are s roll up and s roll art even worth it ? they don't seem to do anything for me
It's for boosting the Lv85's skill mainly ^^;
Though I think you can still use them without Lv85 skill .... I'll take it as last priority though (if Lv85 skill not available yet).
===========================
Oh, and Kril .... For Gu :
I personally think SRJAB shouldn't be completely ignored.
Sure, highest damage for ChainFinish are from combinations of PA ....
But, with SRJAB, you can do ChainFinish with
- ) pretty good damage with less hassle (compared to using ShiftPeriod-combo, missed kick IF0, or MessiahTime glitch thing)
- ) relatively low PP cost (single PA possible), should you find yourself at low PP.
especially when subbing Hu. MessiahTime(SRJAB) is still higher than Grim(SRJAB)-IF0-SatAim combo afaik.
I'd treat it like APPR, I think ....
Jun 10, 2020, 09:27 AM
Loveless62
You could also add lv75 builds for our fellow NA players. I believe choosing between skills is more difficult with fewer skill points, so guidance would be pretty valuable. Just sayin'...
It could also be valuable for those of us that want to play both versions...
Jun 10, 2020, 09:37 AM
ArcaneTechs
Quote:
Originally Posted by final_attack
Oh, and Kril .... For Gu :
I personally think SRJAB shouldn't be completely ignored.
Sure, highest damage for ChainFinish are from combinations of PA ....
But, with SRJAB, you can do ChainFinish with
- ) pretty good damage with less hassle (compared to using ShiftPeriod-combo, missed kick IF0, or MessiahTime glitch thing)
- ) relatively low PP cost (single PA possible), should you find yourself at low PP.
especially when subbing Hu. MessiahTime(SRJAB) is still higher than Grim(SRJAB)-IF0-SatAim combo afaik.
I'd treat it like APPR, I think ....
It's been a dead skill since it got nerfed, I'm not adding it, obviously if someone wants it, they can do it.
As a fellow Gu main too, I 100% of the time never use it with my playstyle, it's never been useful to me even when I brought back on the tree to mess around with it, it's just not worth the 5 SP
Quote:
Originally Posted by Loveless62
You could also add lv75 builds for our fellow NA players. I believe choosing between skills is more difficult with fewer skill points, so guidance would be pretty valuable. Just sayin'...
It could also be valuable for those of us that want to play both versions...
I've been lazy to come back and do NA builds so I'll likely do it this weekend
You played JP yourself, I'm sure you can remember Lv75 builds
Jun 11, 2020, 01:31 AM
final_attack
Quote:
Originally Posted by Kril
It's been a dead skill since it got nerfed, I'm not adding it, obviously if someone wants it, they can do it.
As a fellow Gu main too, I 100% of the time never use it with my playstyle, it's never been useful to me even when I brought back on the tree to mess around with it, it's just not worth the 5 SP
Oh, well ... there's the line :
-Absolutely ignore S Roll JA Bonus, all the nerfs it had in the past have made it a pointless grab
I think the wording kinda make people not gonna look at it.
Probably things like
"the skill is subjective .... if you find yourself SRoll-ing alot, or enjoying it, you can level the skill up. Can still be ignored."
might give people other potential skill to increase, should they like it. And it still can be ignored as you said ^^; Taking 5 SP that might went into R-AtkUp 2/3, probably 50 Atk (if taking Lv0 APPR + Lv2 ShowTime route ..... around ~1.1% general atk increase in my case, different for each person ofc)
Just giving my opinion ^^;
Thanks.
Jun 14, 2020, 10:35 AM
sol_trigger
do weak stance bonus apply to non weak part with a weak bullet ?
ra/br
br/ra
what's the better combination ?
do bow need enhance normal attack ?
Dec 1, 2020, 09:23 PM
ArcaneTechs
so uhh, looks like I may have to update these builds a bit now that Lv100 is going to be a thing after maintenance. My assumption right now is that you can just fill in SP wherever if the build has everything you already need but naturally I want to wait a little bit to see what other people do with their build and how much changes with that extra 5 SP added. My only suggestion for the time being is just do what you want with those 5 SP for now, you'll get plenty of reset passes anyways if you aren't already holding on to them from past give outs
and I suppose I should add Lu builds since I forgot to do that for quite awhile and obviously at this point do to my laziness, I'm not even going to bother with NA builds, they've gotten closer to JP builds that you can just build off the ones currently made with obviously adjustments due to lack of SP from Lv95/100 caps
Dec 2, 2020, 03:10 AM
Kondibon
It feels like most classes aren't going to get much out of this, and the ones that do mainly get to pick up skills that are fun but not super important, like rod shoot.
Dec 2, 2020, 06:44 PM
final_attack
Hmm .... my own GuHu / Hr / Lu doesn't see changes basically, with that 5 SP ....
Gu : only R-Atk2 Lv5 ....... (R-Atk2 was Lv0, kept ShowTime at Lv7)
Hu : maxed FlashTechGuard ........ (was Lv5, both FlashGuard1 and FlashGuard2 already maxed before Lv100 cap)
Hr : only HP Up ........ (mostly only have Tmg-related leveled, so, many spares before Lv100 cap)
Lu : maxed TechArtsPPSave, I think ......... (already capped Atk/Def/HP Up before Lv100 cap)
I only use Hr / Lu for luls tho. Non-raid sometimes ran with Lu, every other content is ran as GuHu.
