Originally Posted by
vantpers
How is it wrong? I don't see why a player wouldn't take a free skill with no demerit. LBI as far as I know is also often taken in spite of cooldown, just because it's not always that you get instant moon atomizer on you, and not always that solo quest even allows dying, and it's also one of the reason why is shouldn't be available at level 85 when you're good at Fighter and actually worry about your DPS so much. Another part is that knowledge of class shouldn't be taken into account when balancing. It's an action game, you shouldn't reward players for reading someone's guide more than you reward them for using their motor skills. X main switching to Gu/Fi to get Endless title is a plague because the knowledge barrier is easily broken by just copying someone's loadout.
Also S-roll Arts is very very broken on its own. It has huge vertical hitbox and a class that should stay in the air meaning you never have to endanger yourself during mobbing, headshots hit themselves, the AoE is huge, it's used by spamming a dodge ability with big invincibility window only sometimes broken with sataim cancel, and it does good DPS in spite of all that. Compare it to for example using Sword on Hunter where Nova Strike has worse DPS, worse AoE, small vertical range, guard frames only lasting until you release it then locking you into vulnerable animation, no big vertical range.