People are probably just waiting for NGS at this point.
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hey y'all, been a minute
quick q; what's the consensus on GuLu? I used to follow rin's guide somewhat but i know they've stopped maintaining it and some other people took over but there's no inclusion/mention on it for the subclass section past Et. I also kinda gave up on JP a little before DQ's came out so I'm experiencing the content as it comes on global.
are you maining GS on this combo? otherwise its not a very good sub, go look at the class discussion section (might be in the Lu thread) and dig around. i think it was posted already what was best for x/Lu combo and Gu/Lu wasn't top. if youre maining TMGs, dont bother, either Gu/Fi or Gu/Hu. if youre purposely trying to play something niche then i guess do whatever
naw, it was with tmg main. saw some stuff about difference between gulu and gufi not being incredibly high and offset being worth it in some cases (cooldowns, other things?)
i have no idea what the benefit of using gunslash on xLu is honestly, but if that's the case i'll prob stick w/ what i currently got. won't hurt to look in the lu thread i guess
Isn't power wise, it's kinda close to GuHu? With /Lu have more damage for SRollArts, more CriticalRate (fromTAJA), but more damage taken?
/Lu will have less damage taken compared to GuFi tho ....
As far as PA power wise ...
With 500 Voltage, roughly 60% for /Lu (50% from AttackBonus, 10% from 500 Voltage) ...... while /Hu will have roughly 60% too (50% from skill, 10% from StanceRing)?
So, about the same ....
And building Voltage might become .... a bit problematic for some bosses, I think (can't maximize ChainFinish damage after the boss escape or something) ....
Lu doesn't have stances though from what I'm seeing, so you lose access to the ring, which is fairly big.
yep ... so, about x1.77 multiplier for Hu...... and x1.65 for Lu ...
With maxed AtkUp skill on Lu, it does have more base R-Atk to try closing the gap ....
Atk stat /Lu is about 2% more than /Hu on my char (with Shifta Drink) .... difference should be even higher with Shifta and TeamTree, I think? .... so, yea, probably about the same, PA power wise .... can't test in Rockbear atm, so sleepy _(:3」
Not sure about relying on Voltage tho ....
Which classes benefit the most from s8: sky dance's boon? I have 1 for Hr but I would like to know what other classes are a good fit. Would Bouncer be good for it, despite tech access and JB shift actions?