if you are prem
Honestly, aside from the Rod being a poor mans replacement for EPD, these doesnt feel that much better than current 13*, so I dont feel inclined to max one(especially considering the cost). And thats good for me. Is very likely they will add more of these S class stuff, but right now I will just treat it as an easy income method :D
It's funny how people forget the damn rifle though xD. Katana and Gunslash S4 are also very good
Also the good thing about those is you can actually tailor the price you pay for your needs. If you want the best weapon, you can go ham on super special abilities and the likes. If not you can simply settle for a very classic affix and focus on making the most of any of the good S4 around there
Originally, I wasn't a fan at all of the new EQ, but after running it a few times now that people have gotten a little better at knowing what to do with the swords, I'm still not all that much of a fan. Spending about 50% of the fight chasing after the stupid dragon is not necessarily the way to create fun content, especially since the fight is (theoretically) supposed to be geared towards Heroes.
I did in fact forget about the rifle yes. That would be me go to pot for melee, but the being stand still part kinda bothers me. Aside from very specific cases, PA super armor seems to suffice. I think I enjoy not being kbed mostly from stray attacks than from actual PA chaining.
What I dont see much appeal in, is the hp drain. It capping at 30 hp seems like a big turn off. Almost all classes not named Force and Hero get automate for mindless steamrolling anyway, and in some cases the hp regen ring is also a choice if you want to save on mates or just fix chip damage. I am not saying is bad at all, but I just dont see why is so popular(I think GS is the most expensive of all Vals by far) with the current stuff we have available
I need it for gunner because it helps me maintain perfect keeper and lets me sub Fi instead of Hu..
also screw this EQs point system.
Some guy started the EQ before everyone was at the teleporter and by the time i got in,i only got to see the last few mobs.
Got a C rank,even though i did the most damage on the dragon.
What a massive waste of time.
Multi-hit attacks. Strike Gust Type-0, pretty much all Double Saber and Twin Dagger attacks, Twin Machineguns (Gunner or Hero), even Techs, that's 30 HP per hit you're draining. You can bump your HP up to full in seconds just by sustaining your DPS.
HP Restorate, conversely, doesn't tick right away; you have to wait a few seconds for it to proc, at which point you may get whacked by another attack, which will set you back even further. Automate only procs at half HP; if you're just above the limit, nothing short of Iron Will will save you if you eat a kill shot that does more than half health. Fighter doesn't take Automate anyways because in LB, the threshold for Automate is too high, so it's a waste of Skill Points. Plus, even for Automate users, as long as you aren't in an environment where taking a single hit will proc Automate, the 1% lifedrain means you'll be chewing through your Mates at a much slower rate than if you weren't taking the 1% lifedrain.
Also, I think you're... kinda missing the point of the Rifle SSA? Why would you stick it on a melee weapon? You're moving practically all the time as melee, so it would barely activate at all. And as you said, PAs give enough Super Armor anyway, so it'd be a waste to put such a good SSA on a weapon that can almost never make use of it or benefit from it.
Boy, this EQ is...weird. I don't understand the purpose of Laconium Sword, or why people are fighting over it. It's significantly weaker than your regular equipment.
You're supposed to break the glowing blue weak points with it. Also, it's more powerful than your regular equipment for some regular classes, Hero (and certain other classes, provided optimal gear and circumstance) can compete with the Sword just fine, except where weak point breaks are concerned. For example, as RA/HU, I pretty much need the Sword to see reasonable DPS unless the Dragon is standing perfectly still, in which case Sat Cannon will out-DPS the Sword.
13* drop count now at 6. This is my 3rd sword.
This is my first weapon drop that has an SSA already on it: S2: photon reduction. all other weapons with that already on it are almost 70mil. I don't know enough about these SSAs and the value of em, but would this really sell?
I kind of not agree with that, several classes can do much better than what Laconium Sword has to offer, provided they're geared properly. It's still a great help as far as utility and mobility are concerned, or if your class is severely impaired by Dragon's hyperactivity
Yeah, sorry, posted before your edit, so didn't see. Also had a few runs with RA and I can say RA performs reasonably well, but you'll have to use different PAs than usual. Slider 0 is an obvious answer, but Homing Emission 0 is a great answer both to dragon's mobility and is great DPS if you're properly spaced. It has always been a key PA for bursting on small and mobile weakpoints. Satcan is only saved for specific stuns and phases there
I don't know about 70 but it just might. The only real S2 competition is 12% crit rate, and 10% pp reduction is just a great value for one measly affix slot. That SSA is also only available as a drop. Yesterday when I was spam searching after a dragon for one, I saw the cheapest at 70m, then 50m, then 8m (poor guy didn't even check affixes I guess). After I bought the 8m I kept checking for a while and the 50 was gone a few minutes later. Would assume it sold.
Damn dragon keeps jumping out of my pets range so i rely on the sword for my damage most times when maron isent up (And sometimes Redran if the poor deary could survive more than 2 hits
At any rate, I guess the game really doesn't want to help me out with my money predicament; I'm dirt poor, yet I haven't seen a single 13* yet.
Fair points for gun usage and perfect keeper, but I would argue as a hero you should be avoiding damage in first place, so resta should should suffice when you do. Automate being useless while using LB would mean the HP drain would be as bad, assuming you meant 1 HKOs.
