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PA Crafting Ideas Thread
Now that we have PA crafting and a few things have been revealed, what kind of PA crafts would you like to see? I am all about Knuckles, and I was thinking of Pendulum Roll having waves shoot out, but maybe for less damage or more PP consumption. Increased range on a lot of them would be cool, I think. Also, crafting for more damage with more PP consumption, but I imagine that'd be a pain to get around, but with the Knuckles buffs recently, it might be viable, and lead to a more dynamic and fast paced battle experience.
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Kanran/Fudo craft that jerks all enemies hit to the user.
Chase arrow craft that primes 3 arrows at once for 30pp.
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Increased range Hatou craft maybe? ;3 I don't know. Or maybe something along the lines of a faster charged Sakura Endo at the expense of a bit more PP usage...
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also i kinda want to see
Scarifice Bite - either 1 grab = instant full charge buff, or can charge even without grabbing anything
Over End - does only its last overhead swing, or does a initial swing and gives out a increased sword range buff for a few seconds so u can do other PAs with the same range as Over End (no damage increase just range) :3 #elsword
Nova Strike - when doing a charge attack, it swings only once but still hits 3 times
Ride Slasher - remove charge and instantly does full charge attack in 1 click, or surf longer and able to steer better
Holding Current - the wire part has the same damage as the end point
Bloody Sarabande - same as apprentice doppelganger's, shoots in a downwards angle and has a wider projectiles
Facet Folia - able to use even without grabbing anything and slight AoE increase
Deadly Circle - gains a small but very very tight vacuum around the spinning blade, so when mobs get hit they will get carried along by the spinning blade
Straight Charge - adds a "FALCOWN PAAWWNNNCH!!!" voice over
Aiming shot - uncharge shot = to current charge shot, charge shot = even more powerful charge shot + pierce
Additional Bullet - charge/rapid click the PA button for extra bursts
Kreisenschlag - for the love of god... just make it usable...
Hatou-rindou - each pillar does the same damage as the last hard hitting pillar, or if a pillar hits a target, the rest of the set of pillars will stop its trail and keep hitting the target on the spot where its been hit by the previous pillar
Starling Fall - like Kreisenschlag.... make it usable....
Satellite Cannon - remove the 1st charging part
Cosmos Breaker - Faster projectile speed
Strike Gust - remove the charge part, and always does a full charge attack in 1 click
Moment Gale - during Moment Gale's shifted spinning part, increase Zanverse damage from 20% -> 60% but only affects yourself and only for the spinning part, not the Slash Rave part
Vinto Gigue - consumes gear by half instead
its just random ideas, and i didnt include penalties yet
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Penetrating arrow > make it homing bullets
Sharp bomber > make it chargeable / make the explosion area bigger and stronger
Million storm > make fire rate higher
Chase arrow > increase bullet number to 5 max
Most of GS PA > make it chargeable, or even better: make separate gun/blade mode for each PA
Tsukumi > increase the range and power
Kanran > increase the range and power or just increase the total hit to 3 or even 4
Hien > make it chargeable or increase it's range and total hits
Asagiri go fast > increase it's total hits or power
Hatou > increase it's range or total hits
Shunka > lol
Fudou > additional effects aside from stun or increase it's range again
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Vinto Gigue > Add that fukin rotation !
Strike Gust > Being able to move while doing the salto attack
Gran Wave > You can charge it to go further and do more kicks
Moment Gale > Does it really need something ?
#Jetboots4ever
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i want double bullets for infinite fire and messiah time
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I'm not sure SEGA is going to do all 150 or so photon arts, but hopefully they allow us to customise the attacks that are the least used.
- Stun Concido - implement an additional hit or something to make it worth using.
- Sonic Arrow - fire the projectiles in a fan-like formation (like charged Zan).
- Bind Through - make the area of effect of the attack where the enemy is slammed onto the ground much wider to hit more targets.
- Holding Current - now this is already a good photon art, but the number of hits being capped is a bit silly; I can reach the maximum number of hits for Holding Current about halfway through the duration of the photon art. It would also be cool to be able to cancel the photon art.
- Air Pocket Swing - definitely needs improvement... maybe make it more maneuverable.
- Assault Buster/Slide End - make them worth using when not charged.
- Sacred Skewer - this one is easily eligible for a charge to increase damage and area of effect, the same thing they're already doing to Divine Launcher.
- Dark Scherzo - allow the blades to hit multiple parts of the same monster.
- Facet Folia - many more hits.
- Scissors Edge - charge for more hits? Same as what they are doing to Slide Upper.
- Deadly Archer - allow the lock-on feature to make the weapon home in on the target and stay on it regardless of distance.
- Deadly Circle - additional charge levels that use up gear gauges for a lot more damage... or just the using up gear gauges part.
- Straight Charge - cover more distance.
- Quake Howling - increase area of effect.
- Asagiri-rendan - mash button to hit more times.
- Gekka-zakuro - charge for faster animation and more range? Not a real charge the usual katana timed input.
- Kanran-kikyou - any sort of damage boost would make this useful, like damage up for range down.
- Shunka-shunran - make it faster...
- Starling Fall - make the blades actually hit?
- Wind Sieger - follow the target when locked on or something >_>
- Strezwei - more hits on the blade mode photon art; more range on the gun mode photon art.
- Ein Raketen - charge for more hits and damage.
- Thriller Explosion - actually give the explosion some blast range.
- Piercing Shell - make it wider.
- Sneak Shooter - make it hit... anything; much faster projectile speed, faster crouching animation, too.
- Impact Slider - cover a longer distance, while firing more rounds, obviously.
- Parallel Slider - use the photon art several times in combination, while being able to choose the direction every time.
- Cracker Bullet - increase area of effect.
- Zero Distance - charge for double damage (at least).
- Fake Silhouette - 1000% aggro; sorry, War Cry users!
- Sphere Eraser - consume PP less quickly.
- Aerial Shooting - many more hits on the rising tackle.
- Reverse Tap - greater area of effect. Why not, after all...
- Infinity Fire - same problem as Holding Current. Make the photon art shorter or allow us to fire more boolletz.
- Gravity Point - greater area of effect.
- Master Shot - fire seven projectiles instead of five.
- Sharp Bomber - charge for more damage and greater area of effect, like Divine Launcher.
- Million Storm - add a charge, so it gets the stance charge bonuses >_>
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sakura endo - 3 slashes OR the slashes are wider/longer
ice techs - 2nd charge level for all of them
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Shunka Shunran - Takes you back in time to Episode 2 pre-nerf Shunka! <3
Pls make it happen sega