Originally Posted by
Kondibon
Desync is what causes enemy teleporting, lag can cause desyncs, but it's not the only cause. If you don't see everyone and everything stopping randomly before it happens then it's not lag. The fact that you only have it happen in MPAs makes it pretty clear that it's desync because you can lag solo, the mobs just don't have to resync with anyone so it doesn't happen.
I mainly brought it up because the "host" sync aspect is important. Even when it is caused by actual lag, if you're the host EVERYONE has mobs spawning slowly or teleporting, or in some cases just standing around doing nothing. If you're not, then only you have the problems, while the MPA is functioning fine and you have to keep catching up. I've seen this first hand multiple times. Especially when there were those really bad lag spikes a few weeks before Lu came out. I ended up being the first person in an MPA at one point and it literally couldn't progress because of how long my lag was. But any time I wasn't the first, everyone basically blazed through it while I couldn't see what was going on until it sync'd again.
I'd like to point out that because of the way non-element works, that 10% more r-atk on luster is probably going to be more total damage than the 4% from the s5.
The effect stacks with other pp regen effects though, so it's not like having more would be bad for classes using Lu as a sub. If you're already standing still, switching to a pp recovery weapon will sheath it anyway, so you just immediately get the effect. I don't really feel like any classes other than Te and Fo really benefit from it though, and Fo/Lu didn't particularly stand out to me. It might also work with Ra.