I admit having your HP just above the 50% treshold is a problem, but from personal experience, most of the time if the 1st hit didnt trigger automate, then you will more likely survive the next hit without dying. I also consider you shouldnt be getting hit that often to reach these situations and hp regen would be enough to cover you, but I will concede that using this SSA does allow more aggressive playing when you reach these situations. In the case of Force though, I consider using uncharged resta better than relying in the 30 HP per hit from regular techs in a case of an emergency.
Melee was my personal choice mostly because of PA chaining problems, but for Techs you get Tech Parry(and now first blood), and for ranged classes you should be far away and avoid most of the fire, so I feel melee struggles the most with KB.
Edit: mixed up terms between rings/affix/skills/ssa
i've only gotten 1 13* and it was 8s bow with nothing on it, barely sold for 8.5m. as if mod farm wasn't all rng for money, this is 100x that.
The point about not taking Automate for FI is that you either die in one shot, or you run out of resources first because you're losing a Mate with every hit you eat. The latter case is where the 1% lifedrain shines, because it gives you near-indefinite sustain in LB without needing to stop and Mate up or risk a faceplant. In the former case, you'd probably need to be pretty godly with FI weapons to not get hit, otherwise you're either gambling with the Iron Will 75% proc rate or just not popping LB at all. That being said, since FI doesn't typically take Automate, having the 1% lifesteal is also good for FI outside of LB, since it gives them a way to heal off hits without needing to rely on a limited stock of Mates.
It's really not about whether or not you can survive a second hit that puts you below half, it's more about conserving Mates for those harder hits that don't chip away at your HP and just take big chunks. It's like, would you rather take a hit that puts you near half, then burn a Mate healing off a second hit, or take a hit that puts you near half, then just heal it off by attacking so you won't have to eat that Mate?
Ranger can't always stay out of the line of fire even in optimal environments, considering how a lot of raid bosses like to use AOEs, which is why the Rifle SSA exists explicitly for them (and even has the same trigger conditions as Standing Snipe).
The S4 for Rifle is only really useful for Rifle and for Ranger, mainly because most of raids or aggressive bosses will simply knock the shit out of you even if you don't have aggro, because of the wide AoE they get. The fact that the biggest multiplier for RA is Standing Snipe, and that that said multiplier requires you to stand still for extended periods of time means you will have to forsake Standing Snipe to simply dodge and use other PAs. That S4 being on Rifle simply means you will never be interrupted while trying to set Standing Snipe, which covers for the cooldown of Massive Hunter for HU sub, and actually open up possibilities for other subs. Losing automate can definitely be detrimental but you at least got the Massive Hunter part covered by the SSA.
With recent content being damage buffed, it seems more likely to get 1HKO during LB than living with little HP. And even in the latter case, dimates may still be used based in your HP range, granting 20 free hits during LB, which should suffice for most missions. Also, in those cases automate could work as a 100% iron will so long you havent run out yet, while hp drain still needs you to land enough hits to cover the next attack in case you get comboed(but to be fair, automate working VS combos also relies in latency). I definitely see the big deal of hp drain as fighter though, because of the mate usage skyrocketing during LB. Just dont see very viable to ignore automate altogether for it.
I agree with the KB SSA working best for ranger. I wanted a total KB inmunity for melee which is why this SSA was the only other one I cared beside Rod one, but overall I dont really consider it a game changer.
Thank god you can check for SSA like affixes. Got a wire lance and I was about to to set it for regular price, but the SSA it had costs way more.
TBH it felt to me that the costume boost and the party boost were way more efficient than the constant 425% (250+125+50) I slap on when I go into an EQ where I actually 'want' something. Too bad there's none during that EQ.
Do atra weapons ever drop already upgraded, or no?
Wiki didnt list them as drop from that quest when I checked, only the other 14* that are drop only. So it seems is currently possible to have only 1 Atra a time.
Whole lot of nothing here. I also didn't get a single Bullet Kunai since it came out so when they said they'd have the drop-rate of those I was dreading this!
Hooray, I pleaded to RNGesus to give me a Christmas present and a Val Rifle dropped. Better than nothing, in my opinion.
Dual Bird is essentially a skill-based PP battery. When you dodge an attack, you get back 30 PP, and as long as you don't get hit (which resets the Pot) you'll constantly regen 10 PP every 2 seconds, even when your natural PP regen stops, such as during PAs or when you have the weapon out as Hero.
thank god for the developers made the dragon without single-target-box again, I was skeptic at first after Mother and Deus. I wish dragon also can drop Jupiter Tullus but I don't think it was possible
i fii finally played the quest and all i can say is : its just good , i could be better , maybe more phases in which he summons minions and we have to kill them to be able to fight the dragon again ( he is flying while we fight the minions giving assist to them ) also more phases with the turrets ( ii liked those turrets i hope these can be implemented in more stuff)
the fact of how to get the weapons and also the way to grind these is actually new , i hope sega release weapons that require the crafting crystals (naberius , lilipa )
i played as a teacher and other one as fighter and i didnt have trouble with the camera like you guys mention , and the only tip i can give is leave the head for the last and bring good armors with all resist 2 at least , seriusly i was a te/fo and everybody was dying in one shot , i was hit many times and died once because i got hit by 3 attacks almost at the same time