From what I'm aware of in this article and friends, it sounds like 13* weapons will be overshadowing any 14* weapon and being on par (likely surpassing) 15* gear once this is released and people get to craft and build their weapon how they see fit especially the weapons that support SSA1-3.
The PA system (or what I like to call "Compound" PA's) is apparently a gauge for every weapon type that sounds like it exactly like compound techs; do dmg, fill gauge, use them (cooldown is unknown). While this sounds kinda cool it seems extremely lazy and something they could have released alongside past Compound Techs.
If its not for every weapon (which i need to re-read the article again) it may likely be a new Compound PA for each class
------NEW 7/28/19
Someone translated the rest of the info so heres that
Spoiler!
visiphone near dudu
そうですね。ドゥドゥ(モニカ)の近くにビジフォンを置いてほしいという要望などもありました 。
recreating ep1-3 story to go with anime
シナリオスタッフ全員にはエピソード1~3すべてのゲームムービーを見ていただいたうえで、数カ月にわたっ て全体構成をやり直しているとのことでした。
キャラクターの登場時期や出番の多さも変わっていますし、登場しない惑星や、イベントの場所が変わっている 場合もあります。
increasing power of hunter
アンケートの内容を見ると、威力面での要望よりもモーションが遅いことへの不満が目立っていましたので今回 の調整項目とさせていただきました。
standing snipe no activation time
ポジショニングをしっかりしたうえでダメージを取っていくというスキルですが、これも発動させる時間がない というご意見もありました。過去にムービングスナイプを強化するなどの調整は入れたのですが、あらためて検 討を行いたいと思います。
phantom detonation ring similar to P weak bullet, as well as other class
起爆に関しては“L/Pウィークバレット”のような使い勝手にできればと。最近はスキルリング自体の配信もできていなかったので 、ファントム以外のクラスのものも含め、必要に応じて配信していきます
possible new system of EQ triggers that can be accepted anytime
スケジュールの設定など調整での解決ではなく、いつでも受注できる緊急クエストトリガーなど新しいシステム で解決していく必要があります。
13* crafting is NT only
新世武器だけです。今後も対応する予定は、今のところはありません。
13* crafted weapon the raw weapon stat is equivalent to 15*, but because potentials exist, it can become stronger than 15*
最後までクラフトを進めることで、★15相当のパラメータまで強化されます。★13以下の武器は潜在能力の 効果が高いものも多いので、ダメージだけでいえば★15のトップクラスまでは強くできると思い ます。
cant extend tact
タクトの武装エクステンドはできません。
new quest is 4-man ultimate quest,
4人用の常設となるアルティメットクエストです。
yellow lasers is related to being able to clear the quest faster
よけたほうがクリア時間の短縮にはつながるという認識で正しいです。
it is easy to just clear it, but clear time and laser can make it faster. it is similar to "Final Fleet Interception Battle"
クリアするだけならそこまで難しくはないです。そこからクリアタイムやリザルトを詰めていくようなクエスト になります。“終の艦隊迎撃戦”のイメージに近いかもしれません。
quest gives clear titles and weapons as well as others, the quest result seems to have a large influence?
基本的にはリザルトの部分が大きいですね。クリア称号や武器以外のアイテムなど繰り返し遊んでいただけるよ うに、いろいろな報酬を準備しています。
can exchange 5 tokyo silver for a tokyo gold, expired keys can be exchanged, including the ones that expired now
(note that 5 tokyo silver gives more exp than a gold, but its about time efficiency)
いずれかのボーナスキー5つとボーナスキー東京【金】の交換が可能になります。
もう1つの目的はボーナスキーの復活です。有効期限の切れてしまったボーナスキーも交換対象と なります。
ただ、今までに有効期限の切れたボーナスキーを捨ててしまった方も多いと思いますので、「有効期限が●●以 降のものを交換対象」のように期間の設定をさせていただきます。
it will be easier to obtain photon spheres in the future (or ultimate boosters?)
--アルティメットブースターについてですが、フォトン系アイテムの統一や輝石、魔石の調整の実施によって入手 しやすくなると思いますが、ドロップでの入手にかんしては緩和なども予定していますか?
入手経路は今後も増えます。
New areas to get S1:augment intent, possibly as well as any other SSA that are locked behind single content too
入手ルートが限られるものは緩和していこうとは思っています。
the reason the new 14* all class talis was released is so people don't need to rely on selc foltz JB to get shifta
入手方法や効果のバリエーションを増やすために追加しました。
less than 30% of players have expert
--エキスパート条件を満たしている人の割合はどうなっていますか?
大きな変化はほとんどありません。30%弱といった感じです。
the new PA for Bo and Hu dont use PP, it is closer to hero time or coumpound techs.
新PAは通常のものと違ってPPを使って発動するものではないんです。使うのに準備があるぶん強力なので、 ヒーロータイムフィニッシュや複合テクニックが近いです。
perhaps all classes could be getting one? it is only used by the class's main weapon. So Sword for hunter and Launcher for ranger
--どのクラスでも使えるのでしょうか?
対応する武器のみですね。ソードの新PAならハンター、ランチャーならレンジャーといった具合です。詳細は 決勝会場をお待ちください!
I believe I heard that crafting can make it close / on par with top ☆15.
Would like to see how it goes tho, once it's implemented!
Qliphad come to mind .... and might gave extra protection .....
Oh, that "compound PA" seems interesting! :D
Jul 22, 2019, 03:14 AM
cheapgunner
Still have quilphad and atra rods from my FoTe. This sounds kinda neat
Jul 22, 2019, 03:58 AM
Dark Mits
Most likely, crafted -NT will be close or better than current 15☆s at max extended level. We still don't know what the grinding requirements could be. The total cost to get through the levels and unlock max ExLvL could be in the area of 30000 Gold- and Saphard materials, while also requiring lots of excubes and a heavy wallet.
I am not against the above, in fact I do believe that crafting mats should become more expensive. Currently they are almost at 1k meseta per Gold- .
Jul 22, 2019, 04:59 AM
Kintama
Dear sega, turn aste unicorn into an NT weapon, thanks.
Jul 22, 2019, 07:04 AM
Loveless62
Let's see if Sega goes fully insane and allows you to craft SSA slots onto weapons.
Imagine Qliphad with Strike/Shoot/Tech Boost (and the bonus ATK-stats from the potential work with the SSA like you would hope).
:wacko:
Jul 22, 2019, 09:29 AM
Kondibon
EDIT: Oh, and the "compound PA" thing is probably just meant to give the remaining non-tech/non-successor classes a similar burst mechanic to compound techs and hero/phantom finish. I do hope they're weapon specific though.
From what I'm aware of in this article and friends, it sounds like 13* weapons will be overshadowing any 14* weapon and being on par (likely surpassing) 15* gear once this is released and people get to craft and build their weapon how they see fit especially the weapons that support SSA1-3.
This makes me upset that it's only for 13*s because a bunch of my favorite weapons are 14*s as they tend to have the most interesting gimmicks. I don't see why they'd be doing this only for 13*s if the idea is supposed to be bringing them all up to 15* power.
Quote:
Originally Posted by Loveless62
Let's see if Sega goes fully insane and allows you to craft SSA slots onto weapons.
Imagine Qliphad with Strike/Shoot/Tech Boost (and the bonus ATK-stats from the potential work with the SSA like you would hope).
:wacko:
I doubt that would work. That said, Qliphad with SSA slots would still be really good, simply because you'd be able to get more out of the limited stat slots.
Jul 22, 2019, 09:39 AM
silo1991
i wonder how powerful i can make the seikaiser weapons . hell even my old AIS rifle which i had since ep 4 until the april campaing
(now using atlas EX rifle)
i wonder if the Demonia series will have an update that makes them at pair with the resonant weapons
Jul 22, 2019, 07:27 PM
Loveless62
I actually think being able to add an S1 slot OR an S2 slot OR an S3 to a weapon could be pretty interesting. Being able to add all three would be criminal, though, with how some of the 13*s are. Think of Nemesis-NT weapons that start with a 17% damage multiplier.
Well, with the addition of S1, S2, and S3 slots, we could restore Gix weapons to their former glory with their 20% multipliers, great for classes that don't use automate like Hr and Ph. Just make sure to never switch weapons ever again. :-P
No, I am not holding my breath for Sega to do this.