Video
https://www.youtube.com/watch?v=Z_a8xMOF-jI
Site
http://pso2.jp/players/update/20180509/
Printable View
Quite an update right here.
Hum unless Google translator is bollocks that website just confirmed that Limit break insurance isn't once per quest.
"Especially the poison trap will be added with the effect of continuing damage, and it will become a valid attack against any boss!" Again I hope Google didn't bork it up.
No concrete info about the high level class bonus tho. guess we have to see for ourselves when the patch hits.
Oh hey they're rebalancing a few things for Fo/Te
- Photon Flare Cooldown reduced (probably from 100 to 90 sec to align more with the new lvl 85 skill)
- PP convert Cooldown reduced and reduce/get rid of HP demerit
Quite a big update considering all that's involved. 85 level cap will finally arrive.
LBI is a last resort safety net if Iron Will rolls the 25% that would kill you (or you play an off-meta combo that doesn't involve IW, like Clawdem FI/BO or Yasha-NT FI/BR). It always activates if you take a kill shot that isn't blocked by another effect first, but the tradeoff is that each time you proc LBI in a Quest, it adds extra time to LB's cooldown.
I'm personally rather intrigued by A S-Roll Arts Mode. Considering the demo characters they use in the trailers are quite weak, ASRA could be quite a bit stronger than we think it is, which might make S-Roll Arts viable enough to take.
They still don't know what they're doing with Dodge Auto Field. We're not a support class, folks!
Still, if it's viable, everyone will have to go to S-Roll build o.o
Well, with current SRollArts (and SRollUp) capped, I think I saw 10k+ ....... could be 20k with Garongo in SH TA at max gear, maybe (I forgot).
On bottom right, beside new scratch illustration, with "new" tag, without any picture.
Finally, story content.