http://pso2.jp/players/support/measures/?id=1784
Apparent update coming in august which involves changing the power increase to PAs granted by Dagger Gear and also reducing the Hitstop on Knuckles.
Has anyone else noticed this?
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http://pso2.jp/players/support/measures/?id=1784
Apparent update coming in august which involves changing the power increase to PAs granted by Dagger Gear and also reducing the Hitstop on Knuckles.
Has anyone else noticed this?
noob question since I don't look into details that much, but what is ment with hitstop?
Hitstop is the delay on animations when hitting stuff.
something about twin dagger gear and about stophit on knuckles
http://pso2.jp/players/support/measures/?id=1784
how about those techer buffs SEGA
edit: didn't refresh the forum before posting, can't delete this thread, derp
http://www.pso-world.com/forums/showthread.php?t=210270
I beat you to it.
Hitstop is one really prominent feature of the knuckles where you get a delay every time you hit something. If you were to just spam PAs and attacks in the air with a full Knuckle Gear, you'd notice you can fire off attacks really fast. However, in real combat you seem to just stop for a split second every time you land a hit.
A good example would be max gear Pendulum Roll/Flicker Jab.
Now we just need Flash Thousand to stop ruining its own combo and other PAs to get more reach.
That's it? and a Dagger gear buff?
Bravo SEGA.
I don't think there's anyone actually working on PSO2.
nothing about buffing the weaker Double Saber PA's? nothing about improving Daggers ground preformance a bit so its not a nitch weapon? though Knuckle hitstop reduction is a win. I don't like Knuckles