Skill ring Quick breakdown of all rings, and a level guide.
This is just a quick rundown of skill rings~
For the picture attached , the rows stand for this , in order -
GRIND VALUE | MESETA | ORE | GEM | GRINDER | LAMBDA GRINDER | EXP NEEDED | PLAYER EXP | CUMULATIVE TOTAL EXP
Attachment 4190
L /JG Sonic Arrow - When Just Guarding, chance to trigger Sonic Arrow at boosted power
power 175% at level 1 / consumes 20 PP | level 17 208% power 4 pp consume
L/JG heavenly F- Same as above, only with heavenly fall instead.
L/Jg Rising Flag Same as above, only with Rising flag instead.
L/DS Kamitachi - Activate Wind Weapon gear for double saber at a porc rate % chance, when you use the following Pas : Tornado dance, (or crafted) Scissor Edge, Rumbling Moon, Illusion Rave, Fake capture, Surprise Dunk, Deadly archer, Acro Effect, Deadly Circle.
5% chance to trigger At level 1- 100% chance to activate at level 20 .(POwer is unaffected)
L/TD Air Chase - When locking onto an enemy and performing regualr attacks with twin dagger while in air, a homing effect will apply.
(similar to katana combat) ((Must be in air)
L / knuckle chaser - Same as above, only it's knuckles only, and only when you're on the ground.
L / S Front roll- perform a frontward stylish roll - gunner/mechs
power increase bonus for each level 101% bonus to RATK at level 1, 120% at level 20.
L / Katana Rear guard - makes the katana stay in guard mode by making gear open. After guard is released, gear gauge fills slower.
level 1 reduces gear by 290% (150% at level 10) gear gauge fill 0% till level 10
level 11~ 20 gear reduced by 150% gear gauge fill 1%/2%/3%/4%/5%/6%/7%/8%/9%/10% (levels 11,12~20)
L / Db snatch - When using dual blade wep action dodge manuever, deal more samage to enemies with snatch grab skill.
level 1 - 40% more power, level 209 1800% more power.
L/ C Tech parry -
Perform a JG when charging techs
effect duration 0.03 sec at level 1 up to 0.60 seconds at level 20
L/ RR field - reduce the recast time for reverser field (techer skill)
level 1 recast time reduced to 70%
level 20 recast time reduced to 50%
L / Hunter Gear Save - decrease the amount of gear gauge used/lost.
gear consumption/gear reduction rate reduced to 75% at level 1
Gear comsumption/ gear reduction rate reduced to 50% at level 20 .
L / HIgh time keep - During Showtime/Hightime boost, prevent loss of hightime bonuses when you take damage. ( at a proc rate % to trigger)
5% chance to trigger at level 1, 100% chance to trigger at level 20
This means at level 20, you will NEVER lose high time bonus when you take damage.
L/ Short combat - Removes the homing effect katana combat usually delivers.
R / Massive Hunter To further improve the effects of massive hunter skill.
level 1~10 damage reduced to 99%
effect time 15 seconds for level 1~5||||16~20sec levels 6~10)
recast time 120 seconds at level 1~ 100seconds at level 6.
damage 95% level 11, ~91% level 16, 90% levels 17 ~20
effect 20 seconds levels 11~16|||21~25 seconds levels 16~20
recast time 100 seconds levels 11~15 ||| 95~90 seconds levels 16~20.
R/ C strike S-Atk- add critical damage bonus + critical hit chance % to S-Atk
level 1~5 crit dmg 100% critcal rate +1%~5%
level 6~10 crit dmg 101% critical rate 6%~10%
level 11~19 crit dmg 102% critical rate+11%~19%
level 20 103% critical damage / 120% critical hit rate.
C/ Strike R- Atk same as above, only for R-Atk.
C/Strike T-Atk same as above, only for T-Atk
R / Killing bonus- add more pp when an enemy is killed near you .
level 1 ~ 1 pp per enemy level 10 ~ 2.80 Pp per enemy
level 11 +3 pp per enemy , level 20 +5 pp per enemey
R/ Perfect keeper S-Atk. Increases S-Atk when Hp is above a certain %
Level 1 101% more dmage if hp is 100%
level 10 102% more damage if Hp is over 94%
level 11~20 103% more damage is hp is above 94% ( at 11)
if Hp is above 84% at level 15
If Hp is above 78% at level 18
If Hp is above 75% at level 20
R/ P keeper R-Atk same as above , only for R-atk damage
R/ P Keeper T-Atk - same as above, only for t-atk damage.
R/ Photon flare- increases t-atk gained when using photon flare
level 1~10 +150 T-Atk
effect duration 20 seconds for levels 1~5. 21~25 seconds for levels 6~10
recast 100 seconds at level 1, 80 seconds at level 5~10
level 11~15 +155 T-atk~+175 T-Atk Effect time 25 seconds, Recast 80 seconds
levels 16~20 +180 t-atk~ +200 t-Atk Effect time 26 secoinds~30 seconds
Recast time 74 seconds~ 70 seconds.
R/ Pp convert Automatic pp recovery is incrreased for a certain period of time. MAx Hp also decreases during this time.
Level 1~10 Pp recovery rate =1.00
Hp max value 75%
Levels 1~5 effect time 10 seconds , levels 6~10 11~15 seconds
recast time 130 seconds~122 for levels 1~5, 120 seconds for levels 6~10
Level 11~15 Pp +1.10~+1.40
Hp max value 74%~71% for levels 11~14 (70% for l;evels 15~20)
Effect time 15 seconds for levels 11~15, 16~20 seconds for levels 16~20
Recast time 120 seconds for levels 11~15, 118 seconds ~110 seconds for lvls 16~20
R/ Attack advance- power of regular attacks is increased.
power 101% at level 1 ~120% at level 20.
R / EPPR field- Same skill as Bouncers PP restore element field. (use elemental advantage in the field generated, and gain the pp listed)
pp gain level 1~10 +1
level 1~5 effect time 20 seconds, 25~19 fo levels 6~10
recast time for levels 1~5 120seconds~112. 100 secoinds for levels 6~10
pp gain 1.2~+2 for levels 11~15. +2.20~+3 for 16~20
effect 30 seconds for leve;s 11~15, 35~40 seconds for levels 16~20.
recast time 100 seconds for 11~15, 90 seconds ~ 80 seconds for levels 16~20.
R/ Boost slayer- Does more damage to "boosted" enemies\
( sorry after typing and tranlslating for 2 hours, I just wanted to get this done, last ring XD i was very MEH at this point, thanks for the correction, but was that attitiude neccesary?)
That's all of them!
hopefully this helps ppl.
Thank Temmie for the work here :3
(all info from pso2.swiki/jp)