Edit (again) :
Maybe I'll try reducing ShowTime for R-AtkUp2 ..... will test things out once I reached Lv100 tho (I'll edit the post later if needed)
Dec 3, 2020, 04:37 AM
Kondibon
Quote:
Originally Posted by final_attack
Hmm .... my own GuHu / Hr / Lu doesn't see changes basically, with that 5 SP ....
Gu : only R-Atk2 Lv5 ....... (R-Atk2 was Lv0, kept ShowTime at Lv7)
Hu : maxed FlashTechGuard ........ (was Lv5, both FlashGuard1 and FlashGuard2 already maxed before Lv100 cap)
Hr : only HP Up ........ (mostly only have Tmg-related leveled, so, many spares before Lv100 cap)
Lu : maxed TechArtsPPSave, I think ......... (already capped Atk/Def/HP Up before Lv100 cap)
I only use Hr / Lu for luls tho. Non-raid sometimes ran with Lu, every other content is ran as GuHu.
Edit (again) :
Maybe I'll try reducing ShowTime for R-AtkUp2 ..... will test things out once I reached Lv100 tho (I'll edit the post later if needed)
Notes (wall of text in case people are bored, I put my reasoning in here) :
Spoiler!
- I can only play the game in tps, so, it's kinda limited.
If I went auto-lock, I lost sense of direction / most JA timing ^^; I have to switch keyboard to trigger lock-on too (my old side keypad don't have enough keys) ....
- I mostly doesn't do "hardcore" content, so, using these setup (tried some, might not even try newer one) ..... Only did Endless twice when it was new, Floor 100 Masq, not aiming to try Sodam) .... Divide Quest, only ran a bit solo for Emer, and since Tier missions reward Emer now, not gonna try anymore.
- Gears -
Spoiler!
My units geared towards GuHu only, and I basically only have this 1 set of unit ..... I do have S-Atk based, but it's from years back for my alt, so, around Lv75 cap maybe. Saiha-set and things, I forgot.
CrasTmg - 85 Atk / BlazeDecay - 4/4/5/6/2 (8s, CritDamage, CritDamage, MysteriousStrike, LifeSteal)
Cras-Rear - 275Atk / 40 HP - 7% damage reduction S6.
Lib-Arm - 260 Atk (+30 Atk from S7) / 30 HP
Lib-Leg - Same as Arm, but with SkyDanceBoon
R/CritRing (since I'm using GuHu and MysteriousStrike, 70% CritChance without ShiftaCritical buff, I think)
Status (Lobby, no buff)
GuHu (Lv96/Lv100) - 5142 R-Atk / 1163 HP
Lu (Lv97) - 5916 R-Atk / 1180 HP
Hr (Lv100) - 5123 R-Atk / 1181 HP
- Gunner - (Hu Lv100)
Spoiler!
Ran EQ with this class most of the time (close to 100% for boss-type, only use Lu for easier old boss like Elder / Luther for variation) ......
Chose /Hu since I generally face tank things (a bit too lazy to dodge ^^; Resulting on not good dodging ability), for easier time. I only have 1163 HP atm (Lv96), but with both FlashGuard maxed + MH, should be pretty good (already maxed /Hu, so, Lv10 FlashTechGuard).
I didn't raise APPR since my Chain Finish usually only consist of SRoll-BulletSquall0, SRoll-MessiahTime ...... and rarely Grim-IF0-SatAim or charged HeelStab-IF0 .... so I only need few max PP for the combos (I'm more used playing with default max PP btw, more than that felt useless for me ^^; )
Skill tree subject to adjustment (currently Lv96) ... I'll try to see if reducing ShowTime is still good, probably to lv5 (can be lower). I do have 2 spare skill trees for Gu, so, gonna go trying things out a bit once I reached Lv100, to maximize my personal damage (rising R-AtkUp2).
That ShowTime mostly to help with BulletSquall0, to get gear faster / maintain it more .... since BulletSquall0's gear gain kinda limited, even with that amount of shots.
Downside is there, of course .... If I did get -MaxHP or -Healing debuff (or both) like in last step on DQ. I'll quickly die on the spot lol
-stares-on-Phaleg-
- Hero -
Spoiler!
It's just for dailies ..... while I liked the shooting with Tmg, I don't like the skill set (since it needs to weapon swap to fill gear, and relies on counters).
And due to my face-tanking habit, it's the worst gameplay for Hr _(:3」
You won't find me in EQ as Hr once I capped it tho (ran it once on VR Shiva EQ recently) ^^;
Already capped it atm.
And Sword / Talis wise, I only have recent +30 Hr-specific weapon from CF, with default affixes.
- Luster - a handgun-class \o/ - (LibGS for now, waiting for other material for CrasGS)
Spoiler!
Used on non-raid boss EQ (or a few old boss-type) or dailies only, and I only have Baran-style ..... since Zandi / Fomel normals a bit too hard to do in TPS ^^;
I do tried Zandi before, but my normal attacks keep missing hits, so I gave up going melee-style _(:3」
Can't see things with that short range in TPS mode too ^^;
Too bad that Baran's counter can't be used in TPS ;w;