Originally Posted by
vantpers
I actually might've misread into it a bit, but it's still funny to blame everyone but not yourself for not being fast enough. Sega's way of handling EQs was always a gigantic mistake. Multishipping resulted in paying customers having a massive advantage over not paying, on top of already well geared player acquiring better gear faster resulting in more imbalanced playerbase that gets its top players buffed by a small around while making casual players fall behind with gear until the new welfare wave. There was never a need to have some many reward bonuses for running quest faster. The boost system, fitting more EQs into timeframe, rare boost carry-over for number of runs now, or multishipping. Snowballs off better geared players having easier time getting even better gear were always present without systems designed to propagate